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번역 관련 문제 보고
If you still want to stick with its limitations as it is now, Horus can help improving your Blue Eyes deck.
You also aren't playing handtraps. You WILL have to play the Maxx "C" tax going forward to have a chance. 3x Maxx "C", 3x Ash Blossom, 2x Called by the Grave and, 1 Crossout Designator. Although I'm not familiar with Blue-Eyes' ratios. You can cut Max Dragon for copies of Infinite Impermanence for sure. BECMD is a common noob trap.
But yeah, ultimately going past plat 2-3 is going to be hard. Blue Eyes is easy to deal with for most of the decks you're going to meet (even other weak decks - when I play Traptrix, I'm always happy to see BE players) and there isn't that much you can do about it beyond getting the whole Called by the Ash C package to be at least more of an annoyance to them. Stuff like Nibiru and Imperm can help too, Forbidden Droplet as well and has decent synergy with Blue Eyes. There is always Superpoly too. All of these are URs but Nibiru, Ash and Imperm have a bundle which you should get even if you don't care about them if you haven't yet - 10 packs for 700gems is a good deal.
also, as someone else said, there is support already released in the tcg or ocg (or both idk) that will eventually come to master duel, that support will probably make it tiered, or at least rogue
and most of all like others mention hand trap negates like Ash blossom max c only really get you more cards still useful aside from the Normal Negates like forbbiden droplet or Impermanence their Divine Wrath witch Negates Monster activation both in field or graveyard it also destroys the monster on field but you do need to discard 1 card as a cost.
For example, you have 1 chaos max and chaos form - I know you have some ways of searching them, but the odds of getting to both are very low right now and you have no other ritual-focused support in the deck. You should either fully commit to using that as your win condition or cut it entirely, as having it be a 1-of that you might just sometimes get to won't pay off statistically. Similarly, you have a few hand traps and no board breakers - since blue-eyes doesn't do that much by itself, you do need some form of equalizers to stand a chance against stronger decks. That can be in the form of hand traps to interrupt them and prevent them from setting up big boards, or board beakers to help clear whatever is set up. Or you can mix the deck with some other engines to give them an extra kick, dragons are one of if not the most supported type in the game and there is even an entire group of cards meant to specifically support rank 8 dragon combos. That way you can use the extra deck as a toolbox to help deal with whatever gets thrown at you or to help extend your plays.
Dozens of different decks reach master every month, it's very possible without having to play the single best deck in the format. The main thing is you may have to make some concessions with your deck building if you want to take the deck you like to its highest potential. You are of course free to stick only to what you want, but do bear in mind that refusing the tools available to you does cripple the overall potential of the deck
I'd first suggest you choose between a pure Blue-Eyes, a fusion-oriented or a rituel-oriented deck. Blue-eyes are a brick festival and scattering two rituel cards won't help you with it.
You also have a lot of tuners and they aren't all necessary. Usually, Sage and the stones are the most useful ones. Stone of Legend combos well with Melody as it can give you BE, Alternative and Jet in one move. It also works nicely with other discard cards, like Forbidden Droplets (which can be a nice addition later). I'd suggest getting 2 of them while diminishing your copies of Stone of Ancients.
If you're looking for extra room to squeeze in handtraps and board breakers as suggested before, you can reduce (or remove) Successor Soul.
On the long run, Bystials and Dark Hole dragon are a good addition to the deck (though the latter is more of a gimmick). You don't need a full Bystial engine, Magnamhut and Druiswurm can suffice. Although, you have enough room for more, and a bigger Bystial engine can give you tools for baiting handtraps or recovering from them.
Regarding your Extra Deck, Hieratic Seal should come in handy (you can get it from the Dragonmaid deck). And since you don't use your ED much, Pot of Extravagance won't hurt your deck.
If you enjoy watching gameplay, I recommend the channel of LightDragon and his BE playlists. It can give you ideas for BE variants as well as good card ratios.
I'm merely stopping by to clip this for later... Turns keep getting longer and longer, congrats on being over 5000 thousand years old. I for one am still locked in a duel since 2002, still waiting for my opponent to end their turn.
Still though, hope your quest for the best Blue Eyes deck goes well.
I hope you took that as a joke :D
By the way, 5000 thousand is 5,000,000 ;)
- Blue-Eyes Chaos MAX Dragon
- Chaos Form
- Blue-Eyes Jet Dragon
- 2x Mirror Force
- 2x Raigeki
- Maiden with Eyes of Blue
- Ash Blossom & Joyous Spring
- Maxx "C"
Once I collect more UR, I'll max out Maxx "C" and Ash. Then I'll add other UR traps you recommend.
There’s something about Mirror Force that got me thinking. Since opponents, when they see BEWD, expect low resistance to effects, spells that clear the board are helpful. I also accidentally discovered that it works well with Tyrant Dragon :D
You also recommend Pot of Extravagance.
But I’m wondering if I use it, does it also block drawing cards through the effect of White Stone, right?
edit.
Why do I get a duel score 0 when I lose even though I have done ritual summons, spells, etc.?
Personally I'd recommend upping Blue Eyes Alt Dragon to 3, downing White Stone of the Ancients and Sage to 2, adding a second Maiden, adding a second Return of the Dragon Lords, Nixing Dragon Shrine entirely, adding a second Jet Dragon, Bump up White Stone of Legend to 2, and maybe consider adding 1 copy each of Dragon Spirit of White and Blue Eyes Solid Dragon.
Mausoleum of White and Vision with Eyes of Blue are also worth considering adding, the former would allow you to get 2 of your level 1 tuners on the board (not necessarily just for Synchros but also fodder for tributes/effects like Sage) and the latter would allow you to return cards like Blue Eyes Solid Dragon back to the hand, special summon something more important, reuse their effect, or if you swap Melody of Awakening Dragon for Trade-In discard it for some extra draw.
Either way I wish you luck, Blue Eyes can be super fun provided you don't brick lol.
White stone is an "add" effect and not a draw, so it won't prevent it. It will however prevent cards like trade-in (often used in BEWD decks) to work.
Did you surrender these duels ? If you surrender a duel, you do not get rewards.
If you're going to run Mirror Force, you might as well try running Fang of Critias and Mirror Force Dragon in Extra Deck but generally it's not that useful because too many monsters have some sort of destruction protection, will just come back from GY or will clear your board before attacking. The other mirror forces that sends them back to hand, deck or face down tend to be more effective. Besides, there can be funny synergy with Chaos Maxx if you send something with weak def into face down defense.
You're sure you haven't quit the game? Usually losses when you do SOMETHING should give 300-ish, which still might be nothing though.
For a returning player, there's absolutely nothing wrong with hitting a ceiling at Platinum 4. A lot of the players in Master Duel have been playing for a long time and have largely complete collections to work with, which you don't have. So there's a difference in both collection and skill at work here; it would be unreasonable to expect yourself to hit Master Ranks under such conditions.
It looks like a very basic version of Blue-eyes to me, but it's missing something very important: Interaction. Currently your only option when going second is to pray you draw your one copy of effect veiler and hope whatever you play against is stopped by it. Some decks are, but you're playing against long odds. What's worse, you don't have any plan for dealing with the opponent's established field that you're doing nothing to disrupt.
I know you said you're light on UR's but getting ahold of at least the following is non-negotiable and will help both this and future decks you build. Make these a priority to craft/collect:
For more specific suggestions, you'll want at least one copy of Poly as a search target for Abyss Dragon, and I would never recommend running fewer than 2 copies of Jet Dragon so they can protect eachother. Three copies of Ultimate Fusion is overkill, you only need a single copy of Master to enable tuner loops with Sage, and Maiden is outright unnecessary as you have no way of triggering it yourself.
In the extra deck, Spirit Dragon is underutilized as Azure-Eye is the least useful thing you can use it to float into. Most builds use it to float into Black Rose Moonlight Dragon for a quick-bounce effect (and if you have an extra level 1 tuner, to synchro into Crystal Wing Synchro Dragon for a negate), or to make a free Crimson Dragon that can float into something else. There's a large pool of useful Rank 8 XYZ monsters Blue-Eyes can use beyond the Ciphers, best among them being The Zombie Vampire, Hope Harbinger, and Dingrisu. Anyone using XYZs wants to have Zeus as an option as well.
I think that's enough expensive cards being thrown your way for now, sorry. No getting around it though, Staples are staples for a reason.
I understand the logic, and it's true to a point. Your dragons attacking independently will often do more total damage and kill more monsters than anything you can pull from the Extra deck. That's what Main Phase 2 is for, using your effect-less bodies that have already attacked to create monsters with removal or negation effects to keep your opponent from counterattacking. Before combat, you look to maximize damage you're doing to the opponent. After combat, you're looking to prevent your opponent from blowing up the field you've put resources into building and keep them from creating a threat of their own.
Refusal to consider the extra deck, either for your own plays or to be aware of what your opponent is capable of doing, will severely limit your performance in the game and single-handedly keep you from advancing to higher ranks. Fact is that the Extra deck is as much a part of your deck's identity as any of the cards in your main deck, and serves as your pool of boss monsters and situational tools you have at your disposal. This is especially true for Blue Eyes, who has relatively easy access to extremely powerful cards in every summoning style and can blend all of them into the same deck. Flexibility is a strength that not every deck has.