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Rapporter et oversættelsesproblem
Switching perspectives, when playing other meta stuff like Branded or Lab, I still have to care about my opening hand and worry about my stuff getting negated like I'd do with a normal deck. With SE, it's usually w/e since 1 card resolving is plenty to get at least even, and next turn will allow to build up on that. And if it went very bad ... chances are, I will still survive the turn and get the opportunity to try again.
And yeah, they don't feel nearly as oppressive as tear or branded but that's probably because they don't play on your turn as much and the stuff they do is pretty defensive.
I think the 1 card combo potential of snake-eyes is also very toxic, just because of how much it increases the power floor of the game. If we get to the point where every card in the deck has to be a one card combo to be playable (or a crazy good board-breaker, floodgate etc.) I think that is a dark future indeed.
One thing I will say, out of all the cards snake-eyes typically plays, the one that I think is most toxic does not seem to be discussed very much. That card being zealantis. Where to even start with this card. Being able to summon it using only 1 link 4 is just broken, I can't imagine what they were thinking with that. It's first ability to banish the whole field and resummon all the monsters to any zone is absurdly toxic for the game. It basically completely invalidates the linking mechanic as it allows the opponent to just screw up all your links, any special properties your cards might have had like the salamangreat relinking properties are lost, and they can even set the opponents monsters face down to effectively negate their effects. This ability also enables a super easy OTK with raging phoenix + promethean where you pop 1 card with promethean and then 2 more with zealantis's second ability and subsequently attack for game with raging + promethean, with zealantis in reserve, so even 4 monsters is not enough to stop this OTK, even destruction protection is not enough since zealantis can set that monster, and you get it all for the low low price of 3 material, or 2 if you have a target for dharc or hiita (I'm sure there are other link 2's that do it as well). It's just such an easy OTK its disgusting, you just grind away the opponents resources with snake-eyes and then you just do the OTK. A lot of people seem to think the problem card in the combo is promethean but I think without a doubt the problem card is zealantis.
I wish it had its own Sinful Spoils ED that mimics some of the effects of Promethean, Phoenix and Hiita have but they would get locked to just these after using any of the Sinful Spoils/Snake Eyes cards. Would also reduce the risk of pulling out some silly lvl 1 combo strats and neutralize the extra cancer of SE rescue ace or SE firekings.
As for the 1 card combo power floor ... that ship probably sailed since 2022.
Well regarding one card combos, what I was saying is that it would be bad if all cards were one card combos, of course right now there exist many one card combos and its not even a particularly new thing, but as of now most decks still have to play some cards that need other cards to combo.
The sooner we get rid of generic cards the better.
The funny thing, there are 20-40 generic garbage extra cards? even less? The game would be so much better without them.
I just want to point out that generic cards serve the important purpose of giving decks options beyond mixing entire archetypes into them. They patch up holes in pure builds without compromising them and allow for interesting deck design. The issue is simply a balancing one where Barronne is better than 90% of archetypal cards despite being herself an archetypes boss monster. You might not even need to ban many of the generic cards. Just make them follow archetype rules because Barronne that required her own tuner wouldn't need a ban.