Yu-Gi-Oh! Master Duel
Question: How to beat Mikanko
I play a variant of blue eyes deck and have no idea how to beat Mikanko. if I dont get an "effect veiler" at the start i lose and i am also not sure if i can target their monsters at the right time. The Mikanko mechanic is confusing and i already read thats a bad designed archetype but what can i do against it. Leave/Give up?

be aware I am a newbie to the modern yugioh
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Сообщения 115 из 33
Use the mikankosappo.
Basically they become immune to battle destruction when they're equipped with an equip spell and repel any damage they would receive (so Yubel but trash), get rid of their equips and they become pointless. Either run more backrow removal or just accept losing to Mikanko which isn't really that common of a deck
There are very limited ways to interact with them unfortunately. You're right that many people see it as a poorly designed deck; it removes most points of interaction, and punish your opponent for playing the game in a way that can largely be out of their control. There are only a few choke points you can hit, and most of them are on their turn only.

Their monsters are vulnerable only without equips. If they have equips, they can not be destroyed by battle (or effects, since the mikanko equips give that bonus) and can kill you by hitting into you. And hu-li doubles that by making it so that if she is equipped, you can not target any of your opponent's mikanko cards, even the equips. So if you have any non-targeting removal for backrow, or non-targeting negates/banishes for the monsters, that can help out them. The best is lightning storm or feather duster, but you just have to hope to draw that or otherwise you don't get a chance to play the game. On their turn, you can remove their equips as soon as they are activated, since the protections do not kick in until they resolve.

Do also keep in mind that if ohime is on the field, she can equip any spell from the grave as a quick effect to either field. This means that having some grave disruption can also help, but that basically boils down to d.d. crow as most of the common ones only hit monsters. Depending on the equips in the grave, she can steal your monster, negate your monster (with the axe of fools), or re-apply the mikanko targeting protection by giving hu-li another equip. Obviously a top target to hit with any monster negates if you have the opportunity on your turn, but on their turn if you have a veiler or something, it's probably better to hit ha-re as she can search whichever equip they still need to combo, since the mikanko equips just function as board clears and searchers as well.

Then there is the more broad solution of kaijus, as the usual form of removal for difficult to deal with monsters. You could even go for an underworld goddess but if they have a field set up, you will be disrupted a few times and may not be able to get there. And if you stop halfway, that will leave you with bigger monsters on the field for them to punch into. And again, that's another non-searchable set of cards that you just have to pray to draw into
they love getting karma cannon, skill drained, rivalry of warlord, gozen match.
if you need inspriation, the probably best place is dueling nexus.
There people upload their decklist, which you can easily search for by archtype or cards used and check for some neat ideas.
the decks themselves mostly suck but here and there are some interesting interactions that might be worth looking into.

i just did that briefly to check what others use to deal with these situations in BEWD decks. they for example used:
-chaos emperor the dragon of armageddon (using bystials as dark monsters)
-ultimate fusion
-ringowurm the dragon guarding the hundred apples into timelord vorpgate
The archetype is designed to counter metadecks. Therefore it must have extensive protection, otherwise it would straightup lose to them. That means that any jank or mid-tier decks just lose to them. But to be fair, you would lose to the metadecks as well, right?

In order to have a chance you need backrank removal plus quite an amount of nontargeting nondestruction removal. About the same what your opponents need to deal with your blue-eyes maxx.
Mikanko has a lot of counters, to be honest, you can google a ton of answers really fast. The main issue is that those answers typically aren't things that you want to main deck at all times and MD is a best of one (I hate calling that, its just duel. It's in the name) setting, which puts anyone not prepared for it at a disadvantage.

Honestly, S:P in the game now is going to make things hard for mikanko on principal, just because everyone and their mother is going to run her, and while she can't target mikanko, she CAN remove the mikanko's targets from your own side of the field (unless you know, kaiju/lava golem stuff, but what can you really do at that point anyway?)

Also people seem to forget mirror force is a thing because they've been convinced "traps are too slow"...most mirror forces and variants will just make mikankos cry, as does anything that turns off skills (except dinomorphia because that's just kinda hilarious)
Daruma karma cannon is a good anti mikanko card, but the problem is, unless you're playing labrynth, there's no reliable way to get that trap on the field for. To be honest, ad a blue eyes player, you're probably gonna get shredded by mikanko 9 times out of 10. Another card that is actually playable once you realize that you're playing against mikanko is Number 107. It's a rank 8 xyz card that once battle phase is entered, it resets all monsters attacks to their original values and negates the effects of all monsters on the field. Obviously, thT means you have to survive their battle phase and then get the 2 level 8s onto the field... and then dodge the trap card that turns your monster into and equip... and dodge the axe of fools... let's be honest, blue eyes isn't the deck to go against mikanko
Автор сообщения: LokiTheVile
Daruma karma cannon is a good anti mikanko card, but the problem is, unless you're playing labrynth, there's no reliable way to get that trap on the field for. To be honest, ad a blue eyes player, you're probably gonna get shredded by mikanko 9 times out of 10. Another card that is actually playable once you realize that you're playing against mikanko is Number 107. It's a rank 8 xyz card that once battle phase is entered, it resets all monsters attacks to their original values and negates the effects of all monsters on the field. Obviously, thT means you have to survive their battle phase and then get the 2 level 8s onto the field... and then dodge the trap card that turns your monster into and equip... and dodge the axe of fools... let's be honest, blue eyes isn't the deck to go against mikanko
Crafting 107 feels awful though. Maybe we might get it in another Galaxy-Eyes structure pack whenever komoney decides we earned the right to play bad decks.
Автор сообщения: Marik
Use the mikankosappo.

OP, Doooooooooooooooooooooooooooooooodge!
Автор сообщения: RED-Life
Автор сообщения: LokiTheVile
Daruma karma cannon is a good anti mikanko card, but the problem is, unless you're playing labrynth, there's no reliable way to get that trap on the field for. To be honest, ad a blue eyes player, you're probably gonna get shredded by mikanko 9 times out of 10. Another card that is actually playable once you realize that you're playing against mikanko is Number 107. It's a rank 8 xyz card that once battle phase is entered, it resets all monsters attacks to their original values and negates the effects of all monsters on the field. Obviously, thT means you have to survive their battle phase and then get the 2 level 8s onto the field... and then dodge the trap card that turns your monster into and equip... and dodge the axe of fools... let's be honest, blue eyes isn't the deck to go against mikanko
Crafting 107 feels awful though. Maybe we might get it in another Galaxy-Eyes structure pack whenever komoney decides we earned the right to play bad decks.

I mean... for this PARTICULAR problem, I guess it fits the bill for a blue eyes playable card, but yea. It's hardly an answer, and it isn't even a great card that is UR for some god forsaken reason
You can also play smart and not summon any monsters until you know you can play through all those handtraps. The thing about Mikanko is that they require you have to a monster on the field. I've played through games where I knew what they were playing and just didn't bother to summon so they'd be forced to skip turns. Just don't wait too long or they'll get big monsters out. That's how I played through it and got to Top 10k in one of the events.
Автор сообщения: Roleplayer
You can also play smart and not summon any monsters until you know you can play through all those handtraps. The thing about Mikanko is that they require you have to a monster on the field. I've played through games where I knew what they were playing and just didn't bother to summon so they'd be forced to skip turns. Just don't wait too long or they'll get big monsters out. That's how I played through it and got to Top 10k in one of the events.

This is someone that clearly has no idea how mikanko works.

edit: I guarentee you, give me more than 1 turn with an empty field and I'll otk you. In fact, here, I'll show you that people who disrespect with an open field get hurt big time:
https://www.youtube.com/watch?v=Rcu_UBk_o8g

^This is absolutely consistent. Don't keep your board empty. I opened with that, but if you give me two turns, I can get to that combo 95% of the time. You can usually get away with an empty field for one turn.
Отредактировано Raven; 11 мая. 2024 г. в 16:09
Автор сообщения: Raven
Автор сообщения: Roleplayer
You can also play smart and not summon any monsters until you know you can play through all those handtraps. The thing about Mikanko is that they require you have to a monster on the field. I've played through games where I knew what they were playing and just didn't bother to summon so they'd be forced to skip turns. Just don't wait too long or they'll get big monsters out. That's how I played through it and got to Top 10k in one of the events.

This is someone that clearly has no idea how mikanko works.

edit: I guarentee you, give me more than 1 turn with an empty field and I'll otk you. In fact, here, I'll show you that people who disrespect with an open field get hurt big time:
https://www.youtube.com/watch?v=Rcu_UBk_o8g

^This is absolutely consistent. Don't keep your board empty. I opened with that, but if you give me two turns, I can get to that combo 95% of the time. You can usually get away with an empty field for one turn.
The thing about my Deck is that I play on my opponent's turn using my hand to special summon.
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Дата создания: 10 мая. 2024 г. в 4:43
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