Yu-Gi-Oh! Master Duel
yugioh used to be fun
Man i remember playing this card game back in the day and it was fun. Now its all about one turn KO with all these overpower cards. Not to mention all these xyz and link combo take forever. I put a card down go eat dinner, take a little nap, come back and my opponent is still summoning.
< >
Показані коментарі 1630 із 41
Akemua (Заблокований) 1 трав. 2024 о 12:09 
Цитата допису gredora:
Цитата допису Otto:

I know I'm pretty firmly in the "old Yugioh better" camp (now that we're almost a decade after DUEA) but jeez, structure decks and TV plot? I ain't even that delusional. This discourse is whack lmao. :Pigeon:


Honestly crazy, to think Pendulums are turning ten years old this year. and in three years it'll be Links 10th birthday.

Feels like yesterday I was competing at YCS San Jose back in 2015... and that was during my first year in college too.

Hot take, pendulums did nothing wrong, and the fact they fired the guy that created it is just sad. Instead of pendulums, we got Links, lol.
Цитата допису Akemua:
Цитата допису gredora:


Honestly crazy, to think Pendulums are turning ten years old this year. and in three years it'll be Links 10th birthday.

Feels like yesterday I was competing at YCS San Jose back in 2015... and that was during my first year in college too.

Hot take, pendulums did nothing wrong, and the fact they fired the guy that created it is just sad. Instead of pendulums, we got Links, lol.

Arc V did everything wrong, Pendulums are just the casualty of it and missed opportunities
I guess everyone has his opinion of where was the best point to play YGO.

In my case the best time I had playing is when Konami launched Synchro summons.

PS: Or maybe a year before that.
Автор останньої редакції: Chofa; 1 трав. 2024 о 17:02
Цитата допису G3:
Цитата допису Otto:
I do love the replies insisting that anyone who thinks the game was better at some earlier point in it's 22 year long run must be referring exclusively to playground rules in that '04-'07 range, like only that and the modern format exist (at least when these arguments come up). Dunno if that's what the OP is referring to, but given the size of the spread... (though, I suppose given how many people do complain about the lack of playground Yugioh rules, I suppose it's justified).

It's because most complaints about ygo not being what it used to be come from yugiboomers who haven't played since Magic Ruler. Knowing what real meta was hard back then. You needed pre-google internet searches or access to a Beckett Magazine. Playground/Cafeteria/library pack filler formats is what most of use knew back then. It was really unfair to everyone if you could find out what was the meta back then. It's how "net decker" became an insult.
UUgh meta game play the ruiner of games. I like to use the cards I take an interest in which is why I'm not running snake eyes. I did build a Tearlaments deck that I've used once or twice in ranked otherwise its all been solo. Meta ends up being boring, I mean look at league of legends its meta hasn't changed since like 2013 and my god is it boring.
Yugioh will never be a good game and I'm convinced to like playing it you need to be missing chromosomes.

Whenever somebody calls out the ridiculous time turns take, or the crazy number of summons, or hand traps or negates, etc etc and how the game genuinely isn't fun anymore, the immediate response is “YUGI-BOOMER! MUH MAGICAL SCIENTIST FTK, M-MUH CHAOS” or they start complaining about some other really broken old format to justify a really broken new format.

Its not that hard guys:

People want the game to IMPROVE it's balance over time. Aside from the fact that netdecking is a thing now as opposed to the playground days, people SHOULD be saying how much the game state has improved over It's humble beginnings.
To which the next retort from the Sweaty Meta-slave Peanut Gallery will inevitably be “BUT MUH GAME WOULD BE BORING IF THEY DIDN'T INNOVATE” which just baffles me. Did you know you can innovate experiment with new mechanics AND maintain game balance? Crazy, Right? These people seriously believe that innovation is an excuse for no quality control. Tell that to literally any other industry and see how fast you get fired or lose your license to practice.

Yugioh is the only card game to have such balance issues. We shouldn't be embracing them. We should be demanding that some form of quality control hits card balance. If that's not enough, there need to be structural changes to the format. Konami experimented with this with certain master rule changes like the Turn 1 Draw or removing priority, but they need to go all in on it. And if you don't like the current rule set, rotate the master rule set.

Other Yugioh sims let you do this by the way and they're far better for it.
I think this fanbase just wants to feel impressive, but like it's seriously not fun to be unable to respond on your own turn just because you lost a coin flip. If I wanted to lose to one of those, I'd just flip a coin all day. The games are faster, more balanced, and staring at a closed fist and a quarter all day is more fun than a single turn of solitaire.
Цитата допису A Man Named RJ:
Yugioh will never be a good game and I'm convinced to like playing it you need to be missing chromosomes.
That is simply your opinion and you are free to have it. Plenty of people enjoy the game for different reasons and as I've stated before, if the game isn't to your taste there is literally nothing forcing you to play it, especially when we are spoiled for other card games on the market. So insulting people for playing a game just ain't it chief.

Цитата допису A Man Named RJ:
Whenever somebody calls out the ridiculous time turns take, or the crazy number of summons, or hand traps or negates, etc etc and how the game genuinely isn't fun anymore, the immediate response is “YUGI-BOOMER! MUH MAGICAL SCIENTIST FTK, M-MUH CHAOS” or they start complaining about some other really broken old format to justify a really broken new format.
That's because most complaints USUALLY are surface level of people who never actually participated in competitive environments when Yugioh ALWAYS have had problems with people playing strategies in order to win as fast as possible in sometimes the most degenerate of ways in said competitive areas. This game in particular is just not a good equivalent to buying a starter deck and opening a few random booster packs back in the early 2000s. Again, people CAN have fun on this game but this game throws new and returning players into the deep end of a pool with barely even teaching them how to swim or baits them in with nostalgia when the game itself is far different than how it used to be.

Цитата допису A Man Named RJ:
People want the game to IMPROVE it's balance over time. Aside from the fact that netdecking is a thing now as opposed to the playground days, people SHOULD be saying how much the game state has improved over It's humble beginnings.
I think we all agree that we want the game to improve it's balance. Unfortunately- Konami. I personally have talked about how much the game has improved in previous posts but it's often overlooked as just being a sheep because how dare someone LIKES or compliments something they don't which is kind of what this post you are making here kind of is.

Цитата допису A Man Named RJ:
To which the next retort from the Sweaty Meta-slave Peanut Gallery will inevitably be “BUT MUH GAME WOULD BE BORING IF THEY DIDN'T INNOVATE” which just baffles me. Did you know you can innovate experiment with new mechanics AND maintain game balance? Crazy, Right? These people seriously believe that innovation is an excuse for no quality control. Tell that to literally any other industry and see how fast you get fired or lose your license to practice.
I agree with this sentiment. There are also examples of games changing fundamental rules of a game to be met with critical criticisms. I don't think anyone has said this game would be boring, the issue is with how much of a mess Yugioh is at it's CORE, it's hard to determine what would be a 'healthy' change that's going to make EVERYONE happy or if it's a change that only benefits a minority and alienates the core fan base. I and I know a few others here have so little faith in Konami in particular and just companies in general to honestly make good changes without some form of public backlash, call me jaded if you wish.

Цитата допису A Man Named RJ:
Yugioh is the only card game to have such balance issues. We shouldn't be embracing them. We should be demanding that some form of quality control hits card balance. If that's not enough, there need to be structural changes to the format. Konami experimented with this with certain master rule changes like the Turn 1 Draw or removing priority, but they need to go all in on it. And if you don't like the current rule set, rotate the master rule set.
YES. I've been saying this before but the main problem with Yugioh is a format issue. If you play on any legacy format in any other online TCG (basically the same as Yugioh's main format) you are going to be met with the same problem where not every single deck is going to be able to succeed or be even playable comparative to later decks. We were assuming we would have had a new master rule set for it's 25th anniversary but unfortunately that wasn't the case. This game needs more formats for more casual players or just a means to play the game in different ways.

Цитата допису A Man Named RJ:
Other Yugioh sims let you do this by the way and they're far better for it.
I think this fanbase just wants to feel impressive, but like it's seriously not fun to be unable to respond on your own turn just because you lost a coin flip. If I wanted to lose to one of those, I'd just flip a coin all day. The games are faster, more balanced, and staring at a closed fist and a quarter all day is more fun than a single turn of solitaire.
See here's the funny thing, we keep suggesting people use the other literal FREE yugioh sims which in my opinion is worth more for the casual player's time since they actually SUPPORT different and older formats. Unfortunately you get into the ballpark of those who complain on this forum not wanting to for whatever reason because they want to enjoy not Yugioh but THIS game in particular for some reason, maybe it's cause it's for some reason easier or flashier or something? Iunno. And instead of putting in the footwork to enjoy the game how they want they instead default to insulting the fanbase because other people aren't playing the way THEY want to. I mainly play rogue strategies, not out of some kind of pride thtn I am better than to use meta, but because other play styles interests me enough to experiment at the time. I often pick strategies that at least has a chance in the current meta since I understand the card game well enough to understand the metagame to play around it. But ONE issue comes into play when people DON'T want to do that but instead just want to play one deck and one deck only and wants the game to change just so they can play that one deck.
Автор останньої редакції: ¿¡Kloey!?²; 2 трав. 2024 о 2:08
Цитата допису Akemua:
Hot take, pendulums did nothing wrong, and the fact they fired the guy that created it is just sad. Instead of pendulums, we got Links, lol.

I'll never accept pendulums, but the guy getting fired over it is both sad and amusing.
Цитата допису A Man Named RJ:

Whenever somebody calls out the ridiculous time turns take, or the crazy number of summons, or hand traps or negates, etc etc and how the game genuinely isn't fun anymore, the immediate response is “YUGI-BOOMER! MUH MAGICAL SCIENTIST FTK, M-MUH CHAOS” or they start complaining about some other really broken old format to justify a really broken new format.

Damn. Did I really trigger you that much bringing up an old FTK from back when most of the "Old Yugioh was better" crowd last played? I've been here for 2002 playground format where everyone learned how to play the game based on Duel Monsters and made up BS for how their cards or how the game works. I've been here for "Battle City is using the actual rules. We've been wrong this whole time." Format. I've played all the way to up to Goat Format and when I returned to the game. Zoo format was just getting off the ground. Because I loosely kept up with the game watching the anime (Zexal was cringe and I stopped watching.) I was familiar with how the game changed and had no complaints learning Synchros. Lvl 3 tuner + lvl 2 non-tuner = lvl 5 Syncho monster. XYZ was even easier to understand. Stack 2 monsters with same level make new XYZ monster. Pendulum summoning was only unclear since I didn't read the new rule book. I used to think that the scales were from each number to the other and not only the levels in between. I was already deep in to the game again that Links weren't a problem either.

This long break kept me from having the "Oh! X killed the game!" moment players would have if they every had an "old yugioh was better" moment at any stage in the game.



Цитата допису A Man Named RJ:
Yugioh is the only card game to have such balance issues. We shouldn't be embracing them. We should be demanding that some form of quality control hits card balance. If that's not enough, there need to be structural changes to the format. Konami experimented with this with certain master rule changes like the Turn 1 Draw or removing priority, but they need to go all in on it. And if you don't like the current rule set, rotate the master rule set.

While I can agree on wanting some semblance of balance in the game and future card design. I've already accepted that it's not going to happen. From Jinzo to Goyo to Gumblar. Power creep won't let it and changing the game to a rotation format like Pokemon or MTG might do more damage to the game than good. Obscure old cards coming back into format because something new interacts with it is cool. Remember how people were playing Nekomane King to counter Tearlament? It wasn't the best tech ever but, you couldn't have that happen with rotation involved.

I am a Yugiboomer that adapted to the modern game and I enjoy it. The game has been broken since the start and always had something degenerate going on in the game. Nostalgia does a good job of hiding it. No one was doing ftk on the playground but, they existed. Just because no one in your friend group pulled any of the hand-rip trio from Magic Ruler meant they weren't toxic to play against. So that's why i usually hit complainers with [insert old degen strat here] comments.
Автор останньої редакції: G3; 2 трав. 2024 о 14:25
Цитата допису tripleplayer12:
i aint reading allat

True duelist right here.
that's right i have discord group for old school anime decks if anyone interested text me i have decks of all different anime characters
While i agree old school ygo was better, the current md format is actually pretty good. There is nothing too oppressive going on, neither is there a true exclusion meta( with that i mean decks with completely opposite weaknesses).

My only gripe is being almost forced to use super poly, id love not to but cant justify not using it.
People like to act as though the meta between 2010 and 2014 is as degenerate as today. You didn't expect a one turn combo that just kills you. Cards like Bottomless Traphole got played in every deck because you got a chance to set it. Frankly if you just passed your first turn, the odds are that you weren't going to die instantly.
Автор останньої редакції: Serx; 7 трав. 2024 о 16:21
Цитата допису Serx:
People like to act as though the meta between 2010 and 2014 is as degenerate as today. You didn't expect a one turn combo that just kills you. Cards like Bottomless Traphole got played in every deck because you got a chance to set it. Frankly if you just passed your first turn, the odds are that you weren't going to die instantly.

They're being disingenuous, like 99% of internet arguments. People literally will do things like nitpick a deck like Reasoning Gate OTK in GOAT format and argue that Yugioh was "always about OTK combos", and you're expected to take their arguments with a straight face.
Цитата допису Steel:
Цитата допису Serx:
People like to act as though the meta between 2010 and 2014 is as degenerate as today. You didn't expect a one turn combo that just kills you. Cards like Bottomless Traphole got played in every deck because you got a chance to set it. Frankly if you just passed your first turn, the odds are that you weren't going to die instantly.

They're being disingenuous, like 99% of internet arguments. People literally will do things like nitpick a deck like Reasoning Gate OTK in GOAT format and argue that Yugioh was "always about OTK combos", and you're expected to take their arguments with a straight face.
If anything, the fact that they weren't the entirety of the meta made it even more obnoxious when you inevitably did run into them. Much like stun decks today, it simply wasn't practical to prepare for them because it would have cost you odds against things you were more likely to fight. Go back far enough, and the cards that could have stopped them literally didn't exist yet. The game was clearly designed for a scripted manga/anime, not actual play.
< >
Показані коментарі 1630 із 41
На сторінку: 1530 50

Опубліковано: 29 квіт. 2024 о 7:09
Дописів: 41