Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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Krystal Apr 27, 2024 @ 5:47pm
Wow okay, "evenly matched" needs banned.
I know i'm preaching to the damned quior here but that card is OP as hell, its a board clearing card with ZERO COST OR DRAWBACK that effectively cripples the other player and then they can move onto their second main phase and setup to lockout the other player with zero things to stop them.
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Showing 1-15 of 44 comments
Mr Snow Apr 27, 2024 @ 5:49pm 
Show me on the doll where EM touched you
Soji Apr 27, 2024 @ 5:53pm 
Skipping your battlephase to activate a card meant for going 2nd is a drawback
Papa Shekels Apr 27, 2024 @ 5:58pm 
What do you mean zero cost or drawback? It requires skipping half your turn to even attempt to use it and can still be countered by a single negate the opponent surely ends on. It's even telegraphed enough that any deck that sets up interaction for the opponent's turn like formula synchron or i:p masquerena get free response windows before you have a chance to use it. Of course it's a powerful card if you manage to resolve it through all that, it's a board breaker for going second that is meant to counter greedy overcommitment
Krystal Apr 27, 2024 @ 6:06pm 
Originally posted by Papa Shekels:
What do you mean zero cost or drawback? It requires skipping half your turn to even attempt to use it and can still be countered by a single negate the opponent surely ends on. It's even telegraphed enough that any deck that sets up interaction for the opponent's turn like formula synchron or i:p masquerena get free response windows before you have a chance to use it. Of course it's a powerful card if you manage to resolve it through all that, it's a board breaker for going second that is meant to counter greedy overcommitment

You know FULL WELL that for decks that run that card, skipping your battlephase IS NOT A DRAWBACK AT ALL as it allows them to setup their lockout to secure their win condition.
Silyon Apr 27, 2024 @ 6:08pm 
Evenly Matched is strong as hell, arguably the strongest 1-card boardwipe in the game right now. Bypasses most protections due to ruling technicalities, but leaves your opponent with one card of THEIR choice. Which will typically be a single negate or towers-style monster with high attack and protections that you'll still need to get over. It costs your battle phase to use, and is hamboned by any omni or trap negate, such as from Barrone or Red Reboot. You still lose the battle phase even if it's negated because of timing required to activate it.

It's annoying, sure, but not ban-worthy. It's only good as going-second tech and directly screws with OTK strategies that going-second decks usually are. Fact is you don't see it often outside of control decks or other slow-playing decks desperate for extra boardwipes, in which case it messes with their already shaky consistency.
Papa Shekels Apr 27, 2024 @ 6:28pm 
Originally posted by deathsia:
You know FULL WELL that for decks that run that card, skipping your battlephase IS NOT A DRAWBACK AT ALL as it allows them to setup their lockout to secure their win condition.
There is no deck where that is not a drawback. With how easy it is to OTK nowadays, if your opponent had 0 responses to evenly, there's a good chance you could have broken their board normally and won the game that turn. Instead, you skipped your turn and only got mp2 to set up. In a deck that wants to go first and set up a board, evenly is a dead card that does nothing for them unless the opponent is generous enough to break their board but leave them alive. In a deck that wants to go second, it forces you to give up your opportunity to win and gives your opponent a second chance to come back. This is both a deck-building restriction, i.e. only certain decks can even try playing this in a best of 1 format like MD, and an in-game restriction of its conditions, all for an unsearchable card that requires your opponent to end on 0 negates after going first in order to resolve.

It's a very strong card and will likely win you the game if it resolves, but the IF part is what matters. It's too situational and too costly to throw into just anything, and on top of that it's an unsearchable non-engine so you can't even build a strategy around drawing it
Kaulu Apr 27, 2024 @ 9:19pm 
EM is a fairer card than Harpies, Raigeki and Lightning Storm. As other people have said, you have to give up your MP1 and BP. There are multiple decks that have cards and effects that only work on MP1. Then, since you have given up your BP, your opponent still has a chance to respond on their turn...maybe with their own EM. Outside all that, if you have EM used on you, unless you are stupid enough to destroy the EM without negating it, you have the choice of any one card to keep, which is more than what 25 year old board breakers leave you with. It is incredibly powerful, yet also incredibly fair.
i use it specifically to hurt backrow decks, for me its essentially a better harpies feather duster but not much more. (as i cant really use my first battle phase playing dinomorphia)

i can occassionally bait the negates or resolve book of eclipse to get it to work against negater boards but i cant count on it.
its a prime discard outlet for super poly.
Setting it and using it on the opps battle phase worked surprisingly well so far.
Last edited by cybercybercybercyber4; Apr 27, 2024 @ 11:09pm
Krystal Apr 28, 2024 @ 12:15am 
Originally posted by Papa Shekels:
Originally posted by deathsia:
You know FULL WELL that for decks that run that card, skipping your battlephase IS NOT A DRAWBACK AT ALL as it allows them to setup their lockout to secure their win condition.
There is no deck where that is not a drawback. With how easy it is to OTK nowadays, if your opponent had 0 responses to evenly, there's a good chance you could have broken their board normally and won the game that turn. Instead, you skipped your turn and only got mp2 to set up. In a deck that wants to go first and set up a board, evenly is a dead card that does nothing for them unless the opponent is generous enough to break their board but leave them alive. In a deck that wants to go second, it forces you to give up your opportunity to win and gives your opponent a second chance to come back. This is both a deck-building restriction, i.e. only certain decks can even try playing this in a best of 1 format like MD, and an in-game restriction of its conditions, all for an unsearchable card that requires your opponent to end on 0 negates after going first in order to resolve.

It's a very strong card and will likely win you the game if it resolves, but the IF part is what matters. It's too situational and too costly to throw into just anything, and on top of that it's an unsearchable non-engine so you can't even build a strategy around drawing it

No they couldn't have because I had a card that could cancel monster effects on the field and another that could send them all back to the hand/deck. No matter what they did, if not for that trapcard, I had them locked down and would have won next turn most likely if i drew the right card to xyz summon my big hitter out and if not, a few turns later.

It really agitates the hell out of me when people defend OP cards and the only explanation i can come up with is that the people who defend them run them as well and thus don't want to see it banned.
Astrallight Apr 28, 2024 @ 2:51am 
So what is next ? You gonna complain about Kaijus/Lava Golem and Nibiru next ?
H4xX Apr 28, 2024 @ 3:44am 
It's OP with luck. Had it on my hand about 20 times and didn't ever get to use it yet, cause I never had it on the initial hand when going 2nd.
But I guess 1 mobwipe + 1 spellwipe card do about the same with less drawback.
I dont even't try to put it down as a trap, cause in ranked, they all get wiped and cancelled anyway and it only does anything if my cards get mass wiped -> less cards than enemy.

I only have it in the deck of mine which throws away 50% of the hand cards anyway.
Last edited by H4xX; Apr 28, 2024 @ 3:53am
TormentedSalad Apr 28, 2024 @ 3:50am 
Originally posted by deathsia:
Originally posted by Papa Shekels:
What do you mean zero cost or drawback? It requires skipping half your turn to even attempt to use it and can still be countered by a single negate the opponent surely ends on. It's even telegraphed enough that any deck that sets up interaction for the opponent's turn like formula synchron or i:p masquerena get free response windows before you have a chance to use it. Of course it's a powerful card if you manage to resolve it through all that, it's a board breaker for going second that is meant to counter greedy overcommitment

You know FULL WELL that for decks that run that card, skipping your battlephase IS NOT A DRAWBACK AT ALL as it allows them to setup their lockout to secure their win condition.
Skipping your battle phase is always a drawback because it guarantees your opponent has another turn
Originally posted by deathsia:
I know i'm preaching to the damned quior here but that card is OP as hell, its a board clearing card with ZERO COST OR DRAWBACK that effectively cripples the other player and then they can move onto their second main phase and setup to lockout the other player with zero things to stop them.
Half of first pages is crying post of yours, yet you still play the game. what a clown.
Astrallight Apr 28, 2024 @ 4:27am 
Originally posted by Negan:
Originally posted by deathsia:
I know i'm preaching to the damned quior here but that card is OP as hell, its a board clearing card with ZERO COST OR DRAWBACK that effectively cripples the other player and then they can move onto their second main phase and setup to lockout the other player with zero things to stop them.
Half of first pages is crying post of yours, yet you still play the game. what a clown.
You cant expect much from him.
Papa Shekels Apr 28, 2024 @ 5:27am 
Originally posted by deathsia:
No they couldn't have because I had a card that could cancel monster effects on the field and another that could send them all back to the hand/deck. No matter what they did, if not for that trapcard, I had them locked down and would have won next turn most likely if i drew the right card to xyz summon my big hitter out and if not, a few turns later.

It really agitates the hell out of me when people defend OP cards and the only explanation i can come up with is that the people who defend them run them as well and thus don't want to see it banned.
It's hard to have any rational discussion with you when you have such a terminal victim mentality about everything you do. You failed to play around a staple card and lost a game because of it, now you can use that as a learning experience. But instead you choose to go on the steam forums and complain about it being unfair. I gave you the explanation for why the card has never been hit on any f/l list, and why it only has a 16% usage rate in-game. If you choose to ignore all that and make up your own story, there's no point trying to talk sense into you
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Date Posted: Apr 27, 2024 @ 5:47pm
Posts: 44