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and not in a Blue-Eyes or Dark Magician way, Red-Eyes cards barely even work together as an archetype and a bunch have weird anti-synergy.
The best thing the deck does is a inconsistent FTK that loses to 1 imperm.
If you wanted to improve there's a few questions to consider:
What type of opener do you go for on the first turn? Double flare metal gives your opponent a minimum of 8 plays before defeat. Cards like Droll or other hand traps should pair well together too.
How set are you on keeping it pure? I went up against a Red-Eyes/Kash deck not too long ago that set up a Shangri-Ira, Flare Metal, Red-eyes and Fenrir on the first turn. They lost but it could give a lot of people a hard time. Dragon Rulers could also help to speed it up and open up more synchro/rank 7 options.
You should also consider running the Bystials as they do a good job supplementing the archetype since they actually have the synergy with the core game plan of the Deck you'd wish most of the actual Red-Eyes cards to have.