Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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Exvalcore Feb 20, 2024 @ 6:06pm
I can't understand RNG Card Pack Logic.
I've spent like 8~10k gems on trying to get the Alt Ash Blossom...
I finally got it, but now I'm just wondering was it worth it, I guess.

Am I JUST MEME TO YOU UNIVERSE!!!

https://ibb.co/Yf647bF
Double Ash & 1's Royal.

Am I lucky or Unlucky, Make Up Your Mind Universe.
Last edited by Exvalcore; Feb 20, 2024 @ 6:12pm
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Showing 1-15 of 18 comments
Considering how insignificant the alt-art is for actual gameplay, I would say no it wasn't worth it but messaging here about getting it is probably just want you wanted.
Last edited by Grand Captain Speedy Dash; Feb 20, 2024 @ 6:22pm
HeraldOfOpera Feb 21, 2024 @ 9:59am 
The human brain is not equipped to understand RNG. Consider the number of players and that people experiencing normal luck won't bother posting about that fact. This is admittedly mitigated by the number of people who don't care about alt arts, but eh.
Originally posted by Grand Captain Speedy Dash:
Considering how insignificant the alt-art is for actual gameplay, I would say no it wasn't worth it but messaging here about getting it is probably just want you wanted.

Ditto.
Also, he felt for the meme.
¿¡Kloey!?² Feb 21, 2024 @ 11:31am 
If the pack it was in was actually worth pulling and not just a random collage of boss monsters I already had, maybe. I'd rather not waste my time or gems for what would essentially be dust collecting.
Terminal Desolation Feb 21, 2024 @ 11:52am 
ok I'm going to point out the obvious since nobody else has yet

RNG stands for Random Number Generator

you are looking for logic in something that is, by definition, random

there's your problem
Rameol Feb 21, 2024 @ 12:09pm 
Originally posted by Terminal Desolation:
ok I'm going to point out the obvious since nobody else has yet

RNG stands for Random Number Generator

you are looking for logic in something that is, by definition, random

there's your problem

Yeah, there is a logic to RNG. Not all RNGs are equal. Many RNGs can predicted, and that what makes a lot of speedruns possible. Just because it is an RNG, it does not mean it is not bound by the rules of probability. Random # Illogical
Terminal Desolation Feb 21, 2024 @ 12:46pm 
Originally posted by Cultrupt:
Originally posted by Terminal Desolation:
ok I'm going to point out the obvious since nobody else has yet

RNG stands for Random Number Generator

you are looking for logic in something that is, by definition, random

there's your problem

Yeah, there is a logic to RNG. Not all RNGs are equal. Many RNGs can predicted, and that what makes a lot of speedruns possible. Just because it is an RNG, it does not mean it is not bound by the rules of probability. Random # Illogical
ah yes you watched a video on RNG manip in Pokemon or something and now you are an expert on RNG

peak internet, thanks
Rameol Feb 21, 2024 @ 1:31pm 
Originally posted by Terminal Desolation:
Originally posted by Cultrupt:

Yeah, there is a logic to RNG. Not all RNGs are equal. Many RNGs can predicted, and that what makes a lot of speedruns possible. Just because it is an RNG, it does not mean it is not bound by the rules of probability. Random # Illogical
ah yes you watched a video on RNG manip in Pokemon or something and now you are an expert on RNG

peak internet, thanks

Ah yes, somebody called your BS, and now you are trying to sound smart. Peak kiddo, you're welcome.
¿¡Kloey!?² Feb 21, 2024 @ 3:24pm 
Originally posted by Terminal Desolation:
Originally posted by Cultrupt:

Yeah, there is a logic to RNG. Not all RNGs are equal. Many RNGs can predicted, and that what makes a lot of speedruns possible. Just because it is an RNG, it does not mean it is not bound by the rules of probability. Random # Illogical
ah yes you watched a video on RNG manip in Pokemon or something and now you are an expert on RNG

peak internet, thanks
What I think Culture is trying to say is that it might not be as cookie cut as just a random number generator. Their may be outside forces that contribute to what you actually roll. Your point was that it could just be the bad roll of a dice, all Cultrupt was saying is that it might not be that simple and without looking at the code there really is no way to know for sure. People have found f2p titles messing with RNG and matchmaking so it really is not out of the realm of possiblity that there is more to it.
Exvalcore Feb 21, 2024 @ 5:23pm 
Well you have to consider these are measurable RNG #s, you know the % of how often you get a UR you might know how often it'll be a UR from advertised UR pack, you know how often a Foil/Royal of a UR.

But once you add all those numbers you have have a luck %, but that is a % for luck & a % for bad luck overlapping & I guess a third % of odds of something neutral, example it can be both good & bad to get two of the same card depending on if you needed 2.

But you have to factor in the odds that I only pulled 2 URs & odds that both were the same card & you got a royal & they were the Alt Arts of why you were pulling from the pack.

Those Odds are insanely high, some of which is a factor of luck/bad luck, bad luck it took that many gems to get an Alt Ash, but good luck it was two & a royal(I only had a 1 normal ash so I'm only using the 1 royal in my decks).
Originally posted by Cultrupt:
Originally posted by Terminal Desolation:
ah yes you watched a video on RNG manip in Pokemon or something and now you are an expert on RNG

peak internet, thanks

Ah yes, somebody called your BS, and now you are trying to sound smart. Peak kiddo, you're welcome.
what you're talking about - RNG manipulation - is something that can only be done in specific situations, with specific games... it is not in any way shape or form applicable to MD which uses a pseudo-random number generator that is, for all intents and purposes, truly random

the kind of stuff you're talking about comes up when the RNG is controlled within the game by things like frames, or always starts on a certain seed when launched, given specific conditions

zero applications related to MD whatsoever, but keep pretending like you're smart and know something because you watched a Youtube video one time... if you're gonna be a smug prick, at least know what you're talking about
Lucky you. Spend like 10K no ash but 7 copy of harpie feather duster. Give me a break. At least Royal but no. Not even glossy. Then come exosister mikailis. 5 copy. All of that i got dpe. Only that. 2 of it.
Rameol Feb 21, 2024 @ 10:21pm 
Originally posted by Terminal Desolation:
Originally posted by Cultrupt:

Ah yes, somebody called your BS, and now you are trying to sound smart. Peak kiddo, you're welcome.
what you're talking about - RNG manipulation - is something that can only be done in specific situations, with specific games... it is not in any way shape or form applicable to MD which uses a pseudo-random number generator that is, for all intents and purposes, truly random

the kind of stuff you're talking about comes up when the RNG is controlled within the game by things like frames, or always starts on a certain seed when launched, given specific conditions

zero applications related to MD whatsoever, but keep pretending like you're smart and know something because you watched a Youtube video one time... if you're gonna be a smug prick, at least know what you're talking about

I did not claim you can RNG this game. Read the text again to understand my point, Poke-boy, but I am the stupid one for expecting a Master Duel fan to have some comprehension skills. My whole point from my reply is that RNG is not illogical like you claimed. I give speedruns as an example just to prove that point.

You can still calculate how many times it might take you to get the card you want because Konami give you the probabilty of getting every card in every pack. The only illogical thing from my point of view is this coversation I am having with you, a kiddo that can only think of Pokemon and YouTube, and probabily still in elementary school.
Unforgiven Feb 22, 2024 @ 3:01am 
there's no logic behind rng in a virtual game, they could even "short-print" certain cards in virtual packs without anyone ever noticing, just like how they do it in the tcg

I wouldn't be surprised if those alt artwork cards have way reduced chances to milk the players, i think i spent 18k gems to get apollousa's alt artwork and by the time i got it i had literally every UR that can appear in the last slots 3-5x except the alt art ofc

same thing happened back when i pulled for I:P's alt art, it's kinda obvious at this point
Last edited by Unforgiven; Feb 22, 2024 @ 3:02am
Exvalcore Feb 22, 2024 @ 5:37am 
It'd certainly be better if this was a trading card game, imagine if royals could be crafted & then traded with UR dust, upgrade a card by fusing two of the same card to get it's Foil, then fuse two Foils to get a Royal that can be traded for a different Royal from another Player.
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Date Posted: Feb 20, 2024 @ 6:06pm
Posts: 18