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https://steamcommunity.com/sharedfiles/filedetails/?id=3264161238
(I'm taking out frustrations on people over not getting kagari)
edit: fire king stuff wasn't working, so removed it for more of the removal+ Lava Golems, because every board should be breakable.
No, it is more of a combination of luck (the biggest factor), experience and skills at outwitting your opponent
The closest equivalent would be a tier zero format, the most recent of which was full-power Tearlaments. So you can look at decks and playbacks from the time to get an idea of how such formats go. Generally speaking, any format in which there's only one viable deck results in those decks main-boarding otherwise niche cards specifically able to counter that one strategy. For Tear, this was Dimension Shifter and Bystials and the main question was if you happened to open with them or not and were therefore able to negate Merrli's and Schiren's GY effects.
There's so many ways for high-level decks to get to their starters that they couldn't brick if they wanted to. Luck only factors in for mid-to-lower level rogue decks, and even then if you build the deck in question well about the only way you typically brick is by drawing into duplicate handtraps. Skill, meaning the knowledge of how your deck runs and how to sequence effect resolutions advantageously, is very much a thing competitive players need to keep up with. Especially in Tier-Zero formats when odds are almost certain you're going to play a lot of mirror-matches. The one that knows how the deck runs better is usually the one that wins.
Funny enough, tearlaments were a more balanced and skill intensive format because instead of half the deck being hand traps, both players could realistically expect to get their engines running through disruption and it usually came down to who played it better. Of course there could still be sacks where one milled really poorly or didn't draw any interaction and was dweller locked before you could play, but it was nowhere near what this format is