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As I believe normal or special summons should be limited to 1-2 each.
When modern is all about winning before your opponent has a chance to do anything by turn 3.
This is a problem with the player running the deck and not the deck itself. Someone that actually invests the time into learning the ins and outs of their deck rather than picking it up because "It's strong" doesn't need a guide and will play as fast or faster than you do. Yes, even those combo-heavy decks like Synchron or T.G. that people are usually talking about when they mention 5+ minute turns.
Of course, if you can't do anything during their turn because you're not packing proper interaction and removal options, that's a different problem.
It didn't 'balance' anything either, it just made decks that could play around the new link summoning restrictions basically the only playable decks. Doing the opposite of what you hope to achieve. Or maybe not even the opposite, you probably just don't like the new cards and want to make them unplayable.
there are a few issues with the game, yes, but YGO's real "balance problem" is that they can't satisfy everyone, and a lot of people think they're entitled to enjoy the game and it is objectively, morally wrong that they are NOT having fun playing it
your perception of YGO's "balance problem" is not actually a problem, it's a complaint list clearly based around "decks I've lost to" - I have NEVER seen a player propose limiting trap activations before... guessing you got cooked by Lab
under your proposed rule changes, you'd just get stomped by Purrely instead btw - can easily get by with 2 SS a turn, 1 trap, and a few spells, to consistently end on a towers that also spins 2-3 of your cards, while drawing 4-6 cards during your standby phase... but this was only in a few activations so it's perfectly OK under your rules
PS: I didn't have a problem with MR4. I was playing True Draco Zoo at the start of format which wasn't to hard hit by the new zone restrictions and all the degenerated link strategies like Gouki and Spyral. I embraced MR4. Also, Endymion played just fine even after the ban of H.M. Electrumite. I liked both Pend Magician and Endymion decks.
to be fair lab is absolutely atrocious to face and they should ban the entire archetype (or just ban the dumb traps like dbarrier and limit big welcome at least) even though it would hurt be because I play unchained which gets free wins vs lab. That's how i can prove this isn't a "i lost to lab" post, i have a 75% winrate against the deck, Lab (and any good trap deck really) just takes the normal yugioh problem of non-games/draw the out to a extreme level more extreme than all but the most combo of combo decks, unless you play unchained then your engine is also the out.