Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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Yu-Gi-Oh's balance problem is unlimited special summons, spell and trap card activations.
If you were only able to *normal / special summon once or twice along with 3 spells and 1 trap activation per turn.
Most of the gripe with modern Yu-Gi-Oh would vanish as unlimited special summons, spells and trap chains are what causes the game to devolve into watching your opponent play solitaire.
Along with allowing 3 copies of any card making a 40 card deck into a 12-15 card deck when it should be only 2.
Now its just chasing the "anime meta" abusing the rules so you win in one turn that takes 15-20 minutes if you're lucky.
As your opponent follows a guide on how to use his cards so he can pretend he is an anime protagonist without seeing the sun on a daily basis or reading his cards outside the duel.
Last edited by Senpai Noodlez; Jun 8, 2024 @ 3:54pm
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Showing 1-15 of 105 comments
Papa Shekels (Banned) Jun 8, 2024 @ 2:32pm 
It would remove the gripes from people who don't like the modern game and add gripes from everybody who enjoyed the game in the past 15-20 years. You make a mountain out of a molehill then turn it into a crater
HeraldOfOpera Jun 8, 2024 @ 3:29pm 
Originally posted by Papa Shekels:
It would remove the gripes from people who don't like the modern game and add gripes from everybody who enjoyed the game in the past 15-20 years. You make a mountain out of a molehill then turn it into a crater
Yep, the last time they tried to kill a deck at the game rules level came the closest to killing the game of anything they've ever done. This is well-documented.
Floo player spotted
Senpai Noodlez Jun 8, 2024 @ 3:57pm 
Originally posted by Tunnel Sharks Rule!!!:
Floo player spotted
No an old school player unaware of those stupid bird cards but thanks for the knowledge.
As I believe normal or special summons should be limited to 1-2 each.
just play mtg bro. the old version of yugioh you pine for was not a thinking mans strategic back-and-forth, it was a really bad version of mtg. this game became much much better when it started to explore things it can do that other tcgs cant, instead of copying the low speed low skill magic formats of decades past. play that game and let the people who like what this game is doing enjoy it for what it is
Senpai Noodlez Jun 8, 2024 @ 4:22pm 
Originally posted by gredora:
I wanna ask, why do I always see "follow a guide" as a negative in these types of threads?Why do people think this is exclusive to Yugioh? There's thousands of deck guides for MTG, Pokemon and Cardfight Vanguard all over the internet.
Do you enjoy watching someone take 5 mins per card for their turn because they have to reference back to a guide rather than reading their cards and knowing how they work before dueling?
Senpai Noodlez Jun 8, 2024 @ 4:25pm 
Originally posted by evil anime woman w/ big boobs:
just play mtg bro. the old version of yugioh you pine for was not a thinking mans strategic back-and-forth, it was a really bad version of mtg. this game became much much better when it started to explore things it can do that other tcgs cant, instead of copying the low speed low skill magic formats of decades past. play that game and let the people who like what this game is doing enjoy it for what it is
I enjoyed "bad magic" just as some people enjoy bad movies, "thinking man's game", that's a riot.
When modern is all about winning before your opponent has a chance to do anything by turn 3.
Silyon Jun 8, 2024 @ 4:35pm 
Originally posted by Senpai Noodlez:
Do you enjoy watching someone take 5 mins per card for their turn because they have to reference back to a guide rather than reading their cards and knowing how they work before dueling?

This is a problem with the player running the deck and not the deck itself. Someone that actually invests the time into learning the ins and outs of their deck rather than picking it up because "It's strong" doesn't need a guide and will play as fast or faster than you do. Yes, even those combo-heavy decks like Synchron or T.G. that people are usually talking about when they mention 5+ minute turns.

Of course, if you can't do anything during their turn because you're not packing proper interaction and removal options, that's a different problem.
Last edited by Silyon; Jun 8, 2024 @ 4:37pm
Soji Jun 8, 2024 @ 5:32pm 
There's precedent already set by Konami themselves with Master Rule 4, that implementing floodgate style mechanics to the rules of the game will kill interests, so this idea may sound good but in practice it never plays out how you think it will.

It didn't 'balance' anything either, it just made decks that could play around the new link summoning restrictions basically the only playable decks. Doing the opposite of what you hope to achieve. Or maybe not even the opposite, you probably just don't like the new cards and want to make them unplayable.
Last edited by Soji; Jun 8, 2024 @ 5:37pm
Soji Jun 8, 2024 @ 5:39pm 
Originally posted by gredora:
Originally posted by Soji:
There's precedent already set by Konami themselves with Master Rule 4, that implementing floodgate style mechanics to the rules of the game will kill interests, so this idea may sound good but in practice it never plays out how you think it will.

It didn't 'balance' anything either, it just made decks that could play around the new link summoning restrictions basically the only playable decks. Doing the opposite of what you hope to achieve.


My DDD deck was crying until Gilgamesh finally came out.
by the time the tcg got Fire Fist Eagle, any hope I had of that deck being playable was squashed :steamsalty:
no

there are a few issues with the game, yes, but YGO's real "balance problem" is that they can't satisfy everyone, and a lot of people think they're entitled to enjoy the game and it is objectively, morally wrong that they are NOT having fun playing it

your perception of YGO's "balance problem" is not actually a problem, it's a complaint list clearly based around "decks I've lost to" - I have NEVER seen a player propose limiting trap activations before... guessing you got cooked by Lab

under your proposed rule changes, you'd just get stomped by Purrely instead btw - can easily get by with 2 SS a turn, 1 trap, and a few spells, to consistently end on a towers that also spins 2-3 of your cards, while drawing 4-6 cards during your standby phase... but this was only in a few activations so it's perfectly OK under your rules
G3 Jun 8, 2024 @ 7:26pm 
Go play Magic The Gathering. Everyone there sits there staring at each other for 3 to 4 turns playing lands so that they can summon and use other cards. The lands are the hard limit to the turns you're asking for. Commander even has 100 card decks with no duplicates allowed. And, is 4 player. You can live out your silly tag duel fantasy there. MTG has no form of media content that I'm aware of to watch like YGO does. "Anime Meta" can't exist if no anime exists. I can't help you see the sun. You decided to play tcgs. We only see the sun when heading into the card shop.

PS: I didn't have a problem with MR4. I was playing True Draco Zoo at the start of format which wasn't to hard hit by the new zone restrictions and all the degenerated link strategies like Gouki and Spyral. I embraced MR4. Also, Endymion played just fine even after the ban of H.M. Electrumite. I liked both Pend Magician and Endymion decks.
Last edited by G3; Jun 8, 2024 @ 7:31pm
76561199378662608 Jun 8, 2024 @ 7:41pm 
Just play mtg bruh
Lasagna Jun 8, 2024 @ 7:44pm 
Originally posted by Terminal Desolation:
I have NEVER seen a player propose limiting trap activations before... guessing you got cooked by Lab

to be fair lab is absolutely atrocious to face and they should ban the entire archetype (or just ban the dumb traps like dbarrier and limit big welcome at least) even though it would hurt be because I play unchained which gets free wins vs lab. That's how i can prove this isn't a "i lost to lab" post, i have a 75% winrate against the deck, Lab (and any good trap deck really) just takes the normal yugioh problem of non-games/draw the out to a extreme level more extreme than all but the most combo of combo decks, unless you play unchained then your engine is also the out.
Last edited by Lasagna; Jun 8, 2024 @ 7:44pm
Originally posted by Lasagna:
Originally posted by Terminal Desolation:
I have NEVER seen a player propose limiting trap activations before... guessing you got cooked by Lab

to be fair lab is absolutely atrocious to face and they should ban the entire archetype (or just ban the dumb traps like dbarrier and limit big welcome at least) even though it would hurt be because I play unchained which gets free wins vs lab. That's how i can prove this isn't a "i lost to lab" post, i have a 75% winrate against the deck, Lab (and any good trap deck really) just takes the normal yugioh problem of non-games/draw the out to a extreme level more extreme than all but the most combo of combo decks, unless you play unchained then your engine is also the out.
Nah clearly OP lost to everything.
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Date Posted: Jun 8, 2024 @ 2:19pm
Posts: 103