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I personally love pure decks, so I am not to sure on the actual play of it all, but it does make sense in that 60 card decks could be considered the better choice when you're running enough 1 card starters or searches to offset the odds of drawing a garnet.
To be honest, even if that's the case though, I wouldn't go past 50 cards, but I'm not exactly a world champion player so my opinion on the matter is moot.
Going above 47 will just result in opening more suboptimal cards as cards do have different power levels attached.
obviously with a cards like grass in the meta this gets obsolete as in that case grass can have the highest power level in the entire deck.
take it with a grain of salt, i think it was logically sound a few years ago, not super sure about right now.
As for other decks, I know 60 card branded has been popular for a while, not sure about other 60 card decks, though.
I think the density of starter cards in the game and the necessity of handtraps and board-breakers, especially in Master Duel, has effectively broken the "stick to 40 cards" rule in deck building. These days, so long as you're able to reliably get to whatever your starter is, it doesn't matter how many total cards you're running. See Branded, they're very close to running a 60 card deck of one-ofs, despite not being a self-mill archetype. They get away with this because half their deck searches the other half, and having a greater variety of names to pull from lets them work around hard once-per-turn clauses.
Mind you, most decks arn't Branded and will generally want to stick close to the 40 card minimum because they don't have as many names or searchers. But the "always play minimum" rule has turned into more of a guideline than a strict line to stick to.
I noticed when I went to look for deck ideas for Tistina, it wasn't even a tistina deck. it was Armor Xyz with some Tistina. This makes me sad.
Goodstuff.dek always finds a way to come back.
Personally, I tend to find decks with two, sometimes three, archetypes that work together are the most fun. It gives the right amount of flexibility while also leaving room for tech cards. I personally avoid going over 45 cards unless I'm making a deck that benefits from Grass.
Mixing 2 archetypes is not a pile yet btw. So keep that in mind. Even 3 isn't a pile.