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It's really not optimal to play any more than 1 Hapi to be honest. You can make the arguement that if they hit Sarc to 1, people will just play more copies of Hapi for the recursion but it also increases the potential of just dead drawing or bricking.
Ehhhhh....I mean, I play the deck about as pure as it gets and I've bricked like once in 20ish games...having all those extra copies isn't as bad as people seem to think
edit: okay, not only does dark magician just out horus, but ghost ogre just outright pwns the deck. Ghost ogre is becoming more and more meta relevant and only getting more so and its popularity goes up, horus is just gonna be an easy clap anytime someone has ghost ogre.
I am running Ogre because it is great against Snake Eye and Horus is now everywhere but Fire King is coming next month so now I am sad that I did not manage to get the full deck (I pulled a Royal Horus Deity) but it is already out the door. I hope Fire King comes out with Ponix at 1 or something.
Also thanks to my number one fan for the awards, I bought this new avatar with them, keep em coming.
Honestly? Same. I would love the game to be more archetype driven, where I don't have to worry my key cards/bosses get banned/limited because everyone and their mom breaks any card in their game that they can put into a degenerate combo. I:P, S:P are good examples. While not strictly S-Force cards, they are related enough that if they were associated to S-Force specifically, it might've been a t-2 maybe even T-1 deck as both of those provide things the deck sorely needs. But since they are generic, they just do way more stuff for other decks instead and S-Force is left untiered status, rogue at best.
(this is just an example from what first came to mind, not saying this definitively. I just think there should be more archetype exclusives that make the archetype and only that archetype viable)
Same. Prime example, Branded and Despia. There is no justification in the lore they chose to make why the two archetypes are so closely intertwined. By lore, Despia ought to be tied up with Dogmaticka and have next to nothing to do with Albaz. It's a pet peeve of mine, they could make any lore justification they want to reflect the mechanics of the archetypes, but choose to invent lore and then completely disregard it in card design.
I can only presume Konami doesn't hire writers. They should.
Okay, S-Force wasn't the best example for them, maybe live twins :P But yeah, cards that literally have conflicting lore shouldn't work together, but to be honest I have no idea where that leaves the World Chalice stuff. Even with three whole story sections dedicated to it, it's still a bit confusing on who corrupted who in the end and who wound up being allies with what
Thank you for necroing my post for more awards, yum yum delicious kromer.
The only thing in Horus that's outright dumb is Giant Trainer and that's only in Runick Horus since they go +6 or higher with it and don't really care about the no BP condition anyhow.
How the hell is SP or IP a problem though? SP is a 1600 attack link monster that can quick effect banish itself and another monster until the end phase, it's basically a more fair version of DP or Drill Warrior. IP I guess can do broken things but most of the stuff it enables is really, really mid.
Meanwhile they'll cry and ♥♥♥♥ their pants over floodgates even though they're easier to deal with than the handtraps they pretend are totally counterable because they rely on them so much.