Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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Horus is a problem.
Snake Eyes made all decks more reliant on Hand Traps and now comes an unhinged engine with zero limitations. I am still upset that U.A. Player Manager has like two restrictions but Tearlament and Horus can do anything provided they are not hit by a banlist.

This in turn makes the game worse because in addition to snake eye we have another engine out there that can only be stopped by Maxx C resolving or Ghost Ogre hitting in the right time or Psy Frame but since you need hand traps gallore you are limited to archetypes that have a 1 card starter in multiples....guess which deck has about 10 one card starters.

All this did was provide Tearlament and some other decks like Pk with MORE gas for more omni negate endboards or boards that can put as many as 6+ disruptions and even if you chew through that Horus enables a 3rd Turn OTK unless you have absolutely crippled your opponent board.

The fact Konami printed a more generic Kashtira that does not lock you into anything is baffling, why they couldn't sneak a clause such as "You cannot summon from the Extra Deck for the rest of the turn". I want to like Horus but it is such bullcrap.
Last edited by Knud den Store 🧙‍♂; May 25, 2024 @ 5:51pm
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Showing 16-30 of 30 comments
BigCatRob May 26, 2024 @ 6:36pm 
Originally posted by Raven:
Originally posted by BigCatRob:

More than likely won't ban any of the cards. They'll just limit King's Sarc to 1, maybe Imsety to 1 or 2 and call it a day.

Rather than Imsety, I think if they truly wanted to hurt Horus, you'd do sarc to 1 and hapi to 1/banned. with hapi around, sarc can be at 1 and it'd be a pretty useless hit

It's really not optimal to play any more than 1 Hapi to be honest. You can make the arguement that if they hit Sarc to 1, people will just play more copies of Hapi for the recursion but it also increases the potential of just dead drawing or bricking.
Raven May 26, 2024 @ 6:37pm 
Originally posted by BigCatRob:
Originally posted by Raven:

Rather than Imsety, I think if they truly wanted to hurt Horus, you'd do sarc to 1 and hapi to 1/banned. with hapi around, sarc can be at 1 and it'd be a pretty useless hit

It's really not optimal to play any more than 1 Hapi to be honest. You can make the arguement that if they hit Sarc to 1, people will just play more copies of Hapi for the recursion but it also increases the potential of just dead drawing or bricking.

Ehhhhh....I mean, I play the deck about as pure as it gets and I've bricked like once in 20ish games...having all those extra copies isn't as bad as people seem to think

edit: okay, not only does dark magician just out horus, but ghost ogre just outright pwns the deck. Ghost ogre is becoming more and more meta relevant and only getting more so and its popularity goes up, horus is just gonna be an easy clap anytime someone has ghost ogre.
Last edited by Raven; May 27, 2024 @ 8:15am
Originally posted by Raven:
Originally posted by BigCatRob:

It's really not optimal to play any more than 1 Hapi to be honest. You can make the arguement that if they hit Sarc to 1, people will just play more copies of Hapi for the recursion but it also increases the potential of just dead drawing or bricking.

Ehhhhh....I mean, I play the deck about as pure as it gets and I've bricked like once in 20ish games...having all those extra copies isn't as bad as people seem to think

edit: okay, not only does dark magician just out horus, but ghost ogre just outright pwns the deck. Ghost ogre is becoming more and more meta relevant and only getting more so and its popularity goes up, horus is just gonna be an easy clap anytime someone has ghost ogre.

I am running Ogre because it is great against Snake Eye and Horus is now everywhere but Fire King is coming next month so now I am sad that I did not manage to get the full deck (I pulled a Royal Horus Deity) but it is already out the door. I hope Fire King comes out with Ponix at 1 or something.
Originally posted by Knud den Store 🧙‍♂:
Originally posted by Raven:

Ehhhhh....I mean, I play the deck about as pure as it gets and I've bricked like once in 20ish games...having all those extra copies isn't as bad as people seem to think

edit: okay, not only does dark magician just out horus, but ghost ogre just outright pwns the deck. Ghost ogre is becoming more and more meta relevant and only getting more so and its popularity goes up, horus is just gonna be an easy clap anytime someone has ghost ogre.

I am running Ogre because it is great against Snake Eye and Horus is now everywhere but Fire King is coming next month so now I am sad that I did not manage to get the full deck (I pulled a Royal Horus Deity) but it is already out the door. I hope Fire King comes out with Ponix at 1 or something.
Welp it seems Fire King will come out untouched until maybe the July Banlist.
Also thanks to my number one fan for the awards, I bought this new avatar with them, keep em coming.
Last edited by Knud den Store 🧙‍♂; May 27, 2024 @ 5:13pm
Zelwy May 28, 2024 @ 12:38pm 
Konami please, stop creating generic engines, just puc a damn lock to everything alredy, or at least make it in a way that is easy to kill, like jesus ♥♥♥♥♥♥♥ christ how much I hate that so much of everything ends being used as generic ♥♥♥♥.
Last edited by Zelwy; May 28, 2024 @ 12:40pm
Raven May 28, 2024 @ 12:49pm 
Originally posted by LeCroix:
Konami please, stop creating generic engines, just puc a damn lock to everything alredy, or at least make it in a way that is easy to kill, like jesus ♥♥♥♥♥♥♥ christ how much I hate that so much of everything ends being used as generic ♥♥♥♥.

Honestly? Same. I would love the game to be more archetype driven, where I don't have to worry my key cards/bosses get banned/limited because everyone and their mom breaks any card in their game that they can put into a degenerate combo. I:P, S:P are good examples. While not strictly S-Force cards, they are related enough that if they were associated to S-Force specifically, it might've been a t-2 maybe even T-1 deck as both of those provide things the deck sorely needs. But since they are generic, they just do way more stuff for other decks instead and S-Force is left untiered status, rogue at best.

(this is just an example from what first came to mind, not saying this definitively. I just think there should be more archetype exclusives that make the archetype and only that archetype viable)
HeraldOfOpera May 28, 2024 @ 1:22pm 
Originally posted by Raven:
Originally posted by LeCroix:
Konami please, stop creating generic engines, just puc a damn lock to everything alredy, or at least make it in a way that is easy to kill, like jesus ♥♥♥♥♥♥♥ christ how much I hate that so much of everything ends being used as generic ♥♥♥♥.

Honestly? Same. I would love the game to be more archetype driven, where I don't have to worry my key cards/bosses get banned/limited because everyone and their mom breaks any card in their game that they can put into a degenerate combo. I:P, S:P are good examples. While not strictly S-Force cards, they are related enough that if they were associated to S-Force specifically, it might've been a t-2 maybe even T-1 deck as both of those provide things the deck sorely needs. But since they are generic, they just do way more stuff for other decks instead and S-Force is left untiered status, rogue at best.

(this is just an example from what first came to mind, not saying this definitively. I just think there should be more archetype exclusives that make the archetype and only that archetype viable)
I feel like canonical enemies of an archetype shouldn't be part of that archetype, unless it's done like Ashened where they're summoned to the enemy field and likely to backfire on you if you aren't careful.
Silyon May 28, 2024 @ 1:47pm 
Originally posted by HeraldOfOpera:
I feel like canonical enemies of an archetype shouldn't be part of that archetype, unless it's done like Ashened where they're summoned to the enemy field and likely to backfire on you if you aren't careful.

Same. Prime example, Branded and Despia. There is no justification in the lore they chose to make why the two archetypes are so closely intertwined. By lore, Despia ought to be tied up with Dogmaticka and have next to nothing to do with Albaz. It's a pet peeve of mine, they could make any lore justification they want to reflect the mechanics of the archetypes, but choose to invent lore and then completely disregard it in card design.

I can only presume Konami doesn't hire writers. They should.
Raven May 28, 2024 @ 1:56pm 
Originally posted by HeraldOfOpera:
Originally posted by Raven:

Honestly? Same. I would love the game to be more archetype driven, where I don't have to worry my key cards/bosses get banned/limited because everyone and their mom breaks any card in their game that they can put into a degenerate combo. I:P, S:P are good examples. While not strictly S-Force cards, they are related enough that if they were associated to S-Force specifically, it might've been a t-2 maybe even T-1 deck as both of those provide things the deck sorely needs. But since they are generic, they just do way more stuff for other decks instead and S-Force is left untiered status, rogue at best.

(this is just an example from what first came to mind, not saying this definitively. I just think there should be more archetype exclusives that make the archetype and only that archetype viable)
I feel like canonical enemies of an archetype shouldn't be part of that archetype, unless it's done like Ashened where they're summoned to the enemy field and likely to backfire on you if you aren't careful.

Okay, S-Force wasn't the best example for them, maybe live twins :P But yeah, cards that literally have conflicting lore shouldn't work together, but to be honest I have no idea where that leaves the World Chalice stuff. Even with three whole story sections dedicated to it, it's still a bit confusing on who corrupted who in the end and who wound up being allies with what
finally some useful egyptian cards they deserve to be the nr1 deck!!!!! pls more horus cards i am sick of little dragonfairy purrlymaiden link garbage stuff!!! free horus
Originally posted by Trellion & Figment:
finally some useful egyptian cards they deserve to be the nr1 deck!!!!! pls more horus cards i am sick of little dragonfairy purrlymaiden link garbage stuff!!! free horus

Thank you for necroing my post for more awards, yum yum delicious kromer.
The field spell when negated or unable to resolve is a -1. So is the lvl 8 who discards itself and another card in hand to search Sarc and finally, sarc itself is another bottleneck if they don't have either of the previously mentioned cards. Negate them or stop them from resolving and you force Horus to either dive into their secondary engines, which are usually not great or are control-based which gives you time to play the game and potentially deal with them.

The only thing in Horus that's outright dumb is Giant Trainer and that's only in Runick Horus since they go +6 or higher with it and don't really care about the no BP condition anyhow.
HeraldOfOpera Jul 12, 2024 @ 8:31am 
Originally posted by Raven:
Originally posted by HeraldOfOpera:
I feel like canonical enemies of an archetype shouldn't be part of that archetype, unless it's done like Ashened where they're summoned to the enemy field and likely to backfire on you if you aren't careful.

Okay, S-Force wasn't the best example for them, maybe live twins :P But yeah, cards that literally have conflicting lore shouldn't work together, but to be honest I have no idea where that leaves the World Chalice stuff. Even with three whole story sections dedicated to it, it's still a bit confusing on who corrupted who in the end and who wound up being allies with what
Live Twins has Trouble Sunny, so it doesn't work either.
Originally posted by Raven:
Originally posted by LeCroix:
Konami please, stop creating generic engines, just puc a damn lock to everything alredy, or at least make it in a way that is easy to kill, like jesus ♥♥♥♥♥♥♥ christ how much I hate that so much of everything ends being used as generic ♥♥♥♥.

Honestly? Same. I would love the game to be more archetype driven, where I don't have to worry my key cards/bosses get banned/limited because everyone and their mom breaks any card in their game that they can put into a degenerate combo. I:P, S:P are good examples. While not strictly S-Force cards, they are related enough that if they were associated to S-Force specifically, it might've been a t-2 maybe even T-1 deck as both of those provide things the deck sorely needs. But since they are generic, they just do way more stuff for other decks instead and S-Force is left untiered status, rogue at best.

(this is just an example from what first came to mind, not saying this definitively. I just think there should be more archetype exclusives that make the archetype and only that archetype viable)

How the hell is SP or IP a problem though? SP is a 1600 attack link monster that can quick effect banish itself and another monster until the end phase, it's basically a more fair version of DP or Drill Warrior. IP I guess can do broken things but most of the stuff it enables is really, really mid.
Zephyr Jul 12, 2024 @ 12:19pm 
Originally posted by Knud den Store 🧙‍♂:
Snake Eyes made all decks more reliant on Hand Traps and now comes an unhinged engine with zero limitations. I am still upset that U.A. Player Manager has like two restrictions but Tearlament and Horus can do anything provided they are not hit by a banlist.

This in turn makes the game worse because in addition to snake eye we have another engine out there that can only be stopped by Maxx C resolving or Ghost Ogre hitting in the right time or Psy Frame but since you need hand traps gallore you are limited to archetypes that have a 1 card starter in multiples....guess which deck has about 10 one card starters.

All this did was provide Tearlament and some other decks like Pk with MORE gas for more omni negate endboards or boards that can put as many as 6+ disruptions and even if you chew through that Horus enables a 3rd Turn OTK unless you have absolutely crippled your opponent board.

The fact Konami printed a more generic Kashtira that does not lock you into anything is baffling, why they couldn't sneak a clause such as "You cannot summon from the Extra Deck for the rest of the turn". I want to like Horus but it is such bullcrap.
You're 100% right, too bad nothing will be done about it because most of the community plays that ♥♥♥♥ themselves and think that that's good balance.

Meanwhile they'll cry and ♥♥♥♥ their pants over floodgates even though they're easier to deal with than the handtraps they pretend are totally counterable because they rely on them so much.
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Date Posted: May 25, 2024 @ 5:50pm
Posts: 30