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In fact, according to this - https://steamcharts.com/app/1449850 numbers were up long before this event. So, no, you're wrong.
I run a rogue deck as my secondary and it gets me to platinum easy. Sometimes even making it to Diamond. Not even close to meta. So yes, you can go into ranked with a decent deck and still see success. However, if you want to get to the top, well, it's a competitive game. Doesn't take a rocket scientist to figure out your Dark Magician deck from 2008 won't get you there.
If you think the current game doesn't involve understanding when to use your cards and what they're using, to make smart moves, outplaying your opponent, etc, I can only say you haven't played enough yet.
The game is designed specifically for the cutting edge YGO experience. I honestly don't know why you people assume that if Konami spent money on creating a ye olde yugioh experience, they'd be rolling in cash because of it. I genuinely don't see how you people can make that assumption.
As is, sure, more modes is a good thing and there is nothing wrong with adding more formats to appease the masses, but most of your thread is just nonsense.
Konami could certainly make old school Yugioh be profitable for a while by offering alternate card art packs for 2004 cards. The issue of course is that'd be a dead end in no time. People would craft the staples they need and never need another card pack or crafting material ever again. Not unless the time frame of 2004 keeps moving up every so often. Like 2005 2 weeks later, 2006 one month in. 2008 two months in.
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Some good points friend.
I have one.
6 months into Master Duel being out I tried to get multiple friends to join back in. None lasted more than an hour after seeing what duels looked liked now after being away from Yu-Gi-Oh for basically a decade. Last weekend told those same friends about the old school format and we probably put 20 hours into he game.
My point here and my point above is more people, more money. Goat format is like what some people say Mary Jane is, a gateway drug to today's Yu-Gi-Oh
I mean, if MD was ever going to be the "cutting edge YGO experiance", you all wouldn't have to wait for 6+ months after new cards get released in the OCG or TCG to have them imported into Master Duel. Which, from what I've looked up, is actually improving from last time I sat down to play seriously, but is still a long way off from "cutting edge". TCG/OCG would be waiting on MD's releases if that were the case.
Far as "ye olde YGO experiances" go though, it's a craving for simplicity mostly. Modern cards are frequently complex, with two or three effects depending on the situation or place they're being activated from at least. And given a standard modern game has chains of three or more effects from various cards going off at once multiple times a turn, that's a HELL of a lot for players to keep track of, newbie or not. It's not a learning curve, it's a learning cliff and not everyone's up for rock climbing as a hobby.
That's what it sounds like you're missing here, perspective. Fact is there's a huge subset of potential players that have some casual interest in the game simply because it's active, frequently discussed, or referenced in memes and media, only to bounce off of the game because the entry bar is set way too high for them and takes way too much work for what's ultimately only a hobby game. They're not like you or me, that have been in the game for multiple years and been exposed to how the game's shifted around in that time. They don't have an adequate barometer to use for card evaluation either, so they fall victim to the thousands of cards in the game that sound good but are either dated or outright newbie traps.
Really, it's all backwards. You're supposed to enroll in Duel Academy to improve at the game after you've come to enjoy playing it, not have to enroll in order to start playing at all. That's what GOAT does, offer a simple YGO that gives newbies a place to get their feet wet and decide if they want to advance to harder formats.
It's cutting edge for their digital games. Konami has never updated a single digital title to keep this close to their physical card releases.
As for perspective? I started out on Tag Force a few years ago. Just before MD came out. I'm by and large a casual for the game as a whole still.
MD was always specifically made for the more invested YGO fans. Competitive play was always the main point of the game. I don't think Konami expected it to take off as well as it has, so newer players get screwed yes.
As I said above, nothing wrong with adding more formats. I just commented arguing about the other things OP stated.
I mean, what you describe might be "casual" by Ygo's standards, but by my mark that's still neck-deep in the game compared to newbies. Just because you don't choose to immerse yourself in the Meta arms race (sensibly, imo) doesn't mean you don't know a hell of a lot more about the game and what's expected of a competent deck than your typical newbie. Like I was attempting to get at, even dedicated casuals like ourselves tend to be working with so much more knowledge that we just take for granted that to actual newbies we end up sounding like pro players to them. Know I had that happen a hell of a lot, deign to help a newbie and have my advice being taken as pro-player gospel despite stubbornly sticking to my brick-eyes deck.
At the end of the day, I don't think anyone outside of Konami can say with any confidence what Master Duel was "meant to do" or what it was "intended to be". And Konami famously doesn't talk to it's customers, so such statements always ring of guesswork and assumption. Regardless of what it might have been meant to be though, it's now a strong marketing tool that has the potential to draw a lot of fresh blood into the game if they want it to. That's a much more relevant point to make.