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This.
The issue is not even that decks are slowly getting better, but that there are some objective designconcepts that are unhealthy for the game.
- Endless combo decks who make it hard for you to grasp what is happening and make you sit 15+ minutes for your turn;
- cards that need one very specific out and are otherwise immune to card effects like crooked cook;
- locking your oponent after building a fully established board with e.g. sanctifier + gimmick or king calamity;
- triple effect cards that are not only an opener (most of the time as special summon even) but also an extender and a setup/follow up when reaching the grave
I know it's hard to keep track from a healthy gamedesign perspective, what to exclude on a 10k+ cardpool, but it really seems like alot of this stuff gets ignored so actively, that it starts to get normalized.
Meaning: We see longer and longer games and combos, where stuff such as calamity or gimmick puppet lock are getting actively hyped/pushed.
(e.g. new sets in MD with content creators hyping it up, YCS streams hyping gimmick up and getting reprints to make it more accessible, completely unhit releases of decks like superheavy samurai or Diabellstar engine, or Snake-Eyes, despite it being absolutely dominant and oppressive in the TCG for nearly half a year already.)
I also feel like either they have to change their approach to the cardgame or have to replace the people that are making the shotcalls on the design front.
If you haven't seen this line, you probably haven't seen a lot of good SE players, hence why you think Nib is a turn ender.
The OCG metagame exists to serve the roach, not the other way around.
If you don't like it you are absolutely free to play one of the completely free simulators to play Edison or GOAT format where you don't have to worry or think about change and you aren't expected to adapt since everything is right there in front of you so you can play the same thing as much as you want.
I'm sorry, you're saying the reason I don't like people playing the same 3 decks is because I don't want to " ...worry about change."
What insane mental gymnastics to avoid admitting the community is a brain dead hive mind of serotonin addicts. All they want are non interactive solutions in a game with thousands of cards. The variety and lack of player interaction make rounds dragged out slogs. It's rotten to the core.