Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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Poxy100 Feb 12, 2024 @ 4:04pm
All types of summoning need hard limit
we don't allow the first player to attack, banned cards like pot of greed specifically because it brought an unfair advantage to players who had used it, but when it comes to summoning 5 thousand monsters and emptying your entire deck into your graveyard to summon a full board of unbeatable extra deck bosses before your opponents first turn even starts, its considered PERFECTLY FINE. everyone complains about hand traps being basically mandatory but no one wants to state the actual core of the problem, you put a limit on one type of card placement but haven't done the same with any of the other types, including spells and traps.

I'm not saying we slow the game to a pause, obviously the game has to be fun, but there NEEDS to be a limit to everything. there is no point in playing a game this complex when the only thing that matters is the coin toss.
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Showing 1-15 of 22 comments
TyranntX Feb 12, 2024 @ 4:12pm 
Nah, we just need a hard limit on the "less than Fair" cards, Like Maxx C and Ash Blossom to name a few. Pretty much anything that lets you keep your turn going for over 5 minutes needs to be hard capped to 1 per deck, and there needs to be something SEREUIOSLY punishing to OTK decks... like banned from the platform serious. As you said, people play this game to have fun and play around with strategy, not to watch some basement dweller showboat for 10 solid minutes.
Papa Shekels Feb 12, 2024 @ 5:12pm 
Originally posted by Poxy100:
but there NEEDS to be a limit to everything. there is no point in playing a game this complex when the only thing that matters is the coin toss.
That is precisely the point of this game. You have multiple other games that are roughly as complex as yugioh but have energy or mana or lands or whatever else to artificially slow the game down if you don't want anything happening in the first few turns, and set rotations to force everybody to play the same few things. The unrestricted nature of the combos and card pool are precisely the selling point of the modern game.

And no, stop selectively making up arguments to support whatever your point is. Hand traps are not universally hated or liked, there is a wide range of nuanced opinions on them where the average tends to fall around "good to exist but being mandatory is a sign of a bad format". Generic extra deck boss monsters are not perfectly fine, even some of the biggest figures in yugioh are on record saying they are problematic. Formats like the current SHS one or the past adamancipator one are notorious for precisely that issue of having long combos to set up multiple generic negates that not even the players of those decks enjoy going up against. Both of which were effectively killed in other formats by banning 1-2 cards instead of introducing a ridiculous new rule that slaughters dozens of other decks for no reason.

Seriously, just go read up on MR4 or look at any of the other threads about special summon restrictions, it gets tiring having to explain the same issues over and over and I've already written enough here. The fact that MR4 was such a catastrophic failure should already be indicative of why this would never work
Poxy100 Feb 13, 2024 @ 12:28pm 
Originally posted by TyranntX:
Nah, we just need a hard limit on the "less than Fair" cards, Like Maxx C and Ash Blossom to name a few. Pretty much anything that lets you keep your turn going for over 5 minutes needs to be hard capped to 1 per deck, and there needs to be something SEREUIOSLY punishing to OTK decks... like banned from the platform serious. As you said, people play this game to have fun and play around with strategy, not to watch some basement dweller showboat for 10 solid minutes.

why make it so we have to keep track of every individual card limitation and ban if you can just limit the problem it creates and solve it forever.
¿¡Kloey!?² Feb 13, 2024 @ 12:40pm 
Originally posted by Poxy100:
Originally posted by TyranntX:
Nah, we just need a hard limit on the "less than Fair" cards, Like Maxx C and Ash Blossom to name a few. Pretty much anything that lets you keep your turn going for over 5 minutes needs to be hard capped to 1 per deck, and there needs to be something SEREUIOSLY punishing to OTK decks... like banned from the platform serious. As you said, people play this game to have fun and play around with strategy, not to watch some basement dweller showboat for 10 solid minutes.

why make it so we have to keep track of every individual card limitation and ban if you can just limit the problem it creates and solve it forever.
Because not every deck that's meta relevant relies on multiple special summoning. There are plenty of decks that end on boards that aren't problematic and easily played through and usually the culprits that facilitate such oppressive end boards are either one overly tuned extenders (i.e. block dragon) or archetypes that have the potential to pump out a ton of generics (spyral & adamancipator and with the recent support superheavy samurai). And even then some of the more problematic decks probably could care less if you limit how much they special summon to begin with so it'd be the equivalent of burning a house down to rid of an infestation only to find some bugs still lingering.
Last edited by ¿¡Kloey!?²; Feb 13, 2024 @ 12:40pm
Astrallight Feb 13, 2024 @ 12:50pm 
Only way you can enjoy YGH on your terms is to find people who play meme decks. Morden YGH is how it is now and properly wont change. Only thing that will change is banlist.
Soul in Shadow Feb 13, 2024 @ 1:36pm 
They could, in theory, introduce new rules in the next Master Rules set.
I think the best option would be to add a rule where a special summoned monster can't be used as a material for the same type of special summoning that brought it to the field on the same turn it is summoned.

That should remove the most obnoxious forms of endless extra deck summoning
Originally posted by Soul in Shadow:
They could, in theory, introduce new rules in the next Master Rules set.
I think the best option would be to add a rule where a special summoned monster can't be used as a material for the same type of special summoning that brought it to the field on the same turn it is summoned.

That should remove the most obnoxious forms of endless extra deck summoning

So you wanna kill Marincess, Mayakashi, X-Sabers, and a lot of other decks that did nothing wrong in one go?
e-dood Feb 13, 2024 @ 2:01pm 
Originally posted by C.C. しえんのとがひめ:
Originally posted by Soul in Shadow:
They could, in theory, introduce new rules in the next Master Rules set.
I think the best option would be to add a rule where a special summoned monster can't be used as a material for the same type of special summoning that brought it to the field on the same turn it is summoned.

That should remove the most obnoxious forms of endless extra deck summoning

So you wanna kill Marincess, Mayakashi, X-Sabers, and a lot of other decks that did nothing wrong in one go?
Pretty sure that would kill the game outright.
¿¡Kloey!?² Feb 13, 2024 @ 2:09pm 
Originally posted by C.C. しえんのとがひめ:
Originally posted by Soul in Shadow:
They could, in theory, introduce new rules in the next Master Rules set.
I think the best option would be to add a rule where a special summoned monster can't be used as a material for the same type of special summoning that brought it to the field on the same turn it is summoned.

That should remove the most obnoxious forms of endless extra deck summoning

So you wanna kill Marincess, Mayakashi, X-Sabers, and a lot of other decks that did nothing wrong in one go?
A few more notable mentions include blackwings, stardust, utopia, zoodiac, etc. Don't forget that kind of rule set completely murders the link summoning mechanic outright.
Soul in Shadow Feb 13, 2024 @ 2:13pm 
It wouldn't be the first time certain archetypes have been given effects to bypass certain rules, a few erratas here and there to keep the inoffensive archetypes functional wouldn't be an issue.

Would it be a massive disruption to the meta? yes. That is the point.
Soul in Shadow Feb 13, 2024 @ 2:23pm 
I also think you are misinterpreting what I wrote and overstating the effect. you could, for example special summon from the hand> Link summon> summon from the graveyard, because at no stage in are you using a monster for the same type of special summon that brought it to the field.

You couldn't Special summon from the hand>Link Summon> Link Summon> Link Summon> Link Summon> Link Summon> Link Summon> Link Summon> Link Summon, which seems to be the most common and irritating strategy
We're not misinterpreting what you said.

What you describe is how certain decks function.

Mayakashi just synchro summons, gets back the level 2 tuner and use the synchro + Dakki to make a new synchro, repeat the process until last synchro, then make Yuki Ona and repeat the process till you get to the Link 4 Yuki Ona.

If you don't know how Marincess works, I recommend you go watch a combo vid for them.
TormentedSalad Feb 13, 2024 @ 2:43pm 
Originally posted by Soul in Shadow:
I also think you are misinterpreting what I wrote and overstating the effect. you could, for example special summon from the hand> Link summon> summon from the graveyard, because at no stage in are you using a monster for the same type of special summon that brought it to the field.

You couldn't Special summon from the hand>Link Summon> Link Summon> Link Summon> Link Summon> Link Summon> Link Summon> Link Summon> Link Summon, which seems to be the most common and irritating strategy
Besides the obvious salamangreat in shambles this kills basically any vrains archetype in its intended method of play, I mean if we use an example given already Marincess anything link 2 or below is just outright designed to generate more material to climb into the link 4 monsters.

You mentioned earlier that certain archetypes were given effects to bypass certain rules this is quite rare Zoodiac is also probably the only true example of this where they cheat the rules of XYZ summoning, we can argue Tri-brigade all day if you would like but theres several restrictions involved with them and the link monsters are not properly summoned anyway.
Under this guy's rules that "curve the meta":

Mayakashi: "I can't do anything"
Marincess: "I can't do anything either"
Swordsoul: "LOOOOOOOOOOOOOOOOOOOL Who cares, full combo"
Spright: "LOOOOOOOOOOOOOOOOOOOOOOOOL Who cares indeed, full combo #2"
¿¡Kloey!?² Feb 13, 2024 @ 3:09pm 
Originally posted by Soul in Shadow:
I also think you are misinterpreting what I wrote and overstating the effect. you could, for example special summon from the hand> Link summon> summon from the graveyard, because at no stage in are you using a monster for the same type of special summon that brought it to the field.

You couldn't Special summon from the hand>Link Summon> Link Summon> Link Summon> Link Summon> Link Summon> Link Summon> Link Summon> Link Summon, which seems to be the most common and irritating strategy
You know what, before I write an essay; please make a list of what decks this idea is supposed to hinder. And I want to have a comprehensive list, not just a 1-3 deck example or a brief write off of just "decks that special summon a lot" and how this change would affect them without killing them if this idea is supposed to be as much of a "disruption to the meta" as you claim it to be. I want to see your thought process behind it.
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Date Posted: Feb 12, 2024 @ 4:04pm
Posts: 22