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You're right.
Goes to show how "skilled" they are lol.
Especially in best of 1 where we can't side deck in counters and in any meta where backrow removal isn't useful most of the time.
If the majority are combo players, then that majority shouldn't be regarded when it comes to the banlist.
It is debatable and you have just been debated. Mystic Mine never did anything wrong.
Anyway the point is that from a design standpoint its more fun for people to being doing things than for them to be stopped from doing things. This means floodgates and negates are less fun by default than other forms of interruption or combo denial. stopping a combo by removing a key piece from the field is way more fun than simply saying no. Yes its less effective but that's not a bad thing in itself. You can balance around that to make it effective enough. When both players fight back and forth by actually doing things to each others cards its more fun than 1 player being told they can't do things.
Also the purpose of a banlist is to make the game as much fun as possible. Not to keep the most popular way of playing in check. Combo players use these same floodgates btw and they aren't fun then either. Also you ignored every other type of player. Control players exist you know and control is way more fun without floodgates.
The first turn should not last any longer than 1 minute. Combo decks enable exactly that. Combo decks therefore are the problem. I'll accept every floodgate getting hit to 0 if it means that there's a turn timer which ends after 30 seconds. 60 at its most generous.
60 second turns have been tried, and the only people who ever lost were combo players. That means combo players aren't good enough at the game to end their turns faster.
Combo players need to stop gatekeeping the game from everyone else, and they should never be catered to again so long as this game exists.
Fun is too subjective. For example, I can find playing Floodgates fun and playing into floodgates fun while you don't.
What needs to be looked at is, what is it intending to stop? Is there a cost? What gamestate is created when you combine it with another floodgate? A great example of a card that should forever be banned is Imperial Order, when you combine this with other trap floodgates such as Skill Drain, it becomes far harder to break or even impossible to play through. (Though Trap Eater can literally out all floodgate traps and can probably be small world into, but that's beside the point).
Ah but MST is not "Optimal" and not what the "netdecking guide said" and they'd have to think for themselves instead of copying their way to victory... Oh the humanity! Oh the horror!
Bro if swoso can't even do it's thing in 60s it's too short, stop coping
Dumb take tbh, mst isn't ran because it doesn't do enough, stop trying to pretend like it's because people net deck when 99% of every card game player net decks