Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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doofus0510 Jan 11, 2024 @ 5:11pm
how do you beat a board with more negates than your entire hand
like what the ♥♥♥♥
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Showing 1-15 of 28 comments
ChaosBahamut Jan 11, 2024 @ 5:18pm 
Dark Ruler No More'll single-handedly handle monsters with negate effects. (WELL worth not being able to inflict LP damage to your opponent that turn)
Last edited by ChaosBahamut; Jan 11, 2024 @ 5:18pm
doofus0510 Jan 11, 2024 @ 5:35pm 
Originally posted by ChaosBahamut:
Dark Ruler No More'll single-handedly handle monsters with negate effects. (WELL worth not being able to inflict LP damage to your opponent that turn)
i run it but it dint matter as i draw it less than any other card in my deck, in fact why dont i delete master duels and just play yu gi oh pro and atleast i wont have to play ranked every ♥♥♥♥♥♥♥ day to make some kind of tiny progress
Last edited by doofus0510; Jan 11, 2024 @ 5:36pm
Raven Jan 11, 2024 @ 5:50pm 
Originally posted by doofus0510:
Originally posted by ChaosBahamut:
Dark Ruler No More'll single-handedly handle monsters with negate effects. (WELL worth not being able to inflict LP damage to your opponent that turn)
i run it but it dint matter as i draw it less than any other card in my deck, in fact why dont i delete master duels and just play yu gi oh pro and atleast i wont have to play ranked every ♥♥♥♥♥♥♥ day to make some kind of tiny progress

ok, bye?
HeraldOfOpera Jan 11, 2024 @ 6:05pm 
A well-timed handtrap can prevent such a board from happening in the first place. You just have to know how the opponent's deck works well enough to find what "well-timed" actually means because not all decks have chokepoints as blatant as Synchrons'.
Soren Jan 11, 2024 @ 9:15pm 
It's mostly about the handtraps stopping the board from happening in the first place. Some specific cards can't be negated, like super poly. So technically it might help too if you can fit super poly into your playstyle.

But my personal answer is just don't play. It's what I do, except for events where the behaviour is much less likely. If events didn't exist, I would have uninstalled ages ago because how annoying boards full of negates are and handtraps (and sometimes kaiju) being their only real answer.
Last edited by Soren; Jan 11, 2024 @ 9:18pm
Papa Shekels Jan 11, 2024 @ 9:29pm 
Originally posted by doofus0510:
i run it but it dint matter as i draw it less than any other card in my deck, in fact why dont i delete master duels and just play yu gi oh pro and atleast i wont have to play ranked every ♥♥♥♥♥♥♥ day to make some kind of tiny progress
That sounds like a personal issue. Nobody is forcing you to play every day for bread crumbs of gems. You're the one choosing to boot up the game and getting frustrated over it. If you think a free unofficial simulator where everybody can build the best deck in 10 minutes will have less competition, feel free to leave, there is not a single soul here who will stop you.

And even though you're obviously not looking for a genuine answer, board breakers and hand traps. There are cards specifically designed to out those exact boards you're talking about by trading one for multiple. Dark ruler no more, lava golem, evenly matched, sphere mode, raigeki, lightning storm, kaijus. Or hand traps like ash blossom, effect veiler, or droll & lock bird that prevent them from being able to set up that board in the first place. If you play them and didn't draw any, then just cry about it and move on, it's a best of 1 card game, luck will always be a factor. Even the world champions don't win 100% of the time, or even 80%. That's not how a card game works
Just Life Jan 11, 2024 @ 9:45pm 
Like many others have said, having hand traps helps but there is a second open. Make a pure gas/aggro deck with no hand traps and as many starters as possible.

With the second method, you'll be relying on playing single cards that can start up your combos. Keep spamming cards to eat up negates and brute force your way.

Both methods require a lot of luck so you're not going to win every time.
Last edited by Just Life; Jan 11, 2024 @ 9:46pm
berndlauert Jan 12, 2024 @ 12:49pm 
Originally posted by Just Life:
Like many others have said, having hand traps helps but there is a second open. Make a pure gas/aggro deck with no hand traps and as many starters as possible.

With the second method, you'll be relying on playing single cards that can start up your combos. Keep spamming cards to eat up negates and brute force your way.

Both methods require a lot of luck so you're not going to win every time.
horrible tip.
Astrallight Jan 12, 2024 @ 1:17pm 
Originally posted by HeraldOfOpera:
A well-timed handtrap can prevent such a board from happening in the first place. You just have to know how the opponent's deck works well enough to find what "well-timed" actually means because not all decks have chokepoints as blatant as Synchrons'.


I just Nibirued a Super Samurai deck today. You could see in the 20 sec pause after it hit the board that he suddenly had no clue what to do and ended up scooping.

Happens alot when people are just doing thier copy paste combo they learned on YT and have no clue what do to when you stop it.
. Jan 12, 2024 @ 2:25pm 
There's a lot of combo apologists today in this thread.
Just Life Jan 12, 2024 @ 2:28pm 
Originally posted by berndlauert:
Originally posted by Just Life:
Like many others have said, having hand traps helps but there is a second open. Make a pure gas/aggro deck with no hand traps and as many starters as possible.

With the second method, you'll be relying on playing single cards that can start up your combos. Keep spamming cards to eat up negates and brute force your way.

Both methods require a lot of luck so you're not going to win every time.
horrible tip.
Not the greatest thing but it is an alternative. With hand traps you have to hope you open with them but they do have a greater impact. With a pure gas/aggro deck, you are still at the mercy of a strong end board but at least you can play cards and it becomes a battle of attrition.
HeraldOfOpera Jan 12, 2024 @ 6:45pm 
Originally posted by Just Life:
Originally posted by berndlauert:
horrible tip.
Not the greatest thing but it is an alternative. With hand traps you have to hope you open with them but they do have a greater impact. With a pure gas/aggro deck, you are still at the mercy of a strong end board but at least you can play cards and it becomes a battle of attrition.
Unfortunately, the original post specified "more negates than you have cards in hand" which by definition means they can completely negate your aggro deck. This isn't even a pure strawman, because Drytron Heralds could actually do that with some regularity at launch.
brago90 Jan 12, 2024 @ 7:49pm 
Not allowing the creation of that field. There are means to face these types of fields but you are not always going to draw them or have them in the deck so it is better to learn what you could have done better before reaching that point.
Just Life Jan 12, 2024 @ 9:43pm 
Originally posted by HeraldOfOpera:
Originally posted by Just Life:
Not the greatest thing but it is an alternative. With hand traps you have to hope you open with them but they do have a greater impact. With a pure gas/aggro deck, you are still at the mercy of a strong end board but at least you can play cards and it becomes a battle of attrition.
Unfortunately, the original post specified "more negates than you have cards in hand" which by definition means they can completely negate your aggro deck. This isn't even a pure strawman, because Drytron Heralds could actually do that with some regularity at launch.
Drytron Heralds is a outlier. Eva and Benten resource gain is overkill so I don't expect many decks beating it once it has a grip.

At most, 2-4 Negates are the norm for end boards (excluding potential hand traps).
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Date Posted: Jan 11, 2024 @ 5:11pm
Posts: 28