Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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golgonda vs solemn judgment
if I have golgonda active on the field and I activate a continuous spell card, my opponent activates solemn judgment (negate and destroy), since golgonda does not generate a chain, can I use golgonda's effect so that the continuous spell card is not destroyed?
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Showing 1-11 of 11 comments
Raven Dec 11, 2023 @ 4:41pm 
I don't know what "golgonda" is, but my instinct is to say no. Please refer to how spell speeds work, a quick effect is spell speed 2 and judgement is spell speed 3. But I could give you a more concrete answer if I knew the cards you were specifically talking about
TormentedSalad Dec 11, 2023 @ 4:50pm 
Originally posted by Raven:
I don't know what "golgonda" is, but my instinct is to say no. Please refer to how spell speeds work, a quick effect is spell speed 2 and judgement is spell speed 3. But I could give you a more concrete answer if I knew the cards you were specifically talking about
its a springans spell https://yugioh.fandom.com/wiki/Decisive_Battle_of_Golgonda there are a few others but this is the one hes talking about

As for the question I believe the answer is no given how solemn usually interacts with monsters they are destroyed while you technically don't control them someone can correct me if this is different for spells but i'd imagine its the same deal
Raven Dec 11, 2023 @ 5:38pm 
Originally posted by TormentedSalad:
Originally posted by Raven:
I don't know what "golgonda" is, but my instinct is to say no. Please refer to how spell speeds work, a quick effect is spell speed 2 and judgement is spell speed 3. But I could give you a more concrete answer if I knew the cards you were specifically talking about
its a springans spell https://yugioh.fandom.com/wiki/Decisive_Battle_of_Golgonda there are a few others but this is the one hes talking about

As for the question I believe the answer is no given how solemn usually interacts with monsters they are destroyed while you technically don't control them someone can correct me if this is different for spells but i'd imagine its the same deal

Correct, spell speed 3 (solemn in this case) means it never hits the field and any ongoing protection doesn't apply

edit: Yeah, now that I read the card, there is no way that saves you from solemn. Also you should be more specific when you want to compare cards, I googled "golgonda" and 3 different cards popped up and I wasn't going to guess
Last edited by Raven; Dec 11, 2023 @ 5:41pm
dabestgamer Dec 11, 2023 @ 5:44pm 
Originally posted by Raven:
Originally posted by TormentedSalad:
its a springans spell https://yugioh.fandom.com/wiki/Decisive_Battle_of_Golgonda there are a few others but this is the one hes talking about

As for the question I believe the answer is no given how solemn usually interacts with monsters they are destroyed while you technically don't control them someone can correct me if this is different for spells but i'd imagine its the same deal

Correct, spell speed 3 (solemn in this case) means it never hits the field and any ongoing protection doesn't apply

edit: Yeah, now that I read the card, there is no way that saves you from solemn. Also you should be more specific when you want to compare cards, I googled "golgonda" and 3 different cards popped up and I wasn't going to guess
I'm led to believe the same, though I don't believe Spell Speed has anything to do with it--it's the fact that Solemn Judgment "negates the activation" that makes it not considered to be on the field.
Papa Shekels Dec 11, 2023 @ 5:51pm 
No, because solemn judgment negates the activation, meaning you never technically control the card in order to protect it
Raven Dec 11, 2023 @ 6:08pm 
Originally posted by dabestgamer:
I'm led to believe the same, though I don't believe Spell Speed has anything to do with it--it's the fact that Solemn Judgment "negates the activation" that makes it not considered to be on the field.

That's precisely what it is though. All counter traps that do with negation make it so it never hits the field.

The important point is this, it can't be countered or even chained to because of the speed difference (you can only chain or prevent speed 3 with another speed 3, a.k.a. a counter trap). That's the basics mechanics. I should probably leave it to papa or someone else because I never seem to explain this stuff clearly, but this is exactly whats going on with stuff like this.
Last edited by Raven; Dec 11, 2023 @ 6:10pm
TormentedSalad Dec 11, 2023 @ 6:19pm 
Originally posted by Raven:
Originally posted by TormentedSalad:
its a springans spell https://yugioh.fandom.com/wiki/Decisive_Battle_of_Golgonda there are a few others but this is the one hes talking about

As for the question I believe the answer is no given how solemn usually interacts with monsters they are destroyed while you technically don't control them someone can correct me if this is different for spells but i'd imagine its the same deal

Correct, spell speed 3 (solemn in this case) means it never hits the field and any ongoing protection doesn't apply

edit: Yeah, now that I read the card, there is no way that saves you from solemn. Also you should be more specific when you want to compare cards, I googled "golgonda" and 3 different cards popped up and I wasn't going to guess
Spell speed doesnt matter here and he did describe what the card did if there was a counter trap that destroyed a monster thunder dragon colossus would have no issue saving itself these types of protections do not chain.

The bit that matters here is given it works like colossus the text "a card you control" because when you solemn judgement a monster summon you do not yet control it herald also has this effect and is not spell speed 3 but colossus also could not interact with that.
Raven Dec 11, 2023 @ 6:24pm 
Originally posted by TormentedSalad:
Originally posted by Raven:

Correct, spell speed 3 (solemn in this case) means it never hits the field and any ongoing protection doesn't apply

edit: Yeah, now that I read the card, there is no way that saves you from solemn. Also you should be more specific when you want to compare cards, I googled "golgonda" and 3 different cards popped up and I wasn't going to guess
Spell speed doesnt matter here and he did describe what the card did if there was a counter trap that destroyed a monster thunder dragon colossus would have no issue saving itself these types of protections do not chain.

The bit that matters here is given it works like colossus the text "a card you control" because when you solemn judgement a monster summon you do not yet control it herald also has this effect and is not spell speed 3 but colossus also could not interact with that.


...yeah, my dumbass just looked at the card again, and saw its continuous, I somehow forgot that point somewhere in this conversation.
Papa Shekels Dec 11, 2023 @ 6:24pm 
That basically sums it up. The difference as to whether it can be protected by an "effect" that prevents destruction by paying some cost depends on at which point the card was destroyed. If it negates the activation of a spell/trap or the summon of a monster, it is not considered on the field and therefore it does not benefit from its own or other protections (i.e - a towers monster is not immune to card effects if its summon is negated, and the seal of orichalcos does not gain its destruction protection if its activation is negated). Most, but not all, counter traps negate activations/summons directly, but that is not a rule within the game. Them being counter traps only means that you can not respond with other chained card effects unless they are also counter traps
HeraldOfOpera Dec 11, 2023 @ 6:41pm 
Originally posted by Papa Shekels:
That basically sums it up. The difference as to whether it can be protected by an "effect" that prevents destruction by paying some cost depends on at which point the card was destroyed. If it negates the activation of a spell/trap or the summon of a monster, it is not considered on the field and therefore it does not benefit from its own or other protections (i.e - a towers monster is not immune to card effects if its summon is negated, and the seal of orichalcos does not gain its destruction protection if its activation is negated). Most, but not all, counter traps negate activations/summons directly, but that is not a rule within the game. Them being counter traps only means that you can not respond with other chained card effects unless they are also counter traps
This is worth repeating: you can Solemn an Arrival or OG Towers because its protection isn't being applied yet.
Papa Shekels Dec 11, 2023 @ 6:59pm 
Originally posted by HeraldOfOpera:
This is worth repeating: you can Solemn an Arrival or OG Towers because its protection isn't being applied yet.
Similarly, if we have the classic jinzo-skill drain dilemma: it's not quite the same thing, but a similar concept where each will cancel the other out if it is on the board first because they have continuous effects that apply before the activation/summon of the other resolves. In order for a card to be considered on the field under your ownership, or to be its own entity with its effects active and able to interact with other cards, its activation/summon need to be successful and complete.

As usual when rule lawyering in this game, this is why the verbatim language on the card is important. Whether it says "if a card were to be summoned/activated" or "when a card is summoned/activated" dictates which step of this process it responds to
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Date Posted: Dec 11, 2023 @ 4:08pm
Posts: 11