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As for the question I believe the answer is no given how solemn usually interacts with monsters they are destroyed while you technically don't control them someone can correct me if this is different for spells but i'd imagine its the same deal
Correct, spell speed 3 (solemn in this case) means it never hits the field and any ongoing protection doesn't apply
edit: Yeah, now that I read the card, there is no way that saves you from solemn. Also you should be more specific when you want to compare cards, I googled "golgonda" and 3 different cards popped up and I wasn't going to guess
That's precisely what it is though. All counter traps that do with negation make it so it never hits the field.
The important point is this, it can't be countered or even chained to because of the speed difference (you can only chain or prevent speed 3 with another speed 3, a.k.a. a counter trap). That's the basics mechanics. I should probably leave it to papa or someone else because I never seem to explain this stuff clearly, but this is exactly whats going on with stuff like this.
The bit that matters here is given it works like colossus the text "a card you control" because when you solemn judgement a monster summon you do not yet control it herald also has this effect and is not spell speed 3 but colossus also could not interact with that.
...yeah, my dumbass just looked at the card again, and saw its continuous, I somehow forgot that point somewhere in this conversation.
As usual when rule lawyering in this game, this is why the verbatim language on the card is important. Whether it says "if a card were to be summoned/activated" or "when a card is summoned/activated" dictates which step of this process it responds to