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I know there are a few (Mudragon of the Swamp, Starving Venom) but it's a bit weird how little there are compared to the other mechanics.
offerings to the doom: am I joke to you?
Also the upgraded one everyone forgot that DOESN'T target, making it arguably better:
Smashing ground
At the beginning of your main phase roll a die. Special summon monsters from your deck into face-down defense position up to the result of your die roll. You may not normal summon or special summon for the rest of the turn you activated "insert name of card here".
I'd like to see more generic draw power too.
Counter Trap
If your opponent activates an MST, negate the effect.
Why would someone use this when judgement of anubis exists?
Oh right. The reason anyone does anything...for the memes :P
I mean, I guess there is raigeki break, but that's a trap. I guess I can't actually think of a spell version of it that's not linked to some archetype. That's pretty much the main MO these days though is to segregate the power cards into archetypes. It's an effective way to prevent abuse I guess.
When your opponent activates "Evenly Matched": Negate its effect, and if you do, make your opponent choose left or right. Punch them in the face with your corresponding fist
Anti-Board breakers got power crept by generic omni-negates