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just because it always gets stopped for you doesn't mean its not the single best card in the game lol, there's a reason why it has a 94% usage rate @ 3, the only decks who don't run it are stun decks, you chain it to a summon and its already neutral, ends the turn there, plus the existence of maxx c means you have to run ash/maxx c/ called by and crossout just for the stupid card, the fact you can't see that means that you're just some silver scrub where even with 15 cards people are too bad at the game to be able to to kill even with a +15 or the decks are so bad down there that they're too bad to special summon
Ash also isn't good vs everything swordsoul is an example of a deck that doesn't really care if you ban the bug ash blossom will see less play because she's a choice
You can draw 5 cards because your opponent didn't stop summoning for some reason.
- you summon, they draw you pass turn and lose.
- you don't summon, pass turn, you get full combo'd on and die.
the other fun scenario is: i full combo you, pass turn, maxx c you in draw phase, then it goes:
- you play into it and lose, cause you're giving me hand trap gas and you've to boardbreak on 6 cards.
- you pass back and lose
that card reads: if you don't have the out gg go next and you don't have to work for it or put up a strategy, it's in your hand and you can fire it for free, this card literally decides most games at the get go.
Beside the fact you seem to have missed my question, you seem to believe that "interaction" means to put the opponent between a rock and a hard place by giving them the illusion of choice.
- Do I keep summoning and lose to card advantage?
- Do I stop and lose to having nothing to defend myself with?
The last time I've seen someone play through Maxx "C" and win without just using floodgates was someone from the forum playing Swordsoul against a moron who didn't understand his options as a Dragon Link player, because only from seeing his hand size and the cards he played, there were like many many options that could've been used to make plays there.
Ash Blossom is a strong card, but she trades 1 for 1 in most cases, and while there's fewer cards that counter her, there's also something else that can be done against her, which is, baiting her.
Say I play Evil Twins, which is a deck I often play, I activate Secret Password to add an Evil/Live Twin Spell/Trap from my deck to hand, you Ash it, I normal summon my Twin and go full combo. You wasted the Ash, congrats. Or the other way around, I summon my Twin, you Ash it, I play Secret Password, grab Sunny's Snitch, then grab either Kis-Sikil Frost or Lil-La Treat, depending on which Twin I summoned first, and Ash is again, useless.
I didn't use any card to "counter" your Ash, I just played around the possibility of her being there, and I was rewarded for it.
doesn't even matter if you ash them because its getting negated anyway
Summoning 3 is the same value as your opponent gets 3 cards. If you have 4 monsters, you can summon Mekk-Knight or Accesscode, which are basically invincible and OTK. If Maxx C is gone like TCG, who is gonna punish such OP combos that shouldn't happen this frequently? For punishing brainless summoning spam, Maxx C is a great card.
accesscode is really not "invincible" nor otk, has no protection and no negates, toggle on and pop it before it can activate easy, tcg has the correct approach on the roach, its been banned there since like 2015 only ocg pilled players and bad players want maxx c gone because bad players dont actually understand how important card advantage is
Avramax is tricky if summoned properly but sorry accesscode is anything but invincible it has no inbuilt protection and people certainly are not in a habit of making it with I:P to give it any.
I know you can bait them sometimes, but what if that's your only option like in late game? Ash does nothing but spoil the fun, also the card encourages players to build decks that are focused on summoning the same archetype rapidly. Konami is also forced to make more summing options like 2nd Welcome Labyrinth to make the game more one sided if their opponent didn't have Ash. So I'm saying that they should get rid of it then reconsider the fundamental balance of the game.
If you reached "late game" and your only plays dies to an Ash, Ash isn't the problem, what you need to start asking is why did the game reach that stage where 1 interruption is a make or break, and if there's anything you could've done to prevent the game reaching that stage.
Cards shouldn't be banned on "what if" scenarios, because if we go by "what if", even Kuriboh is a problem card, because "what if your opponent is gonna lose to this direct attack, but they also have this spell card that will deal enough damage to kill me when my turn ends, so if they play Kuriboh to stop the damage from my direct attack, I lose the game, so Kuriboh spoils the fun".
Hell, same logic can apply to the OG Trap Hole, "what if the game reaches that late game where your only options the monster you just topdecked and your opponent plays Trap Hole on it and you lose because of it? Trap Hole only spoils the fun".
Also, you still didn't answer me what deck are you playing?
I don't know about marincess much, but if they can search their traps while making the strong board, their opponent should have more chance to draw for making the game fair. I can't imagine the way to overcome such board without the effect of Maxx C.