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Stuff within a theme or archetype, on the other hand, requires you to commit some of your Deck and/or Extra Deck space to using it. To use Engage as the example, you'd have to commit some of your Deck and/or Extra Deck to Sky Striker stuff.
There is easily more decision-making involved trying to use something like Engage than there ever will be for Pot of Greed.
I would say that's what separates Pot of Greed from all the other cards that "do the same thing but with extra steps".
Engage requires commitment. Sorry... I don't mean to be rude but that's the funniest thing I've heard all day. The decision making with Sky Striker: Engage is rather mute when Sky Striker players basically pick the same thing.
Pot of Greed is not searchable, can rarely be reused outside of cards like DM have where they return spells to your hand and doesn't give you whatever you want.
The decision-making I was referring to was done at the Deckbuilding level where they decided to commit space in their Deck and/or Extra Deck to use Sky Striker stuff. Multiple spots in their Deck in order to make the most out of Engage.
Pot of Greed, however, is just a single card with no real requirements for one's Deck build (other than not be Superheavy Samurai).
Think about it this way your playing swordsoul do you want pot of greed or sky striker engage the choice is so easy they are not even comparable theres a reason people are running pot of desires and not a small sky striker engine
we dont need that weak card anymore
But considering how many cards do something similar I'd argue that pot of greed in addition to those cards would make dacks way too consistent. Every draw 2 card is essencially a -1 in decksize. With greed, extravagance, prosperity you could shrink yur decksize to almost 30 cards like that making your deck incredibly consistent. Some decks with additional draw cards could go even lower. Ask yourself: do you really wanna play against decks with the power and consistency of full power tearlaments in every single game? Games would literally be decided by the coinflip. Player going first wins unless perfect handtrap drawn by player going second. It's already a problem now. I dont wanna imagine a world where the possibility of your opponent drawing a couple bricks isnt a thing anymore.
We do not need more cards that everyone runs in every deck. Hand traps show up sure but the ones that do change with the Meta. Pot would show up regardless because outside of a Meta where draws and spells were targeted with massive game ending hate, its just too good.
Aren't decks already too consistent though, so it really wouldn't matter that much anymore.
Well that's my point... its not going to make that much of a difference as the game is already too broken, decks so consistent that decks that win now on the first turn will still win then, even with pot of greed being unbanned.
I don't even see the point of having a banlist anymore, except for cards with broken recycling like Yata. Cards are so powerful, its not going to make any difference.
absolutely, but Kashtira will still lock down all your monster zones on the first turn so its hardly going to make that much difference and then problem negate it as soon as you play it, or Ash it.