Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

View Stats:
NØÇŦÏS Sep 12, 2023 @ 7:47pm
Classic Duel Mode needed.
Lets allow for a classic duel mode. This means no Syncho, XYZ, Pendulum, and Link monsters. Also remove the family decks that focus on the stupid "<name>" that plays the game for the player rather than the player making their own deck.

Lets allow for real challenge to return to the game and cool custom build rather than Corporate builds that make the player think they made the deck unique.

I want to feel like the community have decks that feel like a actual expression of the player with cool play styles that are not the Meta or flavor of the month.
< >
Showing 1-15 of 18 comments
¿¡Kloey!?² Sep 12, 2023 @ 8:09pm 
I think many of us agree that alternative modes that aren't events should be in Master Duel.

Though I would argue against the rest of your statement, challenge is still in the game and I can guarantee you if a 'Classic Mode' was implemented it would most likely revolve into the same handful of decks just like now given enough time as with how every Meta turns out because this is not an anime, it's a game and a lot of people want to win with what's best.

If you want to try older formats there are definitely free simulators out there with actual communities that play in those formats so hopefully you'll be able to try to live out the past that way until maybe/hopefully they implement something like that. Or maybe try out rush dueling and see how that works for you, either way good luck.
Merilirem Sep 12, 2023 @ 9:17pm 
I played back in the day. The amount of netdecking didn't change. Modern Yugioh has a lot of really cool stuff. Don't sell it short. We need alt formats because they are fun, not because they are superior to modern format.

I mean I have been playing Red Eyes and Archfiends this month. You can play whatever ya want.
Papa Shekels Sep 12, 2023 @ 9:20pm 
If you want to play yugioh without the two most defining characteristics of yugioh, you're probably better off looking for a different game altogether. Or, you know, just finding people to play with who also want to do that. I can promise you that you wouldn't get what you think you're asking for even if this exact rule set was played out.

As long as the game was played in the same best of 1 ranked matchmaking format, you would still have a meta, except it would be much more clearly defined with a majority of the card pool gone and no new additions over time. Instead of playing a new meta once every few months, you will play against the same meta all year long because it's objectively the best deck in caveman format. No deck creativity when there is no synergy or restriction between most cards, either. This wouldn't provide any kind of expression to players, it would bottleneck a majority of people into not being able to play what they want and instead having to play what you want them to play
nightmareside15 Sep 12, 2023 @ 9:20pm 
Originally posted by ¿¡Kloey!?²:
I think many of us agree that alternative modes that aren't events should be in Master Duel.

Though I would argue against the rest of your statement, challenge is still in the game and I can guarantee you if a 'Classic Mode' was implemented it would most likely revolve into the same handful of decks just like now given enough time as with how every Meta turns out because this is not an anime, it's a game and a lot of people want to win with what's best.

If you want to try older formats there are definitely free simulators out there with actual communities that play in those formats so hopefully you'll be able to try to live out the past that way until maybe/hopefully they implement something like that. Or maybe try out rush dueling and see how that works for you, either way good luck.
https://yugipedia.com/wiki/Decklist_-_Masatoshi_Togawa_-_World_Championship_2004

That's kinda sum up everything, I think. No archtype, no synchro & friends, but people still playing the literary same deck because it has a higher changes of winning. Even in 2004 "I summon celtic guardian snd I end my turn" is nowhere to be seen in competitive fotmat. If there are prize in the said seperated format, it won't be surprised many "meta" player will join the said format just for the prize alone.

"Meta" won't be tied to a single format, but rather being labeled to a certain decklist that has a higher changes of winning.

Yeah, joining community and set up your own match would be the most realistic way to achieve that goal.
Dinkleberg Sep 12, 2023 @ 9:47pm 
There are a couple things that modern YU-GI-OH did wrong but you guys have to stop seing old YU-GI-OH through your nostalgia glasses. Old YU-GI-OH had no identity, no direction, even the producers didn't knew where to go because they never expected the popularity of their cards that only played a side role. Old YU-GI-Oh was boring, you waited for so long until you got to a stronger card to break you opponens board and get something done. Most of the time it was waiting, nothing happened and there was a lot of frustration. You can look at Link monster and all of the other things and don't like it. I have my problems with the current state of YU-GI-OH too but no card feels wasted for most of the time. THere is always something happening and i never have the feeling that the game is boring or goes to slow. I thought the same when i returned to modern YU-GI-Oh, i thought early YU-GI-Oh was better but when i returned to old YU-GI-OH, after playing the current version,i was shocked how much i hated it. Is there too much going on, yes but guys, play current YU-GI-OH and go back the the old one you see how much turns you waster for abolute nothing.
G3 Sep 12, 2023 @ 10:50pm 
Op when they get what they ask for. Only fusions. No archetypes. At least 80% of the deck are individual unique cards. Cards played in the Duel Monsters anime are Meta.

https://youtu.be/LG6ZuWF03Ao?si=zEPM9qNOqzJQ5Vrf

It might be a skit but, the old game really went that way sometimes. Either you deleted your opponent in 2-4 turns (sounds familiar) or you stunned them for 10+ turns (also pretty familiar).
Last edited by G3; Sep 12, 2023 @ 10:51pm
Villain Sep 12, 2023 @ 11:33pm 
Originally posted by Dinkleberg:
There are a couple things that modern YU-GI-OH did wrong but you guys have to stop seing old YU-GI-OH through your nostalgia glasses. Old YU-GI-OH had no identity, no direction, even the producers didn't knew where to go because they never expected the popularity of their cards that only played a side role. Old YU-GI-Oh was boring, you waited for so long until you got to a stronger card to break you opponens board and get something done. Most of the time it was waiting, nothing happened and there was a lot of frustration. You can look at Link monster and all of the other things and don't like it. I have my problems with the current state of YU-GI-OH too but no card feels wasted for most of the time. THere is always something happening and i never have the feeling that the game is boring or goes to slow. I thought the same when i returned to modern YU-GI-Oh, i thought early YU-GI-Oh was better but when i returned to old YU-GI-OH, after playing the current version,i was shocked how much i hated it. Is there too much going on, yes but guys, play current YU-GI-OH and go back the the old one you see how much turns you waster for abolute nothing.
I started playing through Tag Force series and I'm loving it

Edit: Meta's inescapable, huh. Turn one decks and mechanic bloat is pretty annoying, but I've no solution in mind
Last edited by Villain; Sep 12, 2023 @ 11:34pm
JKArtorias Sep 13, 2023 @ 12:37am 
Originally posted by NØÇŦÏS:
Lets allow for a classic duel mode. This means no Syncho, XYZ, Pendulum, and Link monsters. Also remove the family decks that focus on the stupid "<name>" that plays the game for the player rather than the player making their own deck.

Lets allow for real challenge to return to the game and cool custom build rather than Corporate builds that make the player think they made the deck unique.

I want to feel like the community have decks that feel like a actual expression of the player with cool play styles that are not the Meta or flavor of the month.
If you think Goat is an expression of self you're just wrong. You do not understand anything about Goat.
¿¡Kloey!?² Sep 13, 2023 @ 5:49pm 
Originally posted by Dinkleberg:
There are a couple things that modern YU-GI-OH did wrong but you guys have to stop seing old YU-GI-OH through your nostalgia glasses. Old YU-GI-OH had no identity, no direction, even the producers didn't knew where to go because they never expected the popularity of their cards that only played a side role
I've said this before and I'll say it here and you are more than free to disagree but I've always seen Yugioh as a card game where instead of pulling together specific cards from a specific pool, you can potentially mishmash anything and have it potentially work. From old school Yugioh where you gather a bunch of random cards to nowadays where you have archetypes that fulfill a playstyle but you are more than welcomed to add any random nonsense to fill in the holes of that strategy or make that strategy stronger with no arbitrary restrictions such as color coded mana or anything of the sort. At least that's how I see it.
Grafyx Sep 13, 2023 @ 9:16pm 
Originally posted by NØÇŦÏS:
Lets allow for a classic duel mode. This means no Syncho, XYZ, Pendulum, and Link monsters. Also remove the family decks that focus on the stupid "<name>" that plays the game for the player rather than the player making their own deck.

Lets allow for real challenge to return to the game and cool custom build rather than Corporate builds that make the player think they made the deck unique.

I want to feel like the community have decks that feel like a actual expression of the player with cool play styles that are not the Meta or flavor of the month.

I feel you and know exactly what you mean. Let me know if you ever wanna duel, I got a few ideas we can try to keep things interesting
Blind Oracle Sep 14, 2023 @ 3:43am 
Originally posted by ¿¡Kloey!?²:
Originally posted by Dinkleberg:
There are a couple things that modern YU-GI-OH did wrong but you guys have to stop seing old YU-GI-OH through your nostalgia glasses. Old YU-GI-OH had no identity, no direction, even the producers didn't knew where to go because they never expected the popularity of their cards that only played a side role
I've said this before and I'll say it here and you are more than free to disagree but I've always seen Yugioh as a card game where instead of pulling together specific cards from a specific pool, you can potentially mishmash anything and have it potentially work. From old school Yugioh where you gather a bunch of random cards to nowadays where you have archetypes that fulfill a playstyle but you are more than welcomed to add any random nonsense to fill in the holes of that strategy or make that strategy stronger with no arbitrary restrictions such as color coded mana or anything of the sort. At least that's how I see it.
those types of pile decks still exist. you have plants, warriors, earth/machine, dinosaur, d-link, water, chaos, rock, insects. all of those decks share a core of maybe 10 cards and the other 30-50 can be swapped in and out depending on what you want from them. oh you play earth/machine? do you grind with citadel or are you running the scrap engine? rank 10? gadgets? ancient gear? maybe a bit of everything. modern yugioh still has a lot of depth to its deck building.
Astrallight Sep 14, 2023 @ 5:33am 
And people will still play what is meta in that format so it wont matter.

People are so used to net deck what others play now it wont stop them from net decking what is best in a format with nothing but battle city/Pegasus tournement monsters.
76561198115408197 Sep 16, 2023 @ 5:13am 
Not so classic maybe, I personally enjoyed synchro era the most, after that the summoning method just got easier and easier, but that's still okay, what concern me is that opponent building their board took forever, so probably I just want short time limit like 30 or 60 sec per turn for casual player
Silyon Sep 16, 2023 @ 7:09am 
"Classic" is too hard to strictly define, because even in the old days you still had literal archetypes like Darkworld and psudo-archetypes like Chaos or Warrior toolbox. Unless you refer to a specific year of releases, like Goat format or Edison, no one can come to a consensus about what exactly "Classic YGO" was. And granted, it'd be nice for those formats to get some official support, whether that's in tournament form or sealed product.

A more workable solution would be establishing an "Overused" through "never used" ranking system, as opposed to the current Teir 0-3 and rogue system we have now. Kinda like how Pokemon does it. Specific cards and archetypes/engines that pass a certain usage threshold become automatically banned outside of the Overused teir, ones that are used less frequently end up banned outside the next-lowest teir and Overused, and so on down the ranks.

In essence, it just takes the existing tier system, expanding it to reference individual staples as well as broad archetypes, and forces them to remain in their own competitive bubble instead of stomping on casual or gimmick decks that never stood a chance against them in the first place. And yeah, of course you could set up unofficial means of doing that via duel rooms or w/e, but the point is getting official support and a ladder anyone could cue into or sign up for.
Last edited by Silyon; Sep 16, 2023 @ 7:19am
bluestar899 Sep 16, 2023 @ 12:39pm 
Oh. The 1000th "no synchros/xyz/pendulum/links" / "i want original decks, not this meta slave stuff" thread.

How original.

"I also want a classic old school mode that's a recreation of the playground duels I had as a child."

Daring today, aren't we?

Originally posted by NØÇŦÏS:
Lets allow for a classic duel mode. This means no Syncho, XYZ, Pendulum, and Link monsters. Also remove the family decks that focus on the stupid "<name>" that plays the game for the player rather than the player making their own deck.

Cool. That also means no Dark Magician, Blue-Eyes, Red-Eyes or alot of the older DM era legacy decks because a fair amount of them have been fleshed out with archetypal support. Hell in early YGO we had Harpies and Gravekeepers. On that note everyone's beloved cringe anime decks become exponentially worse because of this. Blue-Eyes leverages its cards into Synchro Monsters and Xyz summons for example. Not to mention for all the harm Link Summoning may have done for the game it has also been a significant boon because it allows these older, classic era decks to do something with the monsters they summon. Red-Eyes became FAR more playable with Links because now cards summoned off Red-Eyes Return can be used towards making Dharc, etc.

TLDR New Extra Deck Summoning Mechanics actively benefit legacy archetypes because it gives them something to do when their main gimmick doesn't work. See Red-Eyes.

Originally posted by NØÇŦÏS:
Lets allow for real challenge to return to the game and cool custom build rather than Corporate builds that make the player think they made the deck unique.

We already have a deck like that.

It's called Dragon Link.

Originally posted by NØÇŦÏS:
I want to feel like the community have decks that feel like a actual expression of the player with cool play styles that are not the Meta or flavor of the month.

Boy that sounds an awful lot like Dragon Link. A deck concocted not by Konami but by the playerbase that has been tinkered with over the past 3 years to become what it is. A pile of good stuff dragon/chaos cards pulled from multiple archetypes that blend well together. Exactly what you want! :D

Oh wait. Dragon Link is actually a good deck. Nevermind that's probably different from what people with this mindset want. Except it's not.
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Sep 12, 2023 @ 7:47pm
Posts: 18