Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Though I would argue against the rest of your statement, challenge is still in the game and I can guarantee you if a 'Classic Mode' was implemented it would most likely revolve into the same handful of decks just like now given enough time as with how every Meta turns out because this is not an anime, it's a game and a lot of people want to win with what's best.
If you want to try older formats there are definitely free simulators out there with actual communities that play in those formats so hopefully you'll be able to try to live out the past that way until maybe/hopefully they implement something like that. Or maybe try out rush dueling and see how that works for you, either way good luck.
I mean I have been playing Red Eyes and Archfiends this month. You can play whatever ya want.
As long as the game was played in the same best of 1 ranked matchmaking format, you would still have a meta, except it would be much more clearly defined with a majority of the card pool gone and no new additions over time. Instead of playing a new meta once every few months, you will play against the same meta all year long because it's objectively the best deck in caveman format. No deck creativity when there is no synergy or restriction between most cards, either. This wouldn't provide any kind of expression to players, it would bottleneck a majority of people into not being able to play what they want and instead having to play what you want them to play
That's kinda sum up everything, I think. No archtype, no synchro & friends, but people still playing the literary same deck because it has a higher changes of winning. Even in 2004 "I summon celtic guardian snd I end my turn" is nowhere to be seen in competitive fotmat. If there are prize in the said seperated format, it won't be surprised many "meta" player will join the said format just for the prize alone.
"Meta" won't be tied to a single format, but rather being labeled to a certain decklist that has a higher changes of winning.
Yeah, joining community and set up your own match would be the most realistic way to achieve that goal.
https://youtu.be/LG6ZuWF03Ao?si=zEPM9qNOqzJQ5Vrf
It might be a skit but, the old game really went that way sometimes. Either you deleted your opponent in 2-4 turns (sounds familiar) or you stunned them for 10+ turns (also pretty familiar).
Edit: Meta's inescapable, huh. Turn one decks and mechanic bloat is pretty annoying, but I've no solution in mind
I feel you and know exactly what you mean. Let me know if you ever wanna duel, I got a few ideas we can try to keep things interesting
People are so used to net deck what others play now it wont stop them from net decking what is best in a format with nothing but battle city/Pegasus tournement monsters.
A more workable solution would be establishing an "Overused" through "never used" ranking system, as opposed to the current Teir 0-3 and rogue system we have now. Kinda like how Pokemon does it. Specific cards and archetypes/engines that pass a certain usage threshold become automatically banned outside of the Overused teir, ones that are used less frequently end up banned outside the next-lowest teir and Overused, and so on down the ranks.
In essence, it just takes the existing tier system, expanding it to reference individual staples as well as broad archetypes, and forces them to remain in their own competitive bubble instead of stomping on casual or gimmick decks that never stood a chance against them in the first place. And yeah, of course you could set up unofficial means of doing that via duel rooms or w/e, but the point is getting official support and a ladder anyone could cue into or sign up for.
How original.
"I also want a classic old school mode that's a recreation of the playground duels I had as a child."
Daring today, aren't we?
Cool. That also means no Dark Magician, Blue-Eyes, Red-Eyes or alot of the older DM era legacy decks because a fair amount of them have been fleshed out with archetypal support. Hell in early YGO we had Harpies and Gravekeepers. On that note everyone's beloved cringe anime decks become exponentially worse because of this. Blue-Eyes leverages its cards into Synchro Monsters and Xyz summons for example. Not to mention for all the harm Link Summoning may have done for the game it has also been a significant boon because it allows these older, classic era decks to do something with the monsters they summon. Red-Eyes became FAR more playable with Links because now cards summoned off Red-Eyes Return can be used towards making Dharc, etc.
TLDR New Extra Deck Summoning Mechanics actively benefit legacy archetypes because it gives them something to do when their main gimmick doesn't work. See Red-Eyes.
We already have a deck like that.
It's called Dragon Link.
Boy that sounds an awful lot like Dragon Link. A deck concocted not by Konami but by the playerbase that has been tinkered with over the past 3 years to become what it is. A pile of good stuff dragon/chaos cards pulled from multiple archetypes that blend well together. Exactly what you want! :D
Oh wait. Dragon Link is actually a good deck. Nevermind that's probably different from what people with this mindset want. Except it's not.