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Sure, we had Pot of Greed, Graceful Charity, etc, and etc, despite those being limited as well
Yugioh's searching fetish didnt kick in yet, so there was still a degree of error to running junk like this.
"off getting lucky"
I don't think winning a whole championship would be just because "it got lucky".
Certainly is for some; to me it sorta just "clicks" in my mind like playing Age of Empires. Doing the same ♥♥♥♥, just with cardboard vs micro-managing units.
Though I do agree with the point here that OP should at least check MtG out if they want something slower. It's been a bit tough with the random "lets add different IPs to the game!" like Godzilla, Transformers, Doctor Who, and cash grab "Secret Lair" products - but if you just build decks with anything from 2021 and prior, there are still too many options with more inf. combos and ♥♥♥♥ than you'll ever need.
Just avoid "Modern" OP - it's pay to win and generally is as fast as YGO if you don't spend a couple hundred on your 1 deck (or thousands for tourny play - some of the oldest cards remain the most powerful).
Early yugioh was broken beyond good and evil. pot of greed, delinquent duo, graceful charity etc. all banned to this day. But the first playlists created a meta that was actually fun and a lot of players like to play goat or edison to this day. After that the game went downhill fast. When things were bad they were so bad that cards just needed to be banned immidiately. and konami did in most cases. Then dragon ruler happened. And it's only been more and more terrible since then. Handtraps are a solution to a problem that should have been prevented in the firstplace. so are kaijus. Horrible, horrible card design. That ♥♥♥♥ should never be needed. Yet those cards are absolutly required in modern yugioh and are an excuse to print the most redicoulus BS.
While I had my laugh with this comment, I think you don't know who you're talking to...
Bit late seeing this - but not sure what about that was funny beyond maybe the IP nonsense (though I personally run an Optimus Prime, King Ghidorha, and Witch King of Angmar EDH decks - so who am I to judge).
Otherwise - I guess, stick to YGO then since your looking for strictly competitive play vs mixed play. I launch YGOMD up and see the same decks every day with maybe 1 different deck per 10 games. MTGO I reliably see 3 new decks per game unless it's post a set release.
If it was about the price though - check out a modern Izzet deck. Looking to spend at least 600 just to be able to play, which is effectively MtGs version of YGO (decks designed to win asap by casting numerous things and not let your opponent do anything as much as possible).
- you missed the whole point of the thread, that's what happens if you didn't watch the video in the OP.
- I'm someone who prefers the modern version of the game to the old one, it's something that pretty much everyone here knows. I played the game since it came out in the west in 2003, and "old school" is a frigging slowpoke if you don't play meta. Hell, even with meta it's slow a f, but at least there's not too many turns consisting of "draw pass draw pass".
The point of the thread is to make fun of the claim that "old school duels didn't end in 3 turns", well, I'll give you the play by play of the final duel in the grand finals of the championship presented in that vid:
P1: activates Graceful Charity, draws 3 and discards 2, sets 2 back row and sets 1 monster.
P2: activates Giant Trunade, summons Cyber Stein, activates it to summon Cyber End Dragon, equips it with Megamorph and United We Stand, OTKs.
The guy playing the Cyber Stein deck and won the championship with it pretty much all inned on it, OTKing left and right all the event.
You may think that that duel was a fluke, it's a bo3 so it probably was closer than that, so here's the play by play of duel 1 in that bo3.
P1: (same guy as in the other duel): sets a back row, pass.
P2: summons Sangan, deals some direct damage, set 2 back row, pass.
P1: sets more back row, pass.
P2: during end phase activates Ring Of Destruction, destroys Sangan, deals some damage, adds Cyber Stein. During his turn, activates Giant Trunade, summons Cyber Stein, activates it's effect to summon Cyber Twin Dragon, activates Limiter Remover, ends the duel.
Duel 1 in that bo3 took 4 turns total, duel 2 took 2 turns. More of less similar to duel length in duels today if you can't counter what the opponent does.
Ehh - sorry you spent so long then typing something of no interest to me; not really coming here just to watch YT videos or follow people around enough to know who they are (especially not in the YGO community
The post I originally commented against was just in that vein too, and so I read up to there, assumed it was on topic, and posted.
And honestly - I don't think we have enough of a common interest for this back and forth to continue, as "meta" is traditionally the antithesis to my deck building. Just find it boring, repetitive, and YGO doesn't even have mulls so junk hands are a bigger "♥♥♥♥ you" (especially for a 1 of format; If I have "the current best deck" I shouldn't be easily beaten by a bricked starter). MtG you have people mulling from 7 to 3 because being a modern deck actually means something and they will still win a good chunk of games with that level of handicap.
Am looking for a brisk, but not 2 minute game - though I also don't want them to be decks that do nothing (so like 10-15 min cap on YGO or 1 hr MtG commander cap).
In modern, I play all sort of stuff, from control decks like Altergeist, Labrynth and Sky Striker (none with floodgates, those variants can go find a high cliff to jump off of), mid range decks like Virtual World, Marincess or Evil Twins and even full on combo decks like D/D/D, Vaylantz (same before, non floodgate variant) and Dragon Link. If a deck I enjoy is meta, such as Tearlaments, I won't shy away from it and I'll play, but if it's not something I like, I won't even look at it twice regardless how strong it is, such as with Kashtira, Purrely or Rescue-ACE (well, probably after it gets the rest of it's support) recently, or Runick, Drytron, etc in the past formats, I don't have those decks and I have no intention to build them either.
I play what I enjoy, but I will try to optimize the deck to be the best version it can be.
also vanilla duel links required much more strategy, mind games etc than md now, superior in comparsion.