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You can still try to have fun with the game, even if it does have balance and powercreep issues. Appreciate what you can, and brush off what you can't~
At least, that's how I get the most enjoyment from the game.
And while I don't think anything will change in the near future-
What do you think could be changed to fix the issues you're seeing in the game?
Personally I'm glad with dlv19. Aything beyond that is for archivement hunter.
Its not so long time ago I saw a YTber got auto surrendered in battle phase and I got hit by coin flip hack myself a week ago in this tournement. Choosed to go first but got handed second round insteed.
Gonna be fun how many cheaters will get purged from the ladder once again. Last time someone who was playing Floo got removed from the ladder cause he used a hack so opponent got 0 point for winning the game againts him.
First, the lack of alternative formats. Many people were really hyped up for Team Battles, but they ended up not being what people actually wanted: Tag-Team duels (Whether shared field or individual fields). It's a real shame since the code from observers could probably be reused to implement the shared field variant rather easily.
Second, the UI in Master Duel leaves a lot to be desired: scrubbing through the Graveyard or Banish Zone is painfully slow when there are a lot of cards because they're a single column/row, selecting multiple cards for effects can be incredibly inconstant (Sometimes you select them all at once while other times you select them one at a time), and most lingering effects aren't displayed anywhere.
Third, Master Duel is absolutely miserable to new players at this point. Because of how Selection Packs work, older players have a far greater advantage at acquiring cards. There are plenty of cards in Selection Packs that realistically should have just been added to existing or new Secret Packs like what they did with the Mathmech and Sky Striker support. Additionally, ranked, even at the lower end, is slowly becoming more and more inaccessible to new players due to power creep.
Here is the new player experience:
1) Do Solo Mode
2) Probably Get Through Bronze
3) Get Destroyed in Silver
4) Probably Quit
Here is what I personally would like to see. First, remove the restrictions on where non-event missions can be completed. There is no good reason for this restriction other than to force everyone onto ranked. Considering many people don't bother to even leave Silver/Gold, all it is doing is turning these Ranks into de facto Casual Mode. Second, for Casual Mode, needs a better algorithm for selecting opponents. Often, I see myself either playing against either new players, who end up getting crushed, or Tier 0/1 decks, where I feel I just might as well play ranked instead. Lastly, Selection Packs should either reappear on rotation quite often or just be left there permanently.
As just one final minor point: i think we can all agree that secret packs disappearing after a day is needlessly dumb.
Gating half the decks behind legacy tickets or MD packs insteed of a secret pack is just one of the reasons this game is bad. People that joined now have no way to craft older packs like Runic, Dinomorphia or Welcome Lab without spending crafting point and that is already the worst way to build a deck as a F2P player. And yea closing secret packs after 24 hours is just dumb. But again that is just another gatcha thing they added to force people to spend money to get the rest. Everything you mention is just gatcha gameplay that was added to suck as much money out of people and holding people hostage in ranked. Game was never build to make more easy for its players to earn gems or get new packs. If you want gems then you forced to play ranked and casuel mode should just be renamed to unranked cause thats what it is.
Its just filled with meta players praticing his meta deck againts new players that still got starter decks.
I think you could easy remove duel rooms and casual mode and most people would not noties it was gone cause not many use it. Only good thing about this game is it dont got ingame chat cause that would make it 100x more toxic than now.
This game was trash for the longest time with the fanbase being the trashiest. Old news. Not even AI can function without crashing while playing this game. Drunken 52 card pickup is more enjoyable than modern Yugioh.
I was in a similar spot for the event. I honestly didn't expect to see much Tears until after rank 15. But even this late into it as soon as I hit rank 13 all I got was tears two out of every three games. Made getting to 15 really annoying, since I wasn't prepared to change my deck. I'm not going to push for 16, either. But that's my choice. Not the fault of the game, nor other players.
Bro you couldn't make it pass 16 and you are lecturing...
Got to 18 with U.A. Tear.
The problem is rank 19 and 20 which demand you to open perfect. Which is ♥♥♥♥♥♥♥♥.
I switched to Soul Sword and it is a sweat fest because Soul Sword is the least likely deck to brick only second to Prank Kids Adventure pre-banlist.
My only Tear wins have been when I don't let them play.
Us normal people will get the gems and stay the hell away from stage 2.
HA HA HA HA HA HA AHAHAHAHAHAHAHAHAHAHAHAHAHA
I MADE IT LADS
ULTRA ATHLETE QUALIFIED
Okay so turns out I just needed to trust the heart of the cards and not play sweat like tear pure or Soulsword, just be true to Ultra Athlete + Tearlament.
This deck is insane.