Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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TWA68 Sep 5, 2023 @ 6:31am
All Out Attacks/Morphing Jar 2 Loop
I just tried this using Needle Worm and the loop just stopped after the first Needle Worm effect went off.

Have Konami limited the number of times this works? What a load of ♥♥♥♥ if so.
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Showing 1-11 of 11 comments
SadPlatty© Sep 5, 2023 @ 7:17am 
Hopefully not - first time seeing/reading about this interaction and is arguably more exciting then anything else going on with the meta. Almost want to build one myself :cryptothink:
TWA68 Sep 5, 2023 @ 7:58am 
Originally posted by SadPlatty©:
Hopefully not - first time seeing/reading about this interaction and is arguably more exciting then anything else going on with the meta. Almost want to build one myself :cryptothink:

https://yugipedia.com/wiki/All-Out_Attacks_OTK#:~:text=%22All-Out%20Attacks%22%20will,%22Morphing%20Jar%20%232%22.
Papa Shekels Sep 5, 2023 @ 11:12am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3031406435
I was able to loop this 3 times in a row until decking out my opponent. Are you sure you didn't activate something like pot of duality that prevented the loop from continuing?
TWA68 Sep 5, 2023 @ 1:49pm 
Originally posted by Papa Shekels:
https://steamcommunity.com/sharedfiles/filedetails/?id=3031406435
I was able to loop this 3 times in a row until decking out my opponent. Are you sure you didn't activate something like pot of duality that prevented the loop from continuing?
No, the loop went off and the effect of Needle Worm and Morphing Jar 2 resolved at least once or twice, I can’t remember. When All Out flipped them up afterwards, the effects didn’t happen. I did some digging and it does appear that it has been nerfed which is ridiculous.
Last edited by TWA68; Sep 5, 2023 @ 1:49pm
TWA68 Sep 5, 2023 @ 1:50pm 
Originally posted by SadPlatty©:
Hopefully not - first time seeing/reading about this interaction and is arguably more exciting then anything else going on with the meta. Almost want to build one myself :cryptothink:
You can also use Morphing Jar 2 to make a deck around the Jackpot 7 win condition.
Papa Shekels Sep 5, 2023 @ 2:29pm 
Originally posted by TWA68:
No, the loop went off and the effect of Needle Worm and Morphing Jar 2 resolved at least once or twice, I can’t remember. When All Out flipped them up afterwards, the effects didn’t happen. I did some digging and it does appear that it has been nerfed which is ridiculous.
Nerfed how? What digging found that? Do you have a replay or something? Both those effects are mandatory, the game can't just refuse to let them occur. 99% chance there was some other change in the game state you didn't fully take into consideration
TWA68 Sep 5, 2023 @ 2:53pm 
Originally posted by Papa Shekels:
Originally posted by TWA68:
No, the loop went off and the effect of Needle Worm and Morphing Jar 2 resolved at least once or twice, I can’t remember. When All Out flipped them up afterwards, the effects didn’t happen. I did some digging and it does appear that it has been nerfed which is ridiculous.
Nerfed how? What digging found that? Do you have a replay or something? Both those effects are mandatory, the game can't just refuse to let them occur. 99% chance there was some other change in the game state you didn't fully take into consideration


https://m.youtube.com/watch?v=FC2vR6h1LSY&pp=ygUcTW9yb2hpbmcgamFyIGFsbCBvaXQgYXR0YWNrcw%3D%3D
Papa Shekels Sep 5, 2023 @ 3:19pm 
Originally posted by TWA68:
https://m.youtube.com/watch?v=FC2vR6h1LSY&pp=ygUcTW9yb2hpbmcgamFyIGFsbCBvaXQgYXR0YWNrcw%3D%3D
Well, that is interesting. The second one makes more sense, I presume if you only have 1 card left in deck and morphing jar would require you to pick up 2, it won't allow you to activate it even if at resolution you would have enough cards in the deck. The first one is weird though, the trap effect should have still flipped them to resolve without effect if that was the case. This might be an actual bug found for once, but I wouldn't be surprised if there is some really obscure ruling that explains it

I checked around a bit and it might be MD being somewhat screwy with its infinite meaningless loop detection. It might work fine if you have 1 less morphing jar so it's not constantly resolving twice with no change in game state. If you summon 2 morphing jars off 2 morphing jar activations, the game can just assume its a troll loop that doesnt accomplish anything
Last edited by Papa Shekels; Sep 5, 2023 @ 3:28pm
Originally posted by Papa Shekels:
Originally posted by TWA68:
https://m.youtube.com/watch?v=FC2vR6h1LSY&pp=ygUcTW9yb2hpbmcgamFyIGFsbCBvaXQgYXR0YWNrcw%3D%3D
Well, that is interesting. The second one makes more sense, I presume if you only have 1 card left in deck and morphing jar would require you to pick up 2, it won't allow you to activate it even if at resolution you would have enough cards in the deck. The first one is weird though, the trap effect should have still flipped them to resolve without effect if that was the case. This might be an actual bug found for once, but I wouldn't be surprised if there is some really obscure ruling that explains it

I checked around a bit and it might be MD being somewhat screwy with its infinite meaningless loop detection. It might work fine if you have 1 less morphing jar so it's not constantly resolving twice with no change in game state. If you summon 2 morphing jars off 2 morphing jar activations, the game can just assume its a troll loop that doesnt accomplish anything

It is known that Konami does implement anti-infinite loops in their games, where cards would either destroy themselves, or just not work.

A friend of mine sent me a replay a good while ago, showing him play his Relinquished deck against Cyber Dragons, and he took a Cyber Dragon (OG one) with Millennium-Eyes Restrict, and it caused all the opponent's monsters on the field to just blow up, but the actual reason what because it created an infinite loop. The monsters on the field had effects that caused their names to be treated as Cyber Dragon, but any monster who's name is Cyber Dragon has it's effects negated, so their names no longer are Cyber Dragon, but because their names are no longer Cyber Dragon, their effects go back online, causing their names to change, and you get the gist of it.

So it's most likely the infinite loop prevent system bugged out because it took too long for something to change the game state and it believed that the combo is just a do nothing infinite loop.
HeraldOfOpera Sep 6, 2023 @ 6:12am 
Originally posted by C.C. アヌビス:
Originally posted by Papa Shekels:
Well, that is interesting. The second one makes more sense, I presume if you only have 1 card left in deck and morphing jar would require you to pick up 2, it won't allow you to activate it even if at resolution you would have enough cards in the deck. The first one is weird though, the trap effect should have still flipped them to resolve without effect if that was the case. This might be an actual bug found for once, but I wouldn't be surprised if there is some really obscure ruling that explains it

I checked around a bit and it might be MD being somewhat screwy with its infinite meaningless loop detection. It might work fine if you have 1 less morphing jar so it's not constantly resolving twice with no change in game state. If you summon 2 morphing jars off 2 morphing jar activations, the game can just assume its a troll loop that doesnt accomplish anything

It is known that Konami does implement anti-infinite loops in their games, where cards would either destroy themselves, or just not work.

A friend of mine sent me a replay a good while ago, showing him play his Relinquished deck against Cyber Dragons, and he took a Cyber Dragon (OG one) with Millennium-Eyes Restrict, and it caused all the opponent's monsters on the field to just blow up, but the actual reason what because it created an infinite loop. The monsters on the field had effects that caused their names to be treated as Cyber Dragon, but any monster who's name is Cyber Dragon has it's effects negated, so their names no longer are Cyber Dragon, but because their names are no longer Cyber Dragon, their effects go back online, causing their names to change, and you get the gist of it.

So it's most likely the infinite loop prevent system bugged out because it took too long for something to change the game state and it believed that the combo is just a do nothing infinite loop.
The same reason Pole Position isn't in the game at all. :steammocking:
TWA68 Sep 6, 2023 @ 7:10am 
Originally posted by HeraldOfOpera:
Originally posted by C.C. アヌビス:

It is known that Konami does implement anti-infinite loops in their games, where cards would either destroy themselves, or just not work.

A friend of mine sent me a replay a good while ago, showing him play his Relinquished deck against Cyber Dragons, and he took a Cyber Dragon (OG one) with Millennium-Eyes Restrict, and it caused all the opponent's monsters on the field to just blow up, but the actual reason what because it created an infinite loop. The monsters on the field had effects that caused their names to be treated as Cyber Dragon, but any monster who's name is Cyber Dragon has it's effects negated, so their names no longer are Cyber Dragon, but because their names are no longer Cyber Dragon, their effects go back online, causing their names to change, and you get the gist of it.

So it's most likely the infinite loop prevent system bugged out because it took too long for something to change the game state and it believed that the combo is just a do nothing infinite loop.
The same reason Pole Position isn't in the game at all. :steammocking:
I’m still waiting for Spellbinding Circle.
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Date Posted: Sep 5, 2023 @ 6:31am
Posts: 11