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回報翻譯問題
Idk man I think Vegeta has you beat on that, he has to do a lot of pushups and situps AND drinks plenty of juice just to play Vehicroids
Oh wait that's not Vegeta that's me
Still better than the DL version, that version is just hope you open or draw Pine or lose
That's not true....They could also draw ROTA.
Funny thing is a Flower Cardian deck in Duel Links will probably take you longer to build f2p than full powered Tearshizu in Master Duel, lmao. So glad I don't have to play DL for my yugioh fix anymore.
I think that what makes Tearlaments be so fun when stuff like that happens is that they're unique, that's their shtick.
If every deck would do it, I agree with Aldain, it would defeat the purpose of turns and become stale fast.
The fun thing is that decks do different things, so it's fun to play with different stuff.
It is me, the Flower Cardian player.
The deck itself isn't massively an issue from what I can gather, it's just...the near unlimited recovery that the Ishizu suite provides that pushes things beyond the pale.
It'll all really stem from what an F/L list does about it, I lean more towards what the TCG did being the better option, but opinions might be split there.
I dunno, I think the problem with Tear is that they're the ONLY deck that plays that way. It's probably the most popular tier 0 format for that reason. I think if more decks had that level of interactivity the game could be a lot more fun, but I can understand why people might not want that.
Oh no, don't misunderstand me, the Ishizu cards are definitely a mistake. Tears are (mostly) great card design though and I'd like to see more decks play that way.
Is ishizu really that interactive? They play during your turn while you set up and the shufflers basically kill anything you have in the gy, thereby preventing interaction.
Ishizu cards were definitely a mistake, but I do think decks being able to play on both turns would be a cool natural progression and solution to deal with the coin-flip meta we usually have. Can understand if others don't agree though.
I forget they added that, 4 Pine out of 20 dead cards, used to be 3 Pine and a skill out of 20 dead cards so least it's something
I think the issue now is without decks like Tear, turn 1 is basically an auto win if the turn 2 player doesn't open enough handtraps. That's what I'm referring to, but you're right too in regards to trap cards.