Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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Papa Smurf 2023 年 4 月 12 日 下午 1:49
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Dispelling the myth - Tearlament is NOT a complex deck...IN MASTER DUEL. CMV
As much as I'd like to believe that figuring out the deck in less than a day makes me some kind of galaxy brain IQ...It just isn;t true.

Mill, make Kit. Mill 8 feel great. Make Rulkallos, now you're Nibiru-proof! If you can, make Dweller before using Ishizu cards. Make Kaleidoheart. If you're an A-Hole make Winda. Opponents turn make Dragostapelia after using up your interactions. That's it. That's the deck. it's flowchart af. The only slightly complex part of the deck is knowing the best search/foolish from Kit based on what you have.

But what about the galaxy brain mirror match?

Uhh...Hope you mill your shufflers and they don't. That's it.

In the TCG it was a complex deck because of its Tier 0 status and side-decking, which meant the match-up was constantly evolving. Master Duel is a fairly casual game, so that isn;t really a thing here since people will always be playing their pet decks, even in a 'Tier 0' format. Controversial opinion time - Tier 0 doesn;t exist in Master Duel because it isn;t competitive. No point building around just the mirror match when people will always be playing jank.

In both formats the deck was considered complex because it was difficult to keep track of all the mills and activations. In Master Duel, the game does that for you. EZ PZ.

In both formats the archetype led to cheating because of bad card design (searching then shuffling, even if you didn;t have a target in deck to search, because that's private knowledge). In Master Duel, it's automated so we don;t need to worry about that either.

So remind me again - why is this deck supposed to be complicated when it's about as flowchart as it gets? Decks like Adamancipator and Pendulums are complex because they have multiple non-standard lines of play based on the resources they have available to them - it takes considerable knowledge to maximise the potential of the resources you can use. Tears are pretty much always doing the same thing.

Change my View.

Edit: ngl, proud of this community right now! My post was kind of a hot take, but I've seen nothing but intelligent, respectful discussion in this thread so far. You guys rock.

Edit 2: Can't post any more for now because I haven't spent enough money on this account. Y'all have fun and keep it civil - this has been a great discussion so far!
最後修改者:Papa Smurf; 2023 年 4 月 12 日 下午 4:15
I think the big issue is that there's a misunderstanding between the skill floor and skill ceiling when people refer to the "skill needed to play a deck".

The skill floor of the deck is indeed much lower than people want to make it seem, and sure, while it's not at the same level of Runick, Eldlich or Floo, the skill floor of the deck isn't close to something like D/D/D or pendulum piles either.

The skill ceiling however, I believe it's pretty high, as there's a lot of minute interactions and things you can do that can allow you to play through stuff like Dark Ruler No More, Forbidden Droplet, or even use your Abyss Dweller in the same chain as a Dark Ruler No More or Forbidden Droplet, proper chain order to achieve different things, such as ensuring the girls aren't at the bottom of the deck after a fusion, or chain blocking, etc.

If I were to put it on a scale, I'd say:
- Skill Floor: 5/10
- Skill Ceiling: 9/10
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目前顯示第 16-30 則留言,共 47
Tunnel Sharks Rule!!! 2023 年 4 月 12 日 下午 2:56 
引用自 gredora
引用自 Papa Smurf

Only Flower Cardian players know how that deck works tbh. All 3 of them. it's an exclusive club.


I do 100 situps, pushups, and squats followed by a 6.2-mile (10-km) run every single day to learn how to play Gadgets.

Tearlament kids can't do that cause they rely on youtube lmao.

Idk man I think Vegeta has you beat on that, he has to do a lot of pushups and situps AND drinks plenty of juice just to play Vehicroids

Oh wait that's not Vegeta that's me :cleanseal:
Tunnel Sharks Rule!!! 2023 年 4 月 12 日 下午 3:01 
引用自 ComatosePhoenix
引用自 Papa Smurf

Only Flower Cardian players know how that deck works tbh. All 3 of them. it's an exclusive club.

its pretty easy to get into, you start just by clicking buttons. don't worry about winning loosing or making a good board. just spam until you get the feel for when your going to whiff a draw, and when your rolling the dice.

then start thinking about pure routes. End goal going first is to get light flare and lightshower out. while resolving boardfly's graveyard effect.

once you figure out that. its time to take off the training wheels, and branching into other extra deck plays. start with obvious lines like arc light, or link plays then you can think of the strange ones like trishula.

before you know it, you will have a mediocre pet deck that can do some really weird stuff!

Still better than the DL version, that version is just hope you open or draw Pine or lose
Papa Smurf 2023 年 4 月 12 日 下午 3:01 
引用自 ComatosePhoenix

its pretty easy to get into, you start just by clicking buttons. don't worry about winning loosing or making a good board. just spam until you get the feel for when your going to whiff a draw, and when your rolling the dice.

then start thinking about pure routes. End goal going first is to get light flare and lightshower out. while resolving boardfly's graveyard effect.

once you figure out that. its time to take off the training wheels, and branching into other extra deck plays. start with obvious lines like arc light, or link plays then you can think of the strange ones like trishula.

before you know it, you will have a mediocre pet deck that can do some really weird stuff!

Still better than the DL version, that version is just hope you open or draw Pine or lose

That's not true....They could also draw ROTA.

Funny thing is a Flower Cardian deck in Duel Links will probably take you longer to build f2p than full powered Tearshizu in Master Duel, lmao. So glad I don't have to play DL for my yugioh fix anymore.
最後修改者:Papa Smurf; 2023 年 4 月 12 日 下午 3:04
C.C. 折オリ枝 の 夫 2023 年 4 月 12 日 下午 3:04 
引用自 Papa Smurf
引用自 Aldain
No, because that defeats the purpose of turns altogether imo.

If anyone can do anything at any time, what is the point of turns in the first place?

What's the point of a deck and a draw phase when you're just milling everything and doing 12 chains off of that?

When you have everything available at almost all times and only the worst of the worst mills can screw you...what's even left? What's the point?

I know I may not be right and I'm not trying to say it can't or shouldn't be fun for people, but all I see is something so apathetic to any form of game structure that it might as well just be some homebrew rules thrown together without a care in the world.

It makes the game more of a battle. Every turn you're fighting to outwit and outplay your opponents. That's what made Tear 0 so fun for the people who enjoyed it.

You're not right or wrong - every opinion is valid! Personally I'm undecided on the issue. I see its merits but understand its flaws.

I think that what makes Tearlaments be so fun when stuff like that happens is that they're unique, that's their shtick.

If every deck would do it, I agree with Aldain, it would defeat the purpose of turns and become stale fast.

The fun thing is that decks do different things, so it's fun to play with different stuff.
Blank 2023 年 4 月 12 日 下午 3:09 
引用自 gredora


Meta haters love to think their rogue decks require gigantic brains.

And then there's Flower Cardian players :cleanseal:

It is me, the Flower Cardian player.
Aldain 2023 年 4 月 12 日 下午 3:13 
引用自 C.C. アヌビス
I think that what makes Tearlaments be so fun when stuff like that happens is that they're unique, that's their shtick.

If every deck would do it, I agree with Aldain, it would defeat the purpose of turns and become stale fast.

The fun thing is that decks do different things, so it's fun to play with different stuff.
I think the real issue stems from the Ishizu package which makes things go straight into nonsense territory personally.

The deck itself isn't massively an issue from what I can gather, it's just...the near unlimited recovery that the Ishizu suite provides that pushes things beyond the pale.

It'll all really stem from what an F/L list does about it, I lean more towards what the TCG did being the better option, but opinions might be split there.
最後修改者:Aldain; 2023 年 4 月 12 日 下午 3:13
Papa Smurf 2023 年 4 月 12 日 下午 3:16 
引用自 C.C. アヌビス
引用自 Papa Smurf

It makes the game more of a battle. Every turn you're fighting to outwit and outplay your opponents. That's what made Tear 0 so fun for the people who enjoyed it.

You're not right or wrong - every opinion is valid! Personally I'm undecided on the issue. I see its merits but understand its flaws.

I think that what makes Tearlaments be so fun when stuff like that happens is that they're unique, that's their shtick.

If every deck would do it, I agree with Aldain, it would defeat the purpose of turns and become stale fast.

The fun thing is that decks do different things, so it's fun to play with different stuff.

I dunno, I think the problem with Tear is that they're the ONLY deck that plays that way. It's probably the most popular tier 0 format for that reason. I think if more decks had that level of interactivity the game could be a lot more fun, but I can understand why people might not want that.
Japoński Anon 2023 年 4 月 12 日 下午 3:19 
I really would have to agree with Aldain on Tears. The ishizu package enables allows for recycling and gy disruption which many decks rely on and has virtually no downside to use. I think Tears are mostly fine by themselves since they would run out of gas with traditional anti-gy techs like called by to shut them down and prevent them from going for the explosive boards that we typically see. The field spell itself is stupidly powerful as a starter and I think that Konami did a good thing by limiting it. Without Ishizu I think this would just be shadoll 2.0.
Papa Smurf 2023 年 4 月 12 日 下午 3:20 
引用自 Japoński Anon
I really would have to agree with Aldain on Tears. The ishizu package enables allows for recycling and gy disruption which many decks rely on and has virtually no downside to use. I think Tears are mostly fine by themselves since they would run out of gas with traditional anti-gy techs like called by to shut them down and prevent them from going for the explosive boards that we typically see. The field spell itself is stupidly powerful as a starter and I think that Konami did a good thing by limiting it. Without Ishizu I think this would just be shadoll 2.0.

Oh no, don't misunderstand me, the Ishizu cards are definitely a mistake. Tears are (mostly) great card design though and I'd like to see more decks play that way.
Japoński Anon 2023 年 4 月 12 日 下午 3:21 
引用自 Papa Smurf
引用自 C.C. アヌビス

I think that what makes Tearlaments be so fun when stuff like that happens is that they're unique, that's their shtick.

If every deck would do it, I agree with Aldain, it would defeat the purpose of turns and become stale fast.

The fun thing is that decks do different things, so it's fun to play with different stuff.

I dunno, I think the problem with Tear is that they're the ONLY deck that plays that way. It's probably the most popular tier 0 format for that reason. I think if more decks had that level of interactivity the game could be a lot more fun, but I can understand why people might not want that.

Is ishizu really that interactive? They play during your turn while you set up and the shufflers basically kill anything you have in the gy, thereby preventing interaction.
Japoński Anon 2023 年 4 月 12 日 下午 3:23 
引用自 Papa Smurf
引用自 Japoński Anon
I really would have to agree with Aldain on Tears. The ishizu package enables allows for recycling and gy disruption which many decks rely on and has virtually no downside to use. I think Tears are mostly fine by themselves since they would run out of gas with traditional anti-gy techs like called by to shut them down and prevent them from going for the explosive boards that we typically see. The field spell itself is stupidly powerful as a starter and I think that Konami did a good thing by limiting it. Without Ishizu I think this would just be shadoll 2.0.

Oh no, don't misunderstand me, the Ishizu cards are definitely a mistake. Tears are (mostly) great card design though and I'd like to see more decks play that way.
Play like Tear? Summon during the opponents turn and mill? This isn't new at all. As I said, this deck is Shadoll but way faster.
Papa Smurf 2023 年 4 月 12 日 下午 3:23 
引用自 Japoński Anon
引用自 Papa Smurf

I dunno, I think the problem with Tear is that they're the ONLY deck that plays that way. It's probably the most popular tier 0 format for that reason. I think if more decks had that level of interactivity the game could be a lot more fun, but I can understand why people might not want that.

Is ishizu really that interactive? They play during your turn while you set up and the shufflers basically kill anything you have in the gy, thereby preventing interaction.

Ishizu cards were definitely a mistake, but I do think decks being able to play on both turns would be a cool natural progression and solution to deal with the coin-flip meta we usually have. Can understand if others don't agree though.
Aldain 2023 年 4 月 12 日 下午 3:25 
引用自 Papa Smurf
引用自 Japoński Anon

Is ishizu really that interactive? They play during your turn while you set up and the shufflers basically kill anything you have in the gy, thereby preventing interaction.

Ishizu cards were definitely a mistake, but I do think decks being able to play on both turns would be a cool natural progression and solution to deal with the coin-flip meta we usually have. Can understand if others don't agree though.
Technically speaking that used to be what Trap Cards were for, but things got too fast for them so now we need entire GY chains to keep up.
Tunnel Sharks Rule!!! 2023 年 4 月 12 日 下午 3:25 
引用自 Papa Smurf

Still better than the DL version, that version is just hope you open or draw Pine or lose

That's not true....They could also draw ROTA.

Funny thing is a Flower Cardian deck in Duel Links will probably take you longer to build f2p than full powered Tearshizu in Master Duel, lmao. So glad I don't have to play DL for my yugioh fix anymore.

I forget they added that, 4 Pine out of 20 dead cards, used to be 3 Pine and a skill out of 20 dead cards so least it's something :cleanseal:
Papa Smurf 2023 年 4 月 12 日 下午 3:26 
引用自 Aldain
引用自 Papa Smurf

Ishizu cards were definitely a mistake, but I do think decks being able to play on both turns would be a cool natural progression and solution to deal with the coin-flip meta we usually have. Can understand if others don't agree though.
Technically speaking that used to be what Trap Cards were for, but things got too fast for them so now we need entire GY chains to keep up.

I think the issue now is without decks like Tear, turn 1 is basically an auto win if the turn 2 player doesn't open enough handtraps. That's what I'm referring to, but you're right too in regards to trap cards.
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張貼日期: 2023 年 4 月 12 日 下午 1:49
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