Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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QuantumVoidd 10. dub. 2023 v 2.00
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NERF TEARLAMENTS ASAP!!
Just gone up against a potato straight after the update with my branded despia build & this guy had a full on Tearlaments deck that stopped me from being able to play entirely by the end of his first turn, get this sh*t nerfed konami, ruining interaction.
Naposledy upravil QuantumVoidd; 10. dub. 2023 v 2.10
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Zobrazeno 6175 z 145 komentářů
Why argue about old formats when you can play a deck like Dragunity and have Tearlaments do all your work for you LOL? I just faced a Tearlament/Ishizu deck and their weakness was very apparent...play a deck that either can match it with Ishizu cards or play a deck that enjoys their cards being in the graveyard. I didn't even need Dragon Ravine because their deck was doing my work for me! I would think zombies would love that(especially Shiranui) you might need extra extenders so you can play through the negates... Also don't plants love to be in the graveyard as well? I wasn't a fan of this format either but, I never really got to face them a lot so now I get to face them and see how I stand!

I mean...we knew it was coming so, why argue when you could either play another game until they get hit by the banlist or try and find a way to beat them. I prefer taking on a challenge so I'm taking option 2. I did the same with Spright, Branded/Despia, Swordsoul, keep them coming and I'll find some way to take them down!
Garbage původně napsal:
ArtemisHunt původně napsal:
I will never understand why Yugiboomers insist on playing in a format they don't like and complaining about it. No one is stopping you from playing goats but Konami isn't bringing goats back (people still acting like Chaos wasn't an unhealthy format lol?). If you want to schoolyard meta you can do that, no one is stopping you.

Konami caters to combo players day in and day out. Control players, stun players, and the like never get a good day under the sun. When they do, the "very eloquent and intellectual" members of the combo-playing section of the community whine about it non-stop. Mystic Mine was a perfectly healthy card for the game, and outs could have been played, but combo players whined to death about it. Then it got banned.

The term "yugiboomer" only circulates around various personalities with zero inherent talents or merit, such as the people who post yugioh videos on Youtube. Rather than continue to use such an antiquated, reductive term, why not aim towards something which is a little more independent in thought? It used to be "old school players", before a cringe-inducing term like "yugiboomer" came around. I felt as if that older term summed it up nicely, due to there being a distinction rather than a needless condescension.

However, if you're done being catered to and insisting that the meta should only be built towards the "skill" (read: easy-to-memorize scripting) of combo players, then please, do go on about not understanding the grievances of "yugiboomers". I'm looking up at you on your high horse, so do tell the peasants how the game should be played.
Your entire argument falls to pieces when you say ♥♥♥♥ like Control and Stun get no love and Mystic Mine was Healthy. The term Yugiboomer is the equivalent of the Pokemon Community's Genwunner, because the difference between an old school player and a yugiboomer, is the yugiboomer cries and cries and ♥♥♥♥♥ themselves whenever they see a white or black card. You can like the old style without being annoying about it, constantly complaining about how "back in mah daaaayyyyy" without realizing a lot of Yugioh players are also from the old times, but unlike the Boomers, they accepted the changes and learned. Complaining about "combo" is silly in a card game where most decks will use combos, to the point that an actual "combo" deck nowadays has to play like 20+ effects to even be considered such anymore, where as people hate Control and Stun because when you play a card game, but don't get to do anything, you aren't having fun. Ya combo decks can stop people from doing anything too, but they are more easily interrupted, and most combo decks can't handle disruption. Meanwhile the Control or Stun player will just keep flipping purple cards that say "You cannot do X" and if the opponent doesn't have the answer they lose in a way that is far more annoying for the average person. There is a difference between "I activate mirror force to stop your attacks, buying me more time!" and "You cannot summon, use effects, activate spells, or access your grave"
. 10. dub. 2023 v 20.52 
Kane526 původně napsal:
Garbage původně napsal:

Konami caters to combo players day in and day out. Control players, stun players, and the like never get a good day under the sun. When they do, the "very eloquent and intellectual" members of the combo-playing section of the community whine about it non-stop. Mystic Mine was a perfectly healthy card for the game, and outs could have been played, but combo players whined to death about it. Then it got banned.

The term "yugiboomer" only circulates around various personalities with zero inherent talents or merit, such as the people who post yugioh videos on Youtube. Rather than continue to use such an antiquated, reductive term, why not aim towards something which is a little more independent in thought? It used to be "old school players", before a cringe-inducing term like "yugiboomer" came around. I felt as if that older term summed it up nicely, due to there being a distinction rather than a needless condescension.

However, if you're done being catered to and insisting that the meta should only be built towards the "skill" (read: easy-to-memorize scripting) of combo players, then please, do go on about not understanding the grievances of "yugiboomers". I'm looking up at you on your high horse, so do tell the peasants how the game should be played.
Your entire argument falls to pieces when you say ♥♥♥♥ like Control and Stun get no love and Mystic Mine was Healthy. The term Yugiboomer is the equivalent of the Pokemon Community's Genwunner, because the difference between an old school player and a yugiboomer, is the yugiboomer cries and cries and ♥♥♥♥♥ themselves whenever they see a white or black card. You can like the old style without being annoying about it, constantly complaining about how "back in mah daaaayyyyy" without realizing a lot of Yugioh players are also from the old times, but unlike the Boomers, they accepted the changes and learned. Complaining about "combo" is silly in a card game where most decks will use combos, to the point that an actual "combo" deck nowadays has to play like 20+ effects to even be considered such anymore, where as people hate Control and Stun because when you play a card game, but don't get to do anything, you aren't having fun. Ya combo decks can stop people from doing anything too, but they are more easily interrupted, and most combo decks can't handle disruption. Meanwhile the Control or Stun player will just keep flipping purple cards that say "You cannot do X" and if the opponent doesn't have the answer they lose in a way that is far more annoying for the average person. There is a difference between "I activate mirror force to stop your attacks, buying me more time!" and "You cannot summon, use effects, activate spells, or access your grave"


A lot of run-on sentences, but I'll just sum it up to the same thing that combo players say all the time:

"We're easily disrupted! You didn't draw the one hand-trap on your opening turn? Then deal with us playing 20 minute turns which end in 4 omni-negate boards!"

Don't like the purple card? Play MST.
Yugiboomers be like "Set 1 pass, the height of gameplay." If you're gonna play like an MtG player go play MtG
Garbage původně napsal:
Kane526 původně napsal:
Your entire argument falls to pieces when you say ♥♥♥♥ like Control and Stun get no love and Mystic Mine was Healthy. The term Yugiboomer is the equivalent of the Pokemon Community's Genwunner, because the difference between an old school player and a yugiboomer, is the yugiboomer cries and cries and ♥♥♥♥♥ themselves whenever they see a white or black card. You can like the old style without being annoying about it, constantly complaining about how "back in mah daaaayyyyy" without realizing a lot of Yugioh players are also from the old times, but unlike the Boomers, they accepted the changes and learned. Complaining about "combo" is silly in a card game where most decks will use combos, to the point that an actual "combo" deck nowadays has to play like 20+ effects to even be considered such anymore, where as people hate Control and Stun because when you play a card game, but don't get to do anything, you aren't having fun. Ya combo decks can stop people from doing anything too, but they are more easily interrupted, and most combo decks can't handle disruption. Meanwhile the Control or Stun player will just keep flipping purple cards that say "You cannot do X" and if the opponent doesn't have the answer they lose in a way that is far more annoying for the average person. There is a difference between "I activate mirror force to stop your attacks, buying me more time!" and "You cannot summon, use effects, activate spells, or access your grave"


A lot of run-on sentences, but I'll just sum it up to the same thing that combo players say all the time:

"We're easily disrupted! You didn't draw the one hand-trap on your opening turn? Then deal with us playing 20 minute turns which end in 4 omni-negate boards!"

Don't like the purple card? Play MST.
Careful, your ignorance is showing.
Garbage původně napsal:
A lot of run-on sentences, but I'll just sum it up to the same thing that combo players say all the time:

"We're easily disrupted! You didn't draw the one hand-trap on your opening turn? Then deal with us playing 20 minute turns which end in 4 omni-negate boards!"

Don't like the purple card? Play MST.
Tell me you didn't actually play old school yugioh without telling me you didn't actually play old school yugioh.

Fun fact: Snatch Steal, Confiscation, Delinquent Duo, The Forceful Sentry, Giant Trunade, and Painful Choice, all cards that are currently Forbidden in the modern game also came out in the same set as MST.

But yes, old-school yugioh was better copium
Naposledy upravil 「AMOEBA」; 10. dub. 2023 v 21.39
. 10. dub. 2023 v 22.14 
「WHERE U ARE」 původně napsal:
Garbage původně napsal:
A lot of run-on sentences, but I'll just sum it up to the same thing that combo players say all the time:

"We're easily disrupted! You didn't draw the one hand-trap on your opening turn? Then deal with us playing 20 minute turns which end in 4 omni-negate boards!"

Don't like the purple card? Play MST.
Tell me you didn't actually play old school yugioh without telling me you didn't actually play old school yugioh.

Fun fact: Snatch Steal, Confiscation, Delinquent Duo, The Forceful Sentry, Giant Trunade, and Painful Choice, all cards that are currently Forbidden in the modern game also came out in the same set as MST.

But yes, old-school yugioh was better copium

I never said that those cards weren't problems.
Just a fun fact: we're now at a point that any of the deck types (Aggro, Control, Mid-Range) when it goes first uninterrupted will set up a formidable board. Most of these decks do special summon a fair amount of times, but their end goal still falls into one of the typical playstyles. How good these decks end up being depends on how big their engine is and their ability to play non-engine cards to deal with opposing engine/non-engine.

Garbage původně napsal:
Konami caters to combo players day in and day out. Control players, stun players, and the like never get a good day under the sun.

It's funny you mention that...

Because Ishizu Tearlaments is actually a Control Deck at its core. It aims to disrupt the opponent through its Graveyard manipulation in tandem with the Tear Field Spell and boss monsters, then outgrind them in the resource game due to the Tears' recursion abilities. TheLawYGO made a very good video pointing out how Tears' was initially a Mid-Range deck before the Ishizu Cards came out then became a Control Deck with them. Ishizu Tear is what you get when Control is given the same amount of Juice as combo and we're seeing the results unfold for us live.
Naposledy upravil bluestar899; 10. dub. 2023 v 23.08
Master Duel has officially entered its "Super Smash Bros. Melee" arc, no side deck, Tears only, Final Destination.

-eats popcorn while playing Duel Links-
Bad Distraction Carnifex původně napsal:
Merilirem původně napsal:
I play Chaos which is basically just a Mirror Match given both are grave mill heavy strats. The tear cards can even slot in to my Chaos decks making it a real "mirror". So this doesn't affect me even when I ain't playing Tear.

I think Ill try Amazons though since I pulled so many of them. Just for fun. Honestly so far its been a pretty decent Meta shift. Nothing like the doomsday people talked about.

Not even close to as bad as Herald Meta.

Herald meta wasn't as bad as people thought. All it meant was running mass Kaijus, Lava Golems, etc to board break - but outside of Orange Light and Ultimateness there was no "our turn" which is exactly what pushes Tear into broken territory. They're basically what Floo is if Floo didn't have restrictions on what it could summon.
I disagree. Having to run a bunch of Kaiju so you could play at all is far worse than "our turn". There is nothing inherently wrong with our turn and the game has been shifting towards that for years. Traps were always "our turn" cards. Its just that the player going first used to be safe from everything.

The only issue with Tear is that we don't have more competent decks like it.
Me playing Umi Control:

Yeah my duels don't last 1 turn...if the opponent is actually good and will play through my board that is...
MancakeBR původně napsal:
Me playing Umi Control:

Yeah my duels don't last 1 turn...if the opponent is actually good and will play through my board that is...

Most Tears monsters are Water Attributes. So Ocean Dragon Lord - Kairyu-Shin effect is not working. And Super Poly is your's nightmare, they can use your Jellyfish as fusion material.
Satekoi původně napsal:
MancakeBR původně napsal:
Me playing Umi Control:

Yeah my duels don't last 1 turn...if the opponent is actually good and will play through my board that is...

Most Tears monsters are Water Attributes. So Ocean Dragon Lord - Kairyu-Shin effect is not working. And Super Poly is your's nightmare, they can use your Jellyfish as fusion material.
No most of them are dark
Satekoi původně napsal:
MancakeBR původně napsal:
Me playing Umi Control:

Yeah my duels don't last 1 turn...if the opponent is actually good and will play through my board that is...

Most Tears monsters are Water Attributes. So Ocean Dragon Lord - Kairyu-Shin effect is not working. And Super Poly is your's nightmare, they can use your Jellyfish as fusion material.
Jokes on you, I have Non-Fusion Area! >:3

Joking aside, Super Poly isn't a factor as I can super Poly them right back.

So it's not really an answer...not counting the fact I have Evenly >->
C.C. アヌビス původně napsal:
Shark původně napsal:
I agree this would definitely 100% without a doubt fix the game.

Yep, it'll fix it in the same way Amazon fixed The Lord of the Rings by making The Rings of Power.
Fix it in the way dogs get fixed. Oh, and each set is a new litter of puppies. :steammocking:
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Datum zveřejnění: 10. dub. 2023 v 2.00
Počet příspěvků: 145