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If that was the reason, it would be limited in the TCG too, but it's at 3 there.
It's limited because it was another auto include against Maxx "C".
TCG is a different thing done by different people.
The fact that there's no Maxx "C" tax in the TCG is a huge reason for why Crossout Designator flopped there.
OCG limited it really fast, MD limited it on its first major banlist iirc, in TCG it flopped.
It barely saw any play in the TCG, that's why it's at 3. Mainly saw it played in Evil Twins and Marincess, as those decks have big choke points and already run a ton of hand traps so it can be a good fit. Some Branded Despia variants would add 1 Ash as a Crossout target in their decks, but that's kinda it.
Having a card that more or less forces you to run a certain number of cards in your deck so you don't auto lose has a huge impact on a card that needs you to also run the card that you want to stop, and that card that forces you to run certain others in pretty much every single deck is banned in the TCG.
Player 1 already has a monumental advantage, so giving any more safety nets to turn 1 lockout decks would be a bad change, IMO.
It can also give additional control strength to the turn 1 player due to the virtue of being able to set it before your opponent's first turn.
Yet its at 3 in the TCG and almost nobody plays it, and the TCG doesn't have your lord and saviour, the card without which, in your opinion, turn 2 players can't even play, Maxx "C".
Interesting huh? One would think that if Crossout Designator was so powerful and used to stop any hand trap, it would be used at 3 in every TCG deck.
Without Maxx "C" it would see little to no play even if unlimited.
I would personally appreciate it if you stopped lying, creating your own arguments to argue against with yourself, and trying to mislead people.
People have to spend their resources to get cards, by tricking them into misunderstanding the usage of cards, card interactions, and why they're powerful, you're intentionally draining peoples' resources to deflect from and defend your preferred anti-interaction meta-worship.
I can understand why you might prefer it if only one player is able to play in each duel. It's easy, and it requires no thought, you just have to win a coinflip.
But intentionally denying the usage of cards, state of the game, and the game's mechanics is just dishonest at best, malicious at worst.
Especially when you've been corrected countless times by many different people.
except myself and many others have told you why this just isn't true, its not easy nor it requires no thought because you need to know how to play through disruption and the best lines against different decks, why can't you comprehend this no matter how many times and how simple people make it for you
Mate, it's not lies.
Crossout Designator flopped in the TCG.
Prerelease and on release price was over 100$, few days after release it was at 40$ and even before the reprint was announced it was at 10$, because the card isn't played. Ask yourself, think logically for a second, why isn't the card played despite being at 3, meanwhile in both OCG and MD it was limited very fast.
Take Baronne in comparison, priced over 100$ and stayed there until her reprint, after the reprint she's like 60$ with the reprint being at like 50$.
That's the reality, because people aren't forced to run a package of the exact same cards in almost every deck, Crossout Designator flopped.
Or that people do not set up boards with control effects that can take away their opponent's ability to play?
That makes sense if you're stuck in Gold or below. But ranks higher than Gold are filled with those types of decks that take advantage of such things.
Although an experienced and knowledgeable player can still lose while going first with a meta deck if they get a really bad hand and their opponent gets a good hand, but the chances of that happening are astronomically low.
I'm not denying that there /can/ be interaction and back-and-forth gameplay in meta matches-
I'm just pointing out that with how strong, consistent, and safe the current meta decks are, it's absent from like 95% of matches when the meta revolves around going first and preventing you opponent from being able to play.
Are you in Diamond? Or have you reached duel level max in the cup? Or are you someone who just assumes how duels go based on your silver rank with rookie level deck experience when facing a meta deck?
I've posted links to some of my duels from the cup. Out of the 8 duels in my videos, I've had 3 Swordsoul, 1 Spright, 1 Runick Sproght, 1 Branded Despia, 1 Pendulum Magician and 1 Floodgate.dek, I've went 2nd in all of them, you refused to comment on them despite me asking you to give your opinion. I'm some of them I had no hand traps altogether.
Yes, going first players have an advantage, but right now at least, the going second player isn't at too big of a disadvantage that it's the auto loss you claim it is.
To be frank, you act like a hypocrite. When people tell you that you're wrong you even go for stuff like "if you don't agree with me it means you're low rank", but are you even high rank to be able to say that? Have you actually played at the levels where you claim interaction doesn't happen?
Maxx "C" - agree
Ash - disagree, she's fine as she is
Called By - hell no, if the bug goes away, this should go to 1, thing is way too versatile
Crossout - yea, if the bug is banned, it won't see much play anyway