Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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j_dogg65 Mar 21, 2023 @ 2:39pm
all monster card effects used be limited to 1 use per turn
I've had a few recent battles where my opponent was able to use the same card effect multiple times in 1 turn of play to basically wipe out my enter field without me being able to do anything I don't specifically member the monsters name but the effect was to banish 1 spell card from the graveyard to destroy an opponents card and there had been a few other similar monster cards with effects that can be triggered multiple times during a single turn it basically creates an unfair advantage for the players that control suck monsters and to be perfectly honest here there are a few card deck that I work with that if I could re-trigger the card effect over and over again during a single turn I most definitely would I'm merely pointing out the fact that to allow some monsters to trigger the same effect multiple times in a single turn versus other monster card that specifically limit the number of times an effect can be used in a single turn sucks
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Showing 1-11 of 11 comments
Yerc2 Mar 21, 2023 @ 2:44pm 
I would like to believe that if Konami thinks a card should have that restriction, they would've already included it, or errata'd it in already.

There are a bunch of monster cards that you can activate more than once a turn without having game-changing results, so a blanket ban on all monsters wouldn't be a good idea IMO.
dabestgamer Mar 21, 2023 @ 4:47pm 
Originally posted by Yerc2:
I would like to believe that if Konami thinks a card should have that restriction, they would've already included it, or errata'd it in already.

There are a bunch of monster cards that you can activate more than once a turn without having game-changing results, so a blanket ban on all monsters wouldn't be a good idea IMO.
Some monsters were also deliberately designed to be used multiple times in a turn.
Kitsune GG Mar 21, 2023 @ 6:07pm 
Hard once per turn vs soft once per turn vs every time the monster hits the field.
Would only work if Konami initially designed the game like this before the synchro era or if they'd be willing to effectively nuke the meta by completely stomping on multiple decks that rely on using the same monster effect multiple times per turn.

Not a bad idea, just an unrealistic one that would change a huge amount of stuff from trashy non-tiered homebrew decks all the way up to T1.
Last edited by Bad Distraction Carnifex; Mar 21, 2023 @ 10:55pm
Merilirem Mar 21, 2023 @ 11:00pm 
Exactly when were monster cards limited to 1 use per turn? There have always been cards that could be used multiple times. Sure many of them broke the game and were changed but it was never a rule of making cards that they could only be used once per turn. Plenty of cards from every era have been free from this restriction. Many are also just so bad you don't realize they can be.
randomguy01542 Mar 22, 2023 @ 12:02am 
Originally posted by Merilirem:
Exactly when were monster cards limited to 1 use per turn? There have always been cards that could be used multiple times. Sure many of them broke the game and were changed but it was never a rule of making cards that they could only be used once per turn. Plenty of cards from every era have been free from this restriction. Many are also just so bad you don't realize they can be.


I assume he meant "should be used" cause thats what he explains in his wall of text. Cause if he is saying "used to be" than I'm pretty sure thats inaccurate cause sangan was released in like the second tcg booster pack and that sure as heck wasn't once per turn in the card text.
Merilirem Mar 22, 2023 @ 12:13am 
Originally posted by randomguy01542:
Originally posted by Merilirem:
Exactly when were monster cards limited to 1 use per turn? There have always been cards that could be used multiple times. Sure many of them broke the game and were changed but it was never a rule of making cards that they could only be used once per turn. Plenty of cards from every era have been free from this restriction. Many are also just so bad you don't realize they can be.


I assume he meant "should be used" cause thats what he explains in his wall of text. Cause if he is saying "used to be" than I'm pretty sure thats inaccurate cause sangan was released in like the second tcg booster pack and that sure as heck wasn't once per turn in the card text.
Yeah I figured but sometimes people write the title like that and then rant about the current state of the game or whatever. its pretty messy either way. Fact is while design limits like everything being once per turn can make a game easier to balance it doesn't make the game better by default. The best games are the ones with the least limitations possible. Its why I love Yugioh. All we really need is Konami to put more effort into balancing things.
HeraldOfOpera Mar 22, 2023 @ 10:19am 
Good news: Rush Duels are the reboot people like you are looking for, on so many levels that it's actually hilarious. Master Duels are beyond help and even their supporters acknowledge this (they just happen to enjoy the broken behavior).
Astrallight Mar 22, 2023 @ 3:59pm 
Originally posted by Bad Distraction Carnifex:
Would only work if Konami initially designed the game like this before the synchro era or if they'd be willing to effectively nuke the meta by completely stomping on multiple decks that rely on using the same monster effect multiple times per turn.

Not a bad idea, just an unrealistic one that would change a huge amount of stuff from trashy non-tiered homebrew decks all the way up to T1.
Its all about money. Its called having a business inside a game. Keep releasing more tier 0-1 decks everyone will spend money on and then wait half a year before hitting it with a banlist.
Then rinse and repeat that business model thoughout the game's lifespan.
Mistic-Gohan Mar 22, 2023 @ 5:06pm 
Cheaters dont really care, because they can easily use once per turn effects as many times as they want.
Originally posted by Astrallight:
Originally posted by Bad Distraction Carnifex:
Would only work if Konami initially designed the game like this before the synchro era or if they'd be willing to effectively nuke the meta by completely stomping on multiple decks that rely on using the same monster effect multiple times per turn.

Not a bad idea, just an unrealistic one that would change a huge amount of stuff from trashy non-tiered homebrew decks all the way up to T1.
Its all about money. Its called having a business inside a game. Keep releasing more tier 0-1 decks everyone will spend money on and then wait half a year before hitting it with a banlist.
Then rinse and repeat that business model thoughout the game's lifespan.

There's smarter ways to push new product than to take a torch into the gasoline fume-filled room that is their card pool.

But it's way too late for that now.
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Date Posted: Mar 21, 2023 @ 2:39pm
Posts: 11