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Though I don't particularly agree, even if I'm not a big fan of Runick either.
I respect the dedication
All that being said, Runick has some really terrible card design issues. The fact that Runick Fountain isn't a hard once-per-turn is mind mindbogglingly stupid. It turns a mechanic to help feed the core mechanic of Runick into a draw engine. Additionally, Hugin's ability to infinitely recycle itself from battle/destruction effects can be problematic. It can creates a blocker-loop that is frustrating to deal with under cards like Skill Drain. All of this leads Runick to being one of the most optimum decks for dumping all types of toxic strategies into. I personally find that banning Hugin is the best way to fix Runick. It stops them from protecting any number of active floodgates or blending with Spright.
That deck considered fair is one of the biggest FIBS since flat erfers.
I said that Runick itself is OK, it's not badly designed, it does exactly what it's designed to do.
If we follow your logic, any deck that ever used floodgates as a core part of their game is badly designed. Sky Striker? Bad design. Any mono type/attribute deck? Bad design. Dragon Link? Bad design. Exosisters? Very bad design as they even have built in floodgates. Hell, every deck in this game is a bad design because at one point or another they used floodgates.
So yea, Runick is fine by itself.
Yes. I know...
Doesn't change the fact that this guy really hates Runick
You're missing the point.
The point was that just because the deck uses floodgates doesn't mean it's badly designed, otherwise all decks in existence are badly designed.
Runick as an archetype is more of an engine than a win condition on its own, similar to Eldlich or Dogmatika before new support.
The focus of Runick is the grind game, that's why they can't attack if they use spells. Pure Runick is bad because its not meant to be used pure, the floodgates just give it a way to grind without using other archetypes.