Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Eh, only takes about 20 minutes a day to finish your dailies.
The game is build to be predatory and force you to spend money if you want some stuff quickly instead of waiting 6 months before you got enough gems just to complete one deck cause most decks has 5-6 UR you need to make it work excluding the extra deck which can pull it up to 10+ UR's just for one deck.
About 4 or 5 days if you add in the 100 gems a day from ranked rewards. With events we get around 9k gems per month, or 90 packs - not including gems or materials from the duel pass. Honestly that's not too bad, it's like a new deck a month for free, and it requires minimal effort.
What ccg does it better?
Think how less toxic the game would be without gems, & better for everyone's mental health.
Just paying 60$ for base game & another 30 every year for next years Cards as DLC but the cards are released the same as now but you can't get them only play against them until you buy the DLC, after the first year the base game drops to 30$ to make it 60$ with DLC, then year 2 the base game is 15$ the last year dlc is 15$ & this year's is 30$ for another 60$ total, & so on, making the game a entry stable price, & you can still add cosmetics to buy, & just farm victories for card pulls from any pack any time instead of gems unlocked behind time gates.
Not only are those kind of duels useless to the player in terms of progression, they're also not fun.
Is this an issue of people not getting stronger or rewarded from some matches they play?
Or is this an overall issue of the fun(or lack the of) in the gameplay?
I could go either way TBH. I would be happy with:
Fun duels where I get stuff.
Fun duels where I get nothing,
Unfun duels where I still get some kind of progression.
Not having either fun or progression just because I lost a coin flip against a meta deck is lame. Could always surrender on the first turn though.
People focusing on rewards have completely missed the point of playing games.