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If you leave for more than 10 years, I assume because this guy is shocked that people can play on other people's turns that it's been at least that long, YES ANY GAME IS GOING TO CHANGE. I've been loosely following Yugioh past the XYZ era and had to learn pendulums and links when I came back. Been playing Magic since Shards of Alara, that set came out in 2008, you don't think Magic changed in the 15 years it's been since that set came out? I was in elementary school when that set came out lmao.
Point being, games change, if you don't like where a game is going, here's a Tier 0 tech for you. STOP PLAYING THE GAME.
This is the dumbest thing I see modern gamers of all kinds do. They see a game they don't like, AND THEY KEEP PLAYING IT. Worse, they think they know how to fix it when they barely even know how the game works. If you don't like it, stop playing it! Nobody is forcing you to play! You are all grown adults, you have jobs, you're not children that used your allowance to buy a game and that's all you have until your next birthday. You can play and invest your time and money into another game.
Bold of you to assume they're functioning adult humans who can hold down a job
Epic Yugi-boomer moment
Yup. You don't like long turns? Play Magic standard. Play GOAT format. Play another game, Yugioh is a combo-centric game now. You can also just play a control deck like Labrynth or Eldlich so you don't have to think of a lot and focus on stopping your opponent's play.
The game does have to be this way if you don't want it to be.
Summoning only once a turn has never been a stipulation in the games' rules. There are several ways to special summon a card even back in the day. Just because YOU didn't put them in your deck, doesn't mean other people didn't.
Monster Reborn? Call of the Haunted? Silent Doom? Premature Burial? All things you can do btw.
Monster Reborn - Card Destruction - Discard Blue-Eyes and special summon it with Monster Reborn is a cheesy strat you could do.
Normal Summon + Ritual Summon Relinquished?
You can Normal Summon once a turn, but never has the game been "You can only summon once a turn". Normal Summoning is still often the most important summon in the game. Often times if you negate an opponent's normal summon you've crippled their turn.
Handtraps are not broken. Most modern decks for a long while now are able to play past one or two handtraps. See: Live☆Twin and that's a rogue deck at best.
Especially in Master Duel, the likelihood of one of your opponents running the exact handtrap to completely stop your specific deck is extremely unlikely.
To answer the last part of your point. Spells are still some of the most powerful cards in the game, most combos start with a spell card. Trap cards were always one of the worst cards in the game. Even during GOAT format, traps are some of the most worthless cards as they are easily destroyed.
The modern game has sped up to the point where the Trap has to be absurdly busted to even be worth running. See: Infinite Impermanence. See: Skill Drain, There Can Be Only One, Rivalry of Warlords, Dimensional Barrier.
Yup. Been this way in Magic since the game came out. Been this way in Yugioh since arguably 2008 when Gorz Emissary of Darkness came out. Been gone for that long buddy?
Especially in Master Duel, understanding what a card does is insanely easy as the game will Bullet Point effects that have been used and separate them out in bite-sized pieces.
I know for damn sure you're not playing in paper, but even then if you actually know how to play and understand the game, you'd realize you can break down a lot of what the card is saying and easily get to the jist of what it does. Often times the person you're playing against will simplify it for you.
A lot of the times the effects on the card won't even be happening at the same time, here's a card you'll see often in the Meta. https://yugipedia.com/wiki/Aluber_the_Jester_of_Despia
That's a long card just for a normal summon! This is all you need to know: I get a Branded Spell, probably Branded Fusion . You don't need to know the rest of it and more often than not it doesn't come up.
Stop overloading your brain with card text that isn't applicable for the situation you're in. This is some great life advice for all of you since I know y'all need it. Break complicated things into small understandable pieces and make it easier on yourself. Then when you understand the small pieces, you can put it together and understand a complicated thing.
This is literally how every card game works. You got like 5 minutes of time. How slow you reading, how little information can you retain? In Magic yes, it passes your turn, but you also don't have several minutes to take your turn, your turns are expected to be shorter so you have a shorter clock.
In Yugioh, some people can literally take all day on a turn, the timer is there so they hurry TF up and actually finish their ♥♥♥♥♥♥♥♥ turn. In Yugioh, if you just pass your turn, often times you might as well lose the game with how volatile the game is.
Yeah, worked this way in Magic for a while now too. I like how you presented it like a Youtube rant video as if people are gonna sub to your channel after reading this ignorant essay of a post.
Break their board dummy.
Yeah that tends to happen with no Set Rotations and you need to sell packs every year. I agree with this point in the sense that Konami is stupid and should've taken a page from literally any other card games' book and implemented a standard format that only uses like the last 2 years of content in their decks. The other half of your point is... tough to say the least.
Cards don't have too much effects as I've already proven, you just suck at reading comprehension.
You complain about protection and removal, yet in your next point apparently you're reminiscing about how good removal used to be? Yeah removal is pretty good, so if you spend your entire turn making a boss monster, you'd like it to stay on the board right?
Too much special summoning? I guess
Too much of everything? If everything is too much, is it really too much? Seems like you're too little.
Yeah. Dark Hole and Raigeki nowadays are necessary cards because the person on Turn 2's job is essentially to break the board Turn 1 player has created. They don't serve the same role as they did on the playground boomer.
Okay, what's a handtrap then? You said Handtraps were overpowered. If you can play them on your opponent's turn to disrupt their plays, isn't that a back and forth?
If I play Dark Hole on my turn to destroy your board and you activate your effects to try and retain your board, isn't that a back and forth?
Your argument is very contradictory good sir, might wanna check this one out.
And HERE WE GO.
Hey there young buck. I remember playing the GBA WC championship games. What if I told you, the game you played on the DS, is not the real game.
Crazy I know, stick with me. You are playing a tailored experience designed to sell you on the idea of Yugioh, not the actuality of it. You are playing a game designed to make you feel strong. What if I told you that even back during the DS games, the game of Yugioh was already busted.
You said you played the DS games. I looked it up, that means you could've been playing WC2007 - WC2011.
Teledad, arguably the games first Tier 0 deck came out in late 2008 and it did most of everything you've been complaining about. That means there's 2 games that you could've played, 2007 and 2008 where you could've arguably had the same experience in-game as you did in paper.
My issue is, you never once complained about new summoning methods. Synchros, XYZs, Pendulums, Links. None of those bothered you to the point where you'd put it on your giant list of complaints. It's just a theory but I think you more than likely played WC2009 - WC2011, where Synchros were a thing, so you're used to the idea of new summoning methods being in the game.
I'm just saying. If my theory is correct, the game you were playing in the DS's were far different from what was actually happening IRL.
Then don't play it! For god's sake just don't play a game if you don't enjoy it!
I don't know how to break this one to ya bud. Yugioh was not a complex game until the things you complained about were added. :L Yugioh was a really simple game lmao.
Lmao.
Please reply anybody, I am horribly bored at work as you can see and would love to argue.
I've just started playing Magic Arena myself - tons of fun and pretty free to play these days. You get 15 (yes 15) entire decks for free when starting and a ton of packs through codes every month or so, plus draft events which net you a ton of free cards and jump-in events which gets you free decks.
There's Speed Duel that's geared towards low power anime nostalgia duels in the paper format, Duel Links for mobile and PC. There's also offline games like Legacy of the Duelist if you don't want to use simulators.
If you aren't actually engaging with the community then there's not really much difference between playing against another player and playing against a bot, so you may as well go for Legacy of the Duelist if all you want is a nostalgia fix. If you don't mind emulating then the Tag Force games on the psp or the GX games on the gba and ds are still fun to play too.
They aren't going to 'fix' the modern game because it is that way by design, there's nothing to fix until it stops making them money.
They're not going to revert over 15 years of game design because a handful of people are nostalgic for the first 7. The first 7 of the anime no less, not even the real game where it was essentially a train wreck of a game until 2005 when GOAT format was established.
Edison is probably the best format imo for "Powered-Down Yugioh".
I play Modern. Live Twin Spright IRL and I have a great time every time I play.
But one of YGO's strongest suits has always been the wide variety of free fan simulators to use. EDOPRO, DuelingBook, Omega, some people even use DuelingNexus-- you have options. And if you're nostalgic for the era of the game you fell in love with, there's a lot of people who play historical formats. GOAT (2005) and Edison (2010) are the two biggest ones, but Tengu Plant (2011) and HAT (2013 or 2014?) also see competitions, online fan tournaments with prizepools, that sort of thing. Edison's been so popular that official Konami events like YCSes have begun hosting events for it.
You have options other than Master Duel, and you have the choice to play popular alternate and historical formats that aren't on MD.
Is there any era of the game you particularly fell in love with? I can try and point you in the right direction.
We know the game changed it just changed into a pile of crap and we have all the right to voice our opinion on it.
If you don't enjoy the game, don't play it. It's not that hard, especially when the game has been something you don't enjoy far longer than the version of the game you do.
The game clearly isn't for you and hasn't been for a long time. So why continue playing it?
People are allowed to discuss the game, even if it's things you personally don't like. Spamming "play a different game" contributes nothing to the discussion, all it does it promote/spread ignorance towards the state of the game.
Suggesting that MD is flawless is silly.
It's reasonable to point out aspects of the game, and wanting there to be strategy and player interaction in a TCG.
It's no surprise that the people more knowledgeable about this game are always able to point out issues with it, but the people whose knowledge and experience with the game are lacking refuse to accept objective aspects of the game.
If you hate people acknowledging what Yu Gi Oh is, and discussing Yu Gi Oh, why even bother coming to these forums?
Kinda seems like you're just here to troll and disrupt discussions.