Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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Merilirem Jun 24, 2023 @ 9:16pm
Name an archetype you think looks cool but don't play yourself.
For whatever reason. For instance I think Monarchs look awesome. Love the armor and general design. They aren't really Chaos cards though so outside random 1 ofs for fun I don't play monarchs. Have never played a full Monarch deck.

So what archetype do you think looks awesome/cool/fun whatever but you don't/wont/haven't played?
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Showing 16-30 of 54 comments
Candarian Jun 25, 2023 @ 3:47am 
trickstar
the cards look nice and its interesting how they are played
but i dont play them because i dont have enough of them to make a deck

also the food stuff looks nice too
Last edited by Candarian; Jun 25, 2023 @ 3:54am
Merilirem Jun 25, 2023 @ 3:55am 
Originally posted by TormentedSalad:
Originally posted by Merilirem:
Yeah we all have our own preferences. There are plenty of really cool decks that just aren't fun for people. Like Floo is actually very cool but I couldn't play it. The way it works is just too annoying and it kinda just does what it does. I like to build my decks with some flexibility in mind.

I am definitely waiting for the new Darkworld support myself. That's going to be so much fun.
Honestly it seemed like PK was right up my alley and if I ever find something to do with it that I enjoy i'll probably build it again thats why I kept cloak
I keep all my cards. Never know what will come back around in the end. Its just fun to try things out after all and you can't try things out when you don't have the cards. Theory crafting isn't as reliable as actual play.
nightmareside15 Jun 25, 2023 @ 4:06am 
Fabled
They have this cool artwork and unique gameplay but considering how complex it is for me ( such as how a single mistake could ruin your combo entirely without opponent interface), I only see them play in youtube.
I am very amazed by people that managed to build a good field with that deck.
Merilirem Jun 25, 2023 @ 4:26am 
Originally posted by nightmareside15:
Fabled
They have this cool artwork and unique gameplay but considering how complex it is for me ( such as how a single mistake could ruin your combo entirely without opponent interface), I only see them play in youtube.
I am very amazed by people that managed to build a good field with that deck.
I know right? They are one of those weird archetypes that is "almost good" in the way they function but they just don't work quite right and so the whole thing becomes fragile and crumbles. The idea of discarding cards was good and Synchro's are good. They just don't have that one factor that would make them playable. That durability and flexibility that lets better decks play through disruptions and misplays. Doesn't help that the fabled bosses don't really fulfill the boss monster role of being tough. So you need to make stuff from outside if you want to actually create a board.

Fabled in design and lore feel like the pre-cursors to the Despia. I hope they get some support one day that makes them into a real Synchro threat that can actually play modern Yugioh. Maybe a couple new bosses that actually protect you would be a good start.
TormentedSalad Jun 25, 2023 @ 4:58am 
Originally posted by Merilirem:
Originally posted by TormentedSalad:
Honestly it seemed like PK was right up my alley and if I ever find something to do with it that I enjoy i'll probably build it again thats why I kept cloak
I keep all my cards. Never know what will come back around in the end. Its just fun to try things out after all and you can't try things out when you don't have the cards. Theory crafting isn't as reliable as actual play.
I am pretty strict with what I keep and I wanted to rebuild Dino before we eventually get trancendrakes I will never dust my zombie stuff or lightsworn however but I did hang onto borrelend which lead me to eventually building dragon link
Zaebore Jun 25, 2023 @ 8:15am 
I would really love to play Metalfoes but it has the same problems as Abyss Actors before they had their support. The struggle of just starting the board is the hardest difficulty everything afterwards is smooth sailing from there. My main problem of why I haven't touched Metalfoes despite wanting to play it is the pendulum effects of the monsters.

They have to destroy a face up card that you control. It can't be a set magic, trap, or monster card which is the biggest weakness the archetype has because if they didn't have this tiny bit of a restriction the cards would be decent enough to be played. That's the only issue I have with Metalfoes as everything else about it is fine.

For an idea that I would like to see for support on Metalfoes is a continuous spell card that has an effect which allows you to return/reveal/shuffle one Metalfoe card in your hand to the deck to add one Metalfoe card from your deck to your hand with a different name from the card that you returned/revealed/shuffled from your hand to the deck. The destruction effect when destroyed would apply the effect of you special summoning one face up Metalfoe monster from your extra deck.

I think something along the lines of this would greatly benefit the Metalfoes archetype to be played and explored. A continuous spell card would be important for the deck to start making turn one plays and it would help the deck get to where it should be. Other than that, Metalfoes would be pretty fun to play but knowing the state of the game right now I have to say that even the World Chalice cards is probably better than Metalfoes.
Papa Shekels Jun 25, 2023 @ 9:49am 
Malefic. I love the concept of "corrupted" versions of other cards, like toons or maybe even shaddolls, so having a deck that is just a bunch of corrupted boss monsters is awesome. The issue is just how horrible the deck is, even with cards that allow you to outright ignore their restrictions.

Alternatively, earthbound immortals. I do like the idea of decks that sit on one powerful card and have to protect it with a "life source" of some kind. Runick does a pretty good job of that with fountain. Unfortunately, the immortals just don't do enough and are a massive pain to bring out in the first place. But their designs are so cool
Lord Pendragon Jun 25, 2023 @ 10:34am 
Originally posted by Merilirem:
For whatever reason. For instance I think Monarchs look awesome. Love the armor and general design. They aren't really Chaos cards though so outside random 1 ofs for fun I don't play monarchs. Have never played a full Monarch deck.

So what archetype do you think looks awesome/cool/fun whatever but you don't/wont/haven't played?
Sunvalon
ChaosBahamut Jun 25, 2023 @ 11:30am 
Originally posted by Papa Shekels:
Malefic. I love the concept of "corrupted" versions of other cards, like toons or maybe even shaddolls, so having a deck that is just a bunch of corrupted boss monsters is awesome. The issue is just how horrible the deck is, even with cards that allow you to outright ignore their restrictions.

Alternatively, earthbound immortals. I do like the idea of decks that sit on one powerful card and have to protect it with a "life source" of some kind. Runick does a pretty good job of that with fountain. Unfortunately, the immortals just don't do enough and are a massive pain to bring out in the first place. But their designs are so cool

Aslla Piscu's a decent fit in a Floo deck. (granted more often than not there are better options to use Eglen's search effect on *Apex Avian and Dark Simorgh being a couple of non-Floo examples*, but sometimes you just need a 2500 ATK direct attacker that can also pull a Lightning Storm + burn damage if it leaves the field)
Merilirem Jun 25, 2023 @ 11:42am 
Originally posted by Papa Shekels:
Malefic. I love the concept of "corrupted" versions of other cards, like toons or maybe even shaddolls, so having a deck that is just a bunch of corrupted boss monsters is awesome. The issue is just how horrible the deck is, even with cards that allow you to outright ignore their restrictions.

Alternatively, earthbound immortals. I do like the idea of decks that sit on one powerful card and have to protect it with a "life source" of some kind. Runick does a pretty good job of that with fountain. Unfortunately, the immortals just don't do enough and are a massive pain to bring out in the first place. But their designs are so cool
Yeah I love my Chaos versions of cards. The malefics are just too, specific though.
Arkew Von Greffer Jun 25, 2023 @ 12:47pm 
Genex in generall. i not playing it but i stole crusher and powercell for my dark machine deck
Silyon Jun 25, 2023 @ 3:17pm 
The Silents. Both Swordsman and Magician have legitimately good effects but just about no viable way to make use of them. I mean, what's not to love about a constantly-growing beatstick with a free spell-negate that floats into an Imperial Order?

Spent a long time trying to make either of them work in several warrior and spellcaster focused decks, but the summon requirements are just too rough and their starting statlines too low for them to survive. Shame, I've been hoping they'd get the Armed Dragon treatment.
wildnike Jun 25, 2023 @ 4:33pm 
They aren't here yet, but Kashtira. Absolutely ADORE the aesthetic. Futuristic armored samurai dragon guys is a weird combo but fits well enough in V's isekai adventure. Almost every card has such a dynamic design, and Arise-Heart looks like an absolute JRPG final boss champ.

Absolutely HATE the playstyle and how they often boil the gamestate down to "can you out my beefy Macro Cosmos on legs or not? Oh and zones may or may not be screwed *and* I hope you like cheap banish face downs." These guys have been a stain in the TCG for the last few months and are basically a less interactive Tier 1 format. They make me want Tears back, and I am utterly sick of the mermaids. Thankfully the latest banlist has made things a lot better, but with the newest decks being hit at the same time it's very frustrating to know what to invest in.
Papa Shekels Jun 25, 2023 @ 4:37pm 
Originally posted by wildnike:
They aren't here yet, but Kashtira. Absolutely ADORE the aesthetic. Futuristic armored samurai dragon guys is a weird combo but fits well enough in V's isekai adventure. Almost every card has such a dynamic design, and Arise-Heart looks like an absolute JRPG final boss champ.
I love their style too. Even their lore is cool, they basically go around attacking planets and that's what the blocked zones represent. If you allow them to live on your "planet" long enough, they make it uninhabitable for you. It's just a shame that they made it so overbearing to play against
Neptuna Jun 25, 2023 @ 5:46pm 
Yes, I did go through every single archetype that exists and listed all my answers here. Kinda bored at 3 am.

Ursarctic - Space Bear Gundams

Vaylantz - One of my favourite archetypes aesthetically. Enjoy the occasional Pendulum deck but 0 interest in 4D chess

Super Quant - Power Rangers with perfect flavor in YGO form. Would like to try one day

Galaxy - Boring OTK fest. GEPD for Best Dragon Visuals of All Time

Virtual World - Love the visuals, despise the playstyle

Crystron - Cool robots combining as a Synchro archetype. Beginning to see a pattern here

Evol - I like the gimmick of reptiles evolving into dinosaurs into dragons and they all look cool. They're just too bad

Gem-Knight - Haven't looked into it after the newest Ladies came out but before they were really boring.

Jurrac - Dinosaurs on fire, but they sucked already 65 million years ago

Nemeses - All the little guys look awesome. Eschatos and Protos less so and they don't really work as a deck.

Sky Striker - Played it for visuals, didn't enjoy it

The Weather - Cute art, incredibly boring duels

Traptrix - Worse Labrynth in every way

Trickstar - Never really thought about it. Might try soon
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Date Posted: Jun 24, 2023 @ 9:16pm
Posts: 54