Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Speaking of Mirrorjade. It should be limited to 1 next.
Do they even use more than 1?
Most lists I've seen lately ran pretty much 15 1ofs, occasionally dropping something for 2nd Lubellion.
I'm aware of Diablosis pretty much forcing you to run multiples of important cards just so you don't lose you single copy, and that's one of the main reasons it needs to go, but beside that, yea, there's not much reason to run more than one.
Branded isn't the #1 spot deck, but thank god Fusion got limited to 1 because I'm sick of how common running into that stupid deck is.
As for the 2nd point. Fair enough. I actually took Kitt out of my deck recently. Might have to add her back in if the limit comes to the TCG.
I've seen funny lines where the opponent is waiting for that Branded Fusion but you never planned on playing it this turn because you don't need to anyway. XD
I feel like I need someone to explain to me why the patchwork engine is "good". My experience, having used it, It's straight garbage and directly bricks hands with unusable cards. Patchwork can only be played if both a poly and an edge imp are still in your deck, and all you care about getting to is the Poly. Most of the edge imps do nothing for Branded, which is why Sabers is usually used to fetch the next patchwork, which is once-per-turn regardless. Drawing any Imp or Poly will end up bricking at least one of the patchworks at the end of the day, and you need to run 3 of each in order to get the most mileage out of the deck. Already running 9 Handtraps, and Branded's not the slimmest archetype.
Card advantage is not created equal. Ojamagic is a free +2, but the +2 is made up of vanilla monsters that are largely worthless. What's the point of going plus if the cards you're searching do nothing for you?
To add "Dogmatika Maximus"
then remove the tri brigade : special maximus and we send "Despia Luluwalilith" and our friend albion
END phace
Luluwalilith to special cartesia
Brigrand to special Albaz
Albion to set Branded in red
Opponent main phace
cartesia and Albaz = Granguignol ( sending Gimmik Puppet nightmare)
branded in red Albaz and maximus = Albion the sacrosant?"fire" dragon ( effect: GP nightmare to the opponen's fields cartesia to yours
All with one card also u can BF before going Nadir do ur combo and then Nadir when u finish
1.Not sold on the send Tri-Bigade Arms vs Brigrand Directly.
2.Brigrand to special Albaz, vs Merc to Hand, seems better?
^Can't even fuse away one of their cards at -1 either, Nadir.
* But I guess it's for the "Sanctifire" if you don't have Albaz.
I guess this is Optimized enough.
Albaz if missed it, or Merc for a Negate.
Cartesia Fuse, Gimmik~Sanctifire Lock.
Nadir Servant, is a not searchable, but it can also add Albaz if Maximus is in hand.
Requires Gimmik+Maximus added to deck which should be fine, a bit long winded.
so remove Tri-Bigade Arms and done
I prefer consistency.