Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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Lex Aug 9, 2023 @ 11:07am
Someone summoned a 9000 atk monster
what the actual ♥♥♥♥ , and a non touchable 6000 atk monster than can attack twice , and can't be touched by monster effects
Last edited by Lex; Aug 9, 2023 @ 5:34pm
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Showing 1-15 of 20 comments
Otto Aug 9, 2023 @ 11:32am 
I mean, banish.dek can put up a 13k gren maju up pretty easily, same as decks that spalsh Ghotti. And Fluffal can pump out out a cool 50k under the right conditions. Lots of decks can get big numbers go brrrrr pretty easily. It’s just not what wins games most times.
HeraldOfOpera Aug 9, 2023 @ 11:37am 
That's barely even impressive anymore. Any two level 4s can punch over that via Utopia Double.
Lex Aug 9, 2023 @ 12:21pm 
Originally posted by Otto:
I mean, banish.dek can put up a 13k gren maju up pretty easily, same as decks that spalsh Ghotti. And Fluffal can pump out out a cool 50k under the right conditions. Lots of decks can get big numbers go brrrrr pretty easily. It’s just not what wins games most times.
that should be nerfed , what is the point of spells that give you +atk , if you just have an xyz effect that add 9000 without penalty disgusting
Silyon Aug 9, 2023 @ 12:44pm 
Originally posted by Lex:
Originally posted by Otto:
I mean, banish.dek can put up a 13k gren maju up pretty easily, same as decks that spalsh Ghotti. And Fluffal can pump out out a cool 50k under the right conditions. Lots of decks can get big numbers go brrrrr pretty easily. It’s just not what wins games most times.
that should be nerfed , what is the point of spells that give you +atk , if you just have an xyz effect that add 9000 without penalty disgusting

Generally, there isn't a point to atk modifying spells. At least, ones that only modify atk. The game's generally moved away from having the battle phase be relevant, mostly because there's a ton of different ways to clear any defenders out of the way before moving into the battle phase. It's now much more important to prevent the opponent's effects from resolving, whether that's through negations (like Solumn Judgement) or floodgates (Skill drain, ect.)

Same goes for battle-traps like Magic Cylinder or Mirror Force, they don't see play because they're usually destroyed or negated before the activation window even comes around. If you're an older player returning to the game, you basically have to disregard everything you thought you knew and begin again from square one.
TormentedSalad Aug 9, 2023 @ 12:47pm 
Originally posted by Lex:
Originally posted by Otto:
I mean, banish.dek can put up a 13k gren maju up pretty easily, same as decks that spalsh Ghotti. And Fluffal can pump out out a cool 50k under the right conditions. Lots of decks can get big numbers go brrrrr pretty easily. It’s just not what wins games most times.
that should be nerfed , what is the point of spells that give you +atk , if you just have an xyz effect that add 9000 without penalty disgusting
it could add 20000 and would change very little based on what your saying I assume this was numeron dragon look into infinite impermanence or effect veiler that will stop it outright considering there were bots flying about running a really bad FTK involving the card not sure if those still exist I havent seen any in forever.
Lex Aug 9, 2023 @ 2:19pm 
Originally posted by Otto:
I mean, banish.dek can put up a 13k gren maju up pretty easily, same as decks that splash Ghotti. And Fluffal can pump out out a cool 50k under the right conditions. Lots of decks can get big numbers go brrrrr pretty easily. It’s just not what wins games most times.
unacceptable , the problem is that their effects are too much . when i played against this guy i negated one of his monsters effect , just for him to summon another one and destroy mine
Lex Aug 9, 2023 @ 2:20pm 
Originally posted by Silyon:
Originally posted by Lex:
that should be nerfed , what is the point of spells that give you +atk , if you just have an xyz effect that add 9000 without penalty disgusting

Generally, there isn't a point to atk modifying spells. At least, ones that only modify atk. The game's generally moved away from having the battle phase be relevant, mostly because there's a ton of different ways to clear any defenders out of the way before moving into the battle phase. It's now much more important to prevent the opponent's effects from resolving, whether that's through negations (like Solumn Judgement) or floodgates (Skill drain, ect.)

Same goes for battle-traps like Magic Cylinder or Mirror Force, they don't see play because they're usually destroyed or negated before the activation window even comes around. If you're an older player returning to the game, you basically have to disregard everything you thought you knew and begin again from square one.
i will remove all my +atk spells , there is no point in having them anymore
Last edited by Lex; Aug 9, 2023 @ 2:21pm
Prokaizer Aug 9, 2023 @ 3:23pm 
In yu gi oh a monster with 0 attack points is stronger than a monster with 9000 attack points,

It's all about the effect of the card.
Lex Aug 9, 2023 @ 3:26pm 
Originally posted by Prokaizer:
In yu gi oh a monster with 0 attack points is stronger than a monster with 9000 attack points,

It's all about the effect of the card.
funny thing he summoned a 0 atk monster , thaT Somehow extracted a xyz effect and became 9000 , so he's both
Last edited by Lex; Aug 9, 2023 @ 5:33pm
Chaosian Aug 9, 2023 @ 4:42pm 
You're probably talking about Dragublion-to-Numeron Dragon, which is a classic one-turn-kill. If you're playing traditionally, there's not much you can do about it besides block the attack or (more realistically) prevent it from happening in the first place. Powercreep has resulted in a lot of mechanical rot in YuGiOh; to the point where if your deck cannot win in one turn, it is not considered competitive. Unless you have a wacky strategy, you won't be doing much of the following to win:
- Doing beatdown strats with monsters around 3k Atk.
- Setting in Defense.
- Flip Summoning.
- Tribute Summoning.
- Gaining Life Points.
- Milling (unless you have a dedicated deck like Runick).
- Burn Damage (unless you have a dedicated deck like Trickstar or Red Eyes).
- Playing basic Traps (unless you have a dedicated deck like Labrynth or Trapix).
- Alternative Win Conditions

Not saying it's good. Just saying that's how it is.
Last edited by Chaosian; Aug 9, 2023 @ 4:47pm
Lex Aug 9, 2023 @ 5:29pm 
Originally posted by Chaosian:
You're probably talking about Dragublion-to-Numeron Dragon, which is a classic one-turn-kill. If you're playing traditionally, there's not much you can do about it besides block the attack or (more realistically) prevent it from happening in the first place. Powercreep has resulted in a lot of mechanical rot in YuGiOh; to the point where if your deck cannot win in one turn, it is not considered competitive. Unless you have a wacky strategy, you won't be doing much of the following to win:
- Doing beatdown strats with monsters around 3k Atk.
- Setting in Defense.
- Flip Summoning.
- Tribute Summoning.
- Gaining Life Points.
- Milling (unless you have a dedicated deck like Runick).
- Burn Damage (unless you have a dedicated deck like Trickstar or Red Eyes).
- Playing basic Traps (unless you have a dedicated deck like Labrynth or Trapix).
- Alternative Win Conditions

Not saying it's good. Just saying that's how it is.
My deck is a mid to high tier synchro , which i know is very old and considered not the meta. The thing is I've never seen a deck like that before , i always had a lot of counters to this kind of staff by negating the 1st card effect and thus ruining opponent strategy but it seems this kind of players have a lot of options in the first place , about what you stated there some of it is correct , i synchro summond 2. Cards on my first turn that had negates and 3k attack and ended my phase , ,( next turn i was slaughtered by this 9k )then he played some cards and somehow my atk went from 3k to 0 , this same old rusty deck used to get me to platinum very easily, now it's rough climbing up , any counters ?
Last edited by Lex; Aug 9, 2023 @ 5:32pm
Lex Aug 9, 2023 @ 5:41pm 
Originally posted by Silyon:
Originally posted by Lex:
that should be nerfed , what is the point of spells that give you +atk , if you just have an xyz effect that add 9000 without penalty disgusting

Generally, there isn't a point to atk modifying spells. At least, ones that only modify atk. The game's generally moved away from having the battle phase be relevant, mostly because there's a ton of different ways to clear any defenders out of the way before moving into the battle phase. It's now much more important to prevent the opponent's effects from resolving, whether that's through negations (like Solumn Judgement) or floodgates (Skill drain, ect.)

Same goes for battle-traps like Magic Cylinder or Mirror Force, they don't see play because they're usually destroyed or negated before the activation window even comes around. If you're an older player returning to the game, you basically have to disregard everything you thought you knew and begin again from square one.
I am not a returning player , to be exact here ,, this is my first yu gi oh game , i got the fundamentals right and reached somewhat of a decent rank with a normal deck i made up my own <g1> long time ago tbh , now i returned with same deck i used , and the game is getting me confused more and more , the learning curve of this game is something...
Kane526 Aug 9, 2023 @ 9:18pm 
Originally posted by Lex:
Originally posted by Silyon:

Generally, there isn't a point to atk modifying spells. At least, ones that only modify atk. The game's generally moved away from having the battle phase be relevant, mostly because there's a ton of different ways to clear any defenders out of the way before moving into the battle phase. It's now much more important to prevent the opponent's effects from resolving, whether that's through negations (like Solumn Judgement) or floodgates (Skill drain, ect.)

Same goes for battle-traps like Magic Cylinder or Mirror Force, they don't see play because they're usually destroyed or negated before the activation window even comes around. If you're an older player returning to the game, you basically have to disregard everything you thought you knew and begin again from square one.
I am not a returning player , to be exact here ,, this is my first yu gi oh game , i got the fundamentals right and reached somewhat of a decent rank with a normal deck i made up my own <g1> long time ago tbh , now i returned with same deck i used , and the game is getting me confused more and more , the learning curve of this game is something...
Ya the learning curve is insane because the game is over 20 years old. There are tons of little tricks like that which have been cultivated over the years. In fact that trick to summon a 9000 ATK Numeron Dragon has existed for quite a few years already. Methods of increasing ATK greatly depends on the situation and the match up. Most decks will not care about small power up like +1000 ATK, save for very specific situations due to the fact so many cards have effects to just destroy, bounce, banish, or even simply send enemy monsters away. ATK numbers don't matter in high tier play when so many cards just ignore it as a factor, not necessarily useless but definitely not nearly as good as other removal effects. What makes a good boss monster nowadays isn't how big it's number is, it's how hard it is to get rid of and what methods it has of removing the opponent's monsters.
Last edited by Kane526; Aug 9, 2023 @ 9:20pm
HeraldOfOpera Aug 10, 2023 @ 7:58am 
Originally posted by Kane526:
Originally posted by Lex:
I am not a returning player , to be exact here ,, this is my first yu gi oh game , i got the fundamentals right and reached somewhat of a decent rank with a normal deck i made up my own <g1> long time ago tbh , now i returned with same deck i used , and the game is getting me confused more and more , the learning curve of this game is something...
Ya the learning curve is insane because the game is over 20 years old. There are tons of little tricks like that which have been cultivated over the years. In fact that trick to summon a 9000 ATK Numeron Dragon has existed for quite a few years already. Methods of increasing ATK greatly depends on the situation and the match up. Most decks will not care about small power up like +1000 ATK, save for very specific situations due to the fact so many cards have effects to just destroy, bounce, banish, or even simply send enemy monsters away. ATK numbers don't matter in high tier play when so many cards just ignore it as a factor, not necessarily useless but definitely not nearly as good as other removal effects. What makes a good boss monster nowadays isn't how big it's number is, it's how hard it is to get rid of and what methods it has of removing the opponent's monsters.
There's a bit in here that's worth singling out: one should think of high attack as effectively removal. You can use the Battle Phase to kill an opponent's monster so that they can no longer use that effect.

Also, you shouldn't just shotgun a negate against the first effect that comes up. That was only ever a good idea for full power Drytron Herald and only because it was able to negate more times than the opponent has cards in hand. You need to figure out where the opponent is going and save them for when they'll do the most damage. If you'd let them drop Draglubion and only then negated that effect you'd have completely ended them.
Lex Aug 10, 2023 @ 9:48am 
Originally posted by HeraldOfOpera:
Originally posted by Kane526:
Ya the learning curve is insane because the game is over 20 years old. There are tons of little tricks like that which have been cultivated over the years. In fact that trick to summon a 9000 ATK Numeron Dragon has existed for quite a few years already. Methods of increasing ATK greatly depends on the situation and the match up. Most decks will not care about small power up like +1000 ATK, save for very specific situations due to the fact so many cards have effects to just destroy, bounce, banish, or even simply send enemy monsters away. ATK numbers don't matter in high tier play when so many cards just ignore it as a factor, not necessarily useless but definitely not nearly as good as other removal effects. What makes a good boss monster nowadays isn't how big it's number is, it's how hard it is to get rid of and what methods it has of removing the opponent's monsters.
There's a bit in here that's worth singling out: one should think of high attack as effectively removal. You can use the Battle Phase to kill an opponent's monster so that they can no longer use that effect.

Also, you shouldn't just shotgun a negate against the first effect that comes up. That was only ever a good idea for full power Drytron Herald and only because it was able to negate more times than the opponent has cards in hand. You need to figure out where the opponent is going and save them for when they'll do the most damage. If you'd let them drop Draglubion and only then negated that effect you'd have completely ended them.
because i don't know the decks im facing so i rush to negate the effects / thats why
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Date Posted: Aug 9, 2023 @ 11:07am
Posts: 20