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I played the deck during DABL paper format and it was alot of fun even without the extra bombs MD has (Colossus, Chaos Ruler). I've been meaning to put it back together after Chaos Angel came out since Solar + a Bystial can make it (and lead into other plays as well). Chaos Angel is all Bystial Thunder needs out of this new pack too so you can honestly craft the guy and save your gems for something else. Some builds have used the Lv2 Thunder Chaos Tuner but idk how well that'll work here.
But yeah I haven't even got any tuners in my current version even though I have my fave Synchos in the ED lol. I have just been fusing and linking and its been great.
I can help with that.
-The "Chaos" support in this set is designed around the playstyle of Chaos Goddess with a focus on summoning Light/Dark Synchro Monsters (and trying to make Chaos Goddess playable to an extent) as opposed to the more recognised Chaos playstyle of summoning big boss monsters as seen in Thunder Dragon piles. A fair number of the cards lock you to not being able to summon from the extra deck except Light/Dark Synchros which can make some of your play lines...complicated. Here are the cards from Photon Hypernova that are likely in the set;
Chaos Witch (Super Rare Candidate)
Level 4 DARK Spellcaster Effect Monster
ATK 1500
DEF 1500
You can use only 1 effect among the 1st and 2nd with this card’s name each turn, and only once that turn.
You cannot Special Summon monsters from the Extra Deck during the turn you activate either of this card’s effects, except LIGHT and DARK Synchro Monsters.
(1) You can Tribute this card; Special Summon 2 “Black Beast Tokens” (Fiend/DARK/Level 2/ATK 1000/DEF 500).
(2) If this card is banished from the hand or GY: You can Special Summon 2 “White Beast Tokens” (Fairy/Tuner/LIGHT/Level 2/ATK 500/DEF 1000).
Shell of Chaos
Level 4 DARK Machine [Special Summon] Effect Monster
ATK 1600
DEF 0
Cannot be Normal Summoned/Set.
Must be Special Summoned with a card effect.
You can use each effect among the 1st and 2nd with this card’s name only once per turn.
(1) You can banish 1 LIGHT monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT and DARK Synchro Monsters.
(2) If this card is Special Summoned: You can target 1 of your banished “Core of Chaos”; Special Summon it.
(3) If this face-up card leaves the field, banish it.
Core of Chaos
Level 2 LIGHT Thunder [Special Summon] Tuner Effect Monster
ATK 0
DEF 1600
Cannot be Normal Summoned/Set.
Must be Special Summoned with a card effect.
You can use each effect among the 1st and 2nd with this card’s name only once per turn.
(1) You can banish 1 DARK monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT and DARK Synchro Monsters.
(2) If this card is Special Summoned: You can target 1 of your banished “Shell of Chaos”; Special Summon it.
(3) If this face-up card leaves the field, banish it.
Mind Tuner
Level 3 LIGHT Psychic Tuner Effect Monster
ATK 200
DEF 2100
You can use the [1st] effect with this card’s name only once per turn.
(1) You can activate 1 of these effects.
● Banish 1 LIGHT and/or 1 DARK monster from your hand and/or GY; increase or decrease this card’s Level by the number banished, until the end of this turn.
● Target up to 2 of your banished monsters (1 LIGHT and/or 1 DARK); return those monsters to the GY, and if you do, increase or decrease this card’s Level by the number returned, until the end of this turn.
Chaos Mirage Dragon (Super Rare Candidate)
Level 4 LIGHT Wyrm Tuner Effect Monster
ATK 1600
DEF 600
You can use each effect among the 1st and 2nd with this card’s name only once per turn.
(1) You can target 1 banished LIGHT or DARK monster; Special Summon it to your field (but negate its effects), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT and DARK Synchro Monsters.
(2) If this card is sent to the GY as Synchro Material: You can target cards your opponent controls up to the number of other materials used for that Synchro Summon; banish them.
Chaos Archfiend (Super/Ultra Rare Candidate)
Level 8 DARK Fiend Synchro Effect Monster
ATK 2500
DEF 1800
Synchro Materials: 1 LIGHT Tuner + 1+ non-Tuner DARK monsters
You can use the 3rd effect with this card’s name only once per turn.
(1) Gains 2000 ATK during the turn a card(s) becomes banished.
(2) This card can attack all opponent’s monsters once each, also monsters destroyed by battle with this card are banished instead of being sent to the GY.
(3) If this card in its owner’s control leaves the field because of their opponent: You can Special Summon 1 “Chaos” Synchro Monster from your Extra Deck, except “Chaos Archfiend”.
Chaos Beast
Level 6 DARK Fiend Synchro Effect Monster
ATK 2000
DEF 1800
Synchro Materials: 1 LIGHT Tuner + 1+ non-Tuner DARK monsters
You can use each effect among the 2nd and 3rd with this card’s name only once per turn.
(1) Gains 1000 ATK during the turn a card(s) becomes banished.
(2) You can target 1 of your banished LIGHT or DARK monsters; add it to your hand.
(3) If this card is in your GY, except the turn it was sent there: You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card.
Chaos Phantasm
Normal Trap
(1) Target 2 of your banished monsters that have a Level (1 LIGHT Tuner and 1 Level 8 or lower DARK non-Tuner); return those 2 monsters to the GY, then Special Summon 1 LIGHT or DARK Synchro Monster from your Extra Deck whose Level equals those monsters’ total Levels.
--
From a Thunder Dragon player's perspective Mind Tuner is the standout due to being an Emergency Teleport Target, NOT locking you into Light/Dark Synchros for the rest of the turn and triggering the banish effect of Thunder Dragons.