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Well, while watching Joshua's vid, he said that one of the reasons is that Goat is too slow, so while that might not be the only reason, it's still an important one.
I mean, the way we understand the game now is much different than back then.
Weren't cards like Solemn Judgement considered bad cards when they first came out, and only later did players understood just how bonkers they actually are?
I did something a bit different using The Creator.
But it doesn't have much success.
So I can definitely say there isn't a lot of room to mess around with builds in GOAT.
This is true. Judgement was seen as trash-tier because of the heavy LP investment compared to the payoff of negating a single weak effect. It's not like today where it was being used to stop a Nib or Maxx C in it's tracks. Instead the anti-meta leaned more on cards like Magic Jammer and Magic Drain, because of all the comparatively absurd spells in rotation. No one cares if you resolve a Jinzo or w/e, but throw out a Delinquent Duo and they'll pay any cost to stop it. Even going neg-1.
But the idea was to play The Creator, bring back monsters like Molten Zombie or Sacred Crane to draw a card each time, then using those monsters to Tribute Summon for stuff like Maju Garzett, Airknight Parshath, Jinzo or some Monarch.
I used the Zombie Engine, used a Warrior Engine having a good line up of 1 Tribute monsters (outside of The Creator obviously). But it just really sucks it under performed.
This is why I don't like older formats because they're basically solved formats.
That's why I prefer modern yugioh as time progresses. While the format can get solved easily, sometimes Konami releases an archetype everyone dismisses because it seems underpowered. Then a guy takes it to a major event and tops and all of a sudden people act like it's the best deck.