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when WAS the last time konami made a burn focused deck?
I think they kind of stopped after the mid-2010s. After seeing chain burn being too consistent, and having to hit so many gem-knight cards for being able to loop lady lapis lazuli into FTKs, they just decided that burn is going to be a nice little bonus on some cards rather than the sole focus. Unfortunately, if any alternate win condition becomes too powerful/consistent, it shakes up the game too much
I dunno, I'm bad at this sort of thing.
This seems like it would be super fun but also feels very FTK-y. Reasoning is already used to do a number of self mill FTKs, like with Machina. Dump your whole deck, win with multiple Liebe's.
But I could maybe see an archetype, so long as that archetype was locked into itself and held some restrictions on summoning. Maybe it's Trap-based, I dunno.
I would have a trap-heavy archetype dedicated to summoning out these battle traps, and having a variety of spells and creature effect mechanics which can allow those traps to be used as special materials for ED monsters, sacrificed to trigger creature effects, and some method of recursion.
Because a Superdreadnought Magic Cylinder or a Mirror Force Space Station seems too good to pass up.
Sounds like Charmers + Familiar Possessed, just without being held back by their old cards, and without them summoning themselves from the deck.