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It hurts less consistent and less powerful non-meta decks much more than meta decks that can spiral out of control with fewer cards anyways.
But this low-variety, coinflip meta is just what happens when you have years of powercreep and try to sell cards.
Having to take the same 10 cards because of meta powercreep sucks.
Not being able to play because you lost the coinflip sucks even more.
Unfortunately, these forms of sucking aren't mutually exclusive, and both can still happen simultaneously.
Exodia plays right through it. Stromberg does only 1 special summon a turn usually. Ancient Gear Golem plays second and goes for a one shot so useless against it. Skull servant doesn't mass special from the grave till they're about to turn wipe as well. Blue Eyes does maybe 1-2 special summons a turn and heavily relies on backrow/effects. Eygptian God card decks don't care about it. Timelord Burn decks couldn't care less.
Like there are plenty of garbo decks that massively benefit from the existence of Maxx C metagame.
Against a strong deck, one draw can easily be the difference between breaking the board and breaking the board + pushing for game in the same turn. And even these decks that supposedly don't care about maxx "C" will give your opponent *at least* one draw out of it, likely 2 or 3 if they don't want to just pass their turn on the spot. In a deck full of one-card combos like swordsoul or mathmech, each of those draws is another chance at a card like lightning storm or evenly matched that will wipe whatever board you set up, or hand traps like imperm or nibiru to punish you for playing into it. The fact that it disproportionately hurts decks that summon more per turn hardly even matters when 1-2 draws is already enough to win you the game at higher levels of play
The turn-1 lockout meta, and powrcreep of meta decks are currently heavily limiting what decks and cards are viable in ranked. And are also the root of the issue as to why everyone needs to take the same 10 cards.
On topic: I think MAXX C is the least of the game's current problems (overall).