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The only actual guide was the Templar Assassin one, and back when I used to play I had some say on that character. I was playing seriously around TI4 to TI6. I went from bellow 100 MMR to over 4k in a little over a month, and at the time the highest MMR like 6k, with my winrate on TA at the end of that climb was around 70%, so I think I knew what I was doing on the character pretty well.
And yes, I would never counter pick, I would even pick TA against characters that supposedly counter her such as Viper or Pudge, and I would almost always first pick, so yea...
As for your YGO tirade of how it should be about building a deck I like, that's what I'm doing, that's my most played decks are decks that I own irl as well and play them a lot. I don't even own a Runick deck and I only got Spright card for my Twins. I also don't have a Branded Despia or Mathmech decks, so the past few metas I didn't built any of the decks, I just play my favourite decks, but that doesn't mean I don't build them to be optimal and with what the meta is in mind.
No, I did not read them, I just did what you did, went through previous posts trying to find evidence to discredit you, as you did me because that's the game now correct? We just try to insult each other as people rather then coming to agreement that we both have different perspectives on a game and neither is right or wrong.
-Your opponent has zero spell speed 2 cards to negate his effects or destroy him well he/she loses the game
-ending the game at any moment, going from a resource heavy system with who is having more cards wins to an unga bunga subversion game (only benefiting combo decks of course)
-senless high ATK power and popping almost every card you want, and dealing 5000 Attack damage to your life point, couldnt just be one of this effect
-No one can respond to it, its shutting off many interruptions like Ghost Ogre or your Called by the Grave and Ice Dragons prison to lower its Attack points when he targets a link monster from the graveyard for a boost. Yeah very interactive game design.
-The card literally only benefits combo players. For every control deck this card is a complete waste of resources, summoning away your 3500 Attack Eldlich and Lord of the Heavenly prison sounds right lol? Even in Skystriker this card is a waste, you only want to special summon him if you have a guarantee for 8000 and more damage, and usually only if you have barley any Striker engine left
-Access Code Talker even is a failure to out other degeneracy like the @Ignister Arrival mostly at 6000 Attack points, Access Code will always have 5300 Attack at best. Link 4 + another monster is impossible. And of course this stupid card still has more attack with link 3 than any target for your Dogmatica Punishment monsters shutting down another common trap deck stapple with its effect that should have been an out.
Yeah just a toxic card overall for the game, there is no redeeming factor.
On top of that, 3 EX Deck summonings were enough, Pendulums and Links were a mistake.
After all, it is the existence of archetypes what turned Yugioh in Yugioh.
This simple event caused the game to differentiate and develop its own identity which ended up making it one of the most played card games in the world.
Just ignore him. Mods already got rid of him. Serves him right. Elitelist behavior is all he show.
Wow, I'm shocked, I was not expecting that kind of action to be taken.
Press [x] to doubt. Then again, you're not unaccustomed to getting banned. Ya, I memba you're tirade against Gen-z that earned you a forum ban.
I didn't get banned though, that other person did. I am not used to moderators making decisions like that as normally, they go with what's popular.
While it's no longer used now, when it debuted, it single handedly killed the viability of so many decks at even a casual level it was insane. It so easy to out every single previous archetype boss monster for the cost of two level 4s that it's what I feel caused the most drastic change the game in the games history.
Every new boss monster either had to have 'cannot be targeted by card effects' or 'is unaffected by card effects' in order to be viable. That, or a decks strategy had to focus more around getting a lot of good, replaceable extra deck monsters out instead of one big end game boss monster. And even ones that don't usually tend to be game enders you only bring out when you know you can go for the kill. (Accesscode Talker)
Even though Castel is no longer used, the repercussions of its introduction can still be felt today, I feel.
On a lesser extent, Ash Blossom, as I feel it was the first warning sign of how hand trap reliant the modern meta has become, which I personally feel is more of a band-aid to the current games problems more than a solution.