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Also Gen Z era? Really? You want to know why those costs started fading out of many games? They weren't fun. Sometimes they make mistakes but the fact is for the most part the limitations of older games just weren't as fun as the freedom that came by removing those limitations. Its evolution not a decline.
It perfectly represents the decline and the main problem with the card design, virtually unrestricted, special summoning capability of high powered monsters that instead of having costs gives advantage equivalent to banned/eratad cards like Future Fusion, and Foolish burrial.
Of course it started rather low end with Neos Fusion, but it culminated into Branded Fusion, an archetype that doesn't just goes +1 but +5 all purely due to the double foolish burial + fusion summon from deck.
Exactly, its a joke to call these monsters "boss monsters" because of how ridiculously easy they are to summon now. These cards used to take set-up, now you can just spit them out on your first turn with no detriment or cost to you as a player, no choices, no intelligence.
Pokemon has the same problem on a technical level. Fans addressed those problems like 10 years ago with Pokemon Online. By having several matchmaking categories. Like Never Used, Under Used, Over Used, and Uber tier matchmakings. But this is Konami. Most we get for alternative modes is festivals/events.
I don't think the Gen Z comment is "cringe" at all. I think its a valid observation, many good games that used to be fairly balanced, not just yu-gi-oh, but they have been totally broken to appeal to a generation that can't sit still and have an overblown opinion of their self-importance. It really says something about the failure of Millennial and late Gen X parenting.
I agree with you as well, YGO would benefit from a tiered system like the one you are suggesting but the game has sadly devolved into vomiting over the board for years and its neither fun nor engaging gameplay. Most people just net-deck, copy the same as each other and then do the same thing every game.
For the "cost" of banishing 2 of the most common cards from your graveyard you win the game and your opponent can't even respond because priority was a fun and balanced mechanic.
For actual modern Yugioh it would be Infernity Launcher / Archfiend
Enabled the first modern combo deck of building a board with multiple huge monsters with good effects and searches negation and destruction on the way. Also the reason why hard once per turn effects exist
To put it plainly. The issue is a power creep one rather than the audience of yugioh all being Gen Z now. Power creeps in gaming aren't really the fault of newer generation being appealed too. Rather it's natural conclusion of card sales always trying to stay relevant and one up another. If anything, the data of yugioh professionals show a lean towards millennials still being the largest audience of the game and not Gen Z.
Net-decking is a result of information being more accessible. Through collective effort, a format eventually become "solved" as people figured out the best list for each decks, or at least the core of them.
Complaining about net-decking is like complain about textbooks.
"Oh, so you just learn how to do this formula from the books instead of spending decade reinventing math from ground up? How pathetic." That's what you sound like.
From the moment that card became part of the OCG meta Konami continued printing insane BS at an alarming rate under the false assumption that Maxx C would take care of it all.