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Do they do something drastic to get rid of the stem of the issue, like adding a cap to special summons, or ban hundreds of cards so they can attempt to restore balance to this game in the long run. And hope that turns out well.
Or do they continue as things currently are?
Like the Legend Anthology event was pretty decent with back-and-forth gameplay and deck variation. But SO many meta, card advantage, and ED cards were banned.
The game being balanced into a direction where whoever goes first prevents their opponent from being able to play is a terrible direction IMO.
But then there's also the issue that if they add in a card(s) powerful enough to prevent first turn lockouts, then what stops it from being able to be used on future turns.
And what about non-meta decks that don't aim for turn 1 lockouts? Will those decks be destroyed by such a powerful card?
I would prefer it if games weren't decided at the coinflip, lasted longer than 3 turns, and if individual turns couldn't last for an obnoxiously long time. But they'd need to uproot tons of spaghetti balancing to temporarily accomplish that. And who knows where the best spot to stop would be.
I say temporary because if their end goal is to sell cards, and they use powercreep to do so, then this is an issue that will always persist and will come back no matter how many times they (try to) fix it.
They've balanced themselves into a hole. And I don't see any reasonable way for Konami to fix it at this point.
Master Rule 4 caused such a backlash from casual and competitive players alike that Konami almost fully reverted it, only Pendulums have to play by MR4 rules.
You are in a minority, the fact that all this crying you do about "turn 1 lockout" doesn't come anywhere near what happened with MR4 proves it.
When people weren't able to play the decks they like even casually because of the new rules, they didn't stay silent, and you think an even harsher restriction will be accepted by the community?
Then again, I can't expect someone who can't even name the decks he cries about to know anything about the Yu-Gi-Oh community outside of the bubble he's in.
As for special summoning, I don't think a lock on that would be good as that doesnt solve the issue as the broken cards will still be there and just make the strongest negate, floodgate and more cards in whatever special summons the game would be limited to at that moment. Not to mention some trash decks special summon a lot and still do nothing. The actual problem here isnt the mechanic but rather the powercrept cards abusing it.
The game being a coinflip sim is a massive problem that definitely needs to be fixed.
You call us trolls and what not, yet it's always you that never have any proof for your claims.
Whenever you're asked to prove your claims, you run away and report people in the hopes of silencing them.
What was that saying? "If you cut off a man's tongue, you're not proving that he says is wrong, you're proving that you're afraid of what he has to say".
Let's look at it objectively, Aldain is also someone who doesn't really like modern Yu-Gi-Oh due to consistency and is an advocate of the scorched earth banlist. So why isn't he getting the same treatment as you guys get? Why aren't people "trolling" him the same way they "troll" you? I'll tell you why, because he has a good grasp of the game so you can have a meaningful discussion with him, as well as he's able to bring proof of stuff he claims, unlike you.
If we go only by facts, aka, what was discussed on the forum, you are the ones behaving like trolls. Make dumb claims, when asked to prove them, you run away and make the same claims in another thread. That's how trolls act, and that's your exact behaviour.
But when powerful cards with little/no restriction/cost are introduced, they can have the consequence of helping people set up boards that prevent their opponent from being able to play.
Heck, Konami could do something silly like add in a card with "If you have this card in your opening hand, win the duel", and the game would end up in a better position in terms of balance than it is currently, as the player going second would have a chance to win as well!
Sure, it would take the gameplay out of the game when it's effect activates, but the gameplay is already pretty moot when the meta revolves around player1 consistently preventing player2 from playing.
Either way this will be the last I respond to you or the other one as if you refuse to actually discuss the topic I will just report yall for trying to derail the thread. Act like an adult or don't post simple as that.
But I'm not derailing, I was replying to Yerc's desire of a summon limit as a game mechanic.
And no, we're not calling everyone who doesn't agree with us names, we're only doing it to those who can't even defend their own claims with proof.
It's not our fault some people have an illogical hate towards modern Yu-Gi-Oh.
Some people just want the game to be more than a coinflip.
Those are two completely different things. It's possible to like newer things, but not like how the winner is decided by a coinflip due to the advantage that player 1 has.
I did not say that I wanted a summon limit though.
It just seems like most of the ostensible issues that relate to preventing player interaction stem from the card advantage and control that turn-1 mass summoning can result in.
So if Konami ever wanted to try to change that, they would have to do something about as drastic as gimping the mechanic, or banning hundreds of cards.
I think it both of those options would be questionable though, as it would be effectively getting rid of stuff that both Konami and players have built.
But I'm just trying to point out how I think Konami has balanced themselves into a hole where there are downsides no matter what they do, even if they don't do anything.
Me beating meta with U.A: "Meta is fun fair"
You also made that suggestion in the past as well. If you don't want it, why do you keep putting it forward as a solution?
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