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- D/D/D
- Dragon Link
- Vaylantz
- Sky Striker
- Pendulum Pile
Few words about each:
- D/D/D
Since the deck uses all extra deck summoning mechanics, it's combos can be all over the place, from 1 card starters to even 3-4 card combos that can reach all over the place. Finding the optimal routes for everything you want to do ain't that easy, but it's a fun deck play.
- Dragon Link
This deck is extremely modular, you can take out or add engines like it's nothing, but that also results in the deck's combos to also be quite dependent on what engines you're running.
- Vaylantz
Mate, ya ain't just playing with zones in a left to right or vice versa order, but up and down too. Ain't gonna lie, I like the deck, but I got no idea how to properly play it, I really need more time with it, but I can assure you it does take some processing power.
- Sky Striker
Might not look like it, but the deck is very technical. It's a control deck, but you're trading resources to stop your opponent, be it hand traps or cards set on the field, so you need to know exactly what and why you're stopping, otherwise you might end up just wasting cards.
- Pendulum Pile
Mate, this one's beyond me. You got like 20 different engines, such as D/D/Ds, Speedroids, Symphonics, Yang Zings, Zefras, Ritual Beasts, Endymion, Supreme King, and bunch of 1ofs like Swordsouls, Destrudo, Snow. I got no idea how this ♥♥♥♥ works, but somehow it works.
This is the list of the last one I faced:
https://media.discordapp.net/attachments/870762153769050122/1062744965026943047/image.png?width=846&height=476
If ya can make it work somehow, go ahead.
I can barely handle D/D/D at times, a full pile deck seems like it would just be a headache inducer.
Vaylantz are an absolute blast once you can optimally play them, it does take a bit though.
The main deck however can be anything that likes being in grave or banished or can put itself on field or in grave. This means there are a bunch of ways to go with it and the only thing really limiting you is figuring out what to do with what you can pull together. As others have stated decks like these aren't well oiled machines. Tearlaments is actually pretty similar. You don't know what you will get but it should be playable.
This kind of deck can use pretty much everything from the ED at once. The only thing it doesn't really like is Pendulums because they don't go to grave which is troublesome for resource reasons.
The big brain comes from adapting to what you have and what your opponent has to make your opponent wish they surrendered before you started playing. However you also need to know when to stop. Sometimes you need to stop and reserve resources for followup. Not to mention the difference of going first or second.
One of my favorite cards is the zombie vampire simply because its an easy way to reveal my opponents strategy before I commit to blind play. Instead of dropping a spell negate against a rock deck you can drop a monster effect negate and actually accomplish something.
Anyway this was my rant. Chaos is great and the best chaos decks are definitely the pile decks. All chaos decks are inherently self mill/discard based though. Its the only way to get so many random semi generic resources running.
That being said among more pure strategies Lightsworn and Ogdoadic reptiles are standouts. Really anything where random chance is increased in a way that changes choices rather than kills you outright. Gamble decks suck because they have purely bad options instead of different options.