Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

Преглед на статистиките:
Yugioh needs new rules.
Yugioh needs to create ways to prevent 1 extremely time consuming round, I had to wait a lot of minutes for the damn opponent to finish the first round, and then he left the duel, it became hell, we waited and never dueled, out of 30 duels none arrived by the third turn, this game is full of quick effects and archetypes formed purely from card searchers, practically nobody creates new decks and strategies it's always the same boring thing, I liked yugioh when there were no archetypes, the duelist was forced to assemble one unique strategic deck, currently all decks are a ctrl+C Ctrl+V, there are no more duels there is torture, no duel is satisfactory, because no duel develops over the turns, in the first turn the dueling bastard spends 30 cards in the first turn and prevents the opponent from playing, practically yugioh died.
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Показване на 46-60 от 69 коментара
Първоначално публикувано от Jui-chii:
Първоначално публикувано от Outfoxed:
They should just add more permanent modes for example a Classic Mode
with no pendulum, xyz, link and synchro cards.

I agree
I just wanna use "simple" Decks which can also be powerful, but while I didn't even had my first draw people summoned like 3 monsters and one had an Effekt which took my LP's directly without me being able to do anything about it... Maybe they cheat, I dunno but it's still annoying if you just wanna enjoy the more original way of the game but you can't... I'd love to have a Classic option next to all the others :)

Define "original".
New Rules to make the game less boring.

1.Mulligan, both players on their own draw phase can return 1 card to deck & then draw 2.

2.Deck Split, instead of playing with one Deck you play with three, & can draw from anyone you want, each deck is now split 3 ways, Monster, Magic, Trap, thus allowing players to take advantage of high draw potential for the type of card you want to use, reducing RNG by a large factor requiring players to be more tactical, but you can still play a normal deck if desired.

3.Burn Out, you no longer lose if you deck out instead you can pay half your lifepts to reshuffle your deck/s & draw 1(you can do this at any point in the duel regardless of how many cards you have left), a new damage condition of Burn Out is now added which let's the turn player inflict damage to the other players lifepts equal to the number of cards they have more than the other player, so if you mill 20 cards from your opponent leaving them with 15 & you have 45, you can burn them for 30lp, same once you reshuffle your deck for half your lp you can burn the miller, either player can either skip their draw phase or discard a card to negate this burn.

4.Extra Deck is increased to 30 vs 15, pendulums can't be set on top unless under the new max, otherwise they go to the grave like a normal monster.

5.Life Exchange, any damage inflicted is dealt to you instead for the rest of the turn & you can now pay 1000LP to greyout one card or more(X1000lp)on the field making it unable to activate & disabling it's effects, the card can't be removed/destroyed/targeted until the start of the owners turn.(This only works on your own turn.) IF a persistence floodgate when it's effect returns all cards already on the field are immune to it.
Последно редактиран от Exvalcore; 7 ян. 2023 в 8:50
Първоначално публикувано от Exvalcore:
New Rules to make the game less boring.

1.Mulligan, both players on their own draw phase can return 1 card to deck & then draw 2.

2.Deck Split, instead of playing with one Deck you play with three, & can draw from anyone you want, each deck is now split 3 ways, Monster, Magic, Trap, thus allowing players to take advantage of high draw potential for the type of card you want to use, reducing RNG by a large factor requiring players to be more tactical, but you can still play a normal deck if desired.

3.Burn Out, you no longer lose if you deck out instead you can pay half your lifepts to reshuffle your deck/s & draw 1(you can do this at any point in the duel regardless of how many cards you have left), a new damage condition of Burn Out is now added which let's the turn player inflict damage to the other players lifepts equal to the number of cards they have more than the other player, so if you mill 20 cards from your opponent leaving them with 15 & you have 45, you can burn them for 30lp, same once you reshuffle your deck for half your lp you can burn the miller, either player can either skip their draw phase or discard a card to negate this burn.

4.Extra Deck is increased to 30 vs 15, pendulums can't be set on top unless under the new max, otherwise they go to the grave like a normal monster.

5.Life Exchange, any damage inflicted is dealt to you instead for the rest of the turn & you can now pay 1000LP to greyout one card or more(X1000lp)on the field making it unable to activate & disabling it's effects, the card can't be removed/destroyed/targeted until the start of the owners turn.(This only works on your own turn.) IF a persistence floodgate when it's effect returns all cards already on the field are immune to it.

ngl these are all beyond god awful ideas
Първоначално публикувано от Barbatos:
ngl these are all beyond god awful ideas
Well, the stated intent was to make the game "less boring". They can be beyond god awful and completely ruin any sense of balance or skill within the game but still make it less boring for some people
There is no good balance or pacing in the game's current state.
To help fix this, they could just make it so a player's timer continues to decrease, and does not pause when cards are moving.

This would also help deck variation and give a higher skill floor to higher ranks.
But it would probably hurt Konami's profits.

Players already have too much power and consistency(particularly the player going first). That's what results in games ending in so few turns, and allows people to take 30-minute turns.
Allowing people to mulligan, or have a bigger ED would just be making the powercreep hole wider, making the issue worse.
Последно редактиран от Yerc2; 7 ян. 2023 в 15:01
I only think the game needs to be faster, I dont think anyone find it fun waiting for ages to be negated to hell and back, so at least do it faster.
Just reduce the timer each time the extra deck monster is summoned
best would be 30 seconds/turn
with turn 1 and 2 having 30 seconds extra
would make the game faster and more fun to play and to watch
instead of 300 seconds each
Последно редактиран от Candarian; 21 юли 2023 в 9:12
Първоначално публикувано от Candarian:
best would be 30 seconds/turn
with turn 1 and 2 having 30 seconds extra
would make the game faster and more fun to play and to watch
instead of 300 seconds each
Some people are spending that much time just to read one card so that would be easy to win againts those.
We can replace Rule 34 with the ability trigger shadow game effects during the match.
Just make it so your starting hand is 40~60 cards, as big as your deck and you play until LP run out. All the problems instantly solved
Последно редактиран от pozertron; 22 юли 2023 в 5:23
Първоначално публикувано от pozertron:
Just make it so your starting hand is 40~60 cards, as big as your deck and you play until LP run out. All the problems instantly solved

This is the textbook example of "speaking but not communicating"
YGO isn't fixable because to a lot of people it isn't broken in the first place. Which is wild, considering what happens in a typical turn 1 these days. The highest-powered formats MTG has ever seen have nothing on what YGO was able to do three years ago. Which is fun for the right kind of person. Far from everyone though, else threads like this wouldn't crop up every other day.

Only possibly viable way I've been able to think of has nothing to do with limiting Special Summons or mass-banning decades of card releases, both of those are stupid ideas that demonstrate a lack of understanding what the issues in the game actually are. That's before getting into the practical logistics of it. They already tried restricting special summoning before with MR4, remember. The backlash was so incredible talk of "killing the game" moved from hyperbole into actual possibility.

Instead, one very simple change to attack declaration, pulled from the earliest eras of the DM anime. Monsters cannot attack an opponent directly unless there's another effect that explicitly allows them to do so. Meaning stuff like Sky Striker Hayate or that one Lyralisc could hit directly, but no swinging with a Barone or Gigantic Spright unless it's running something over. One change and suddenly the battle phase matters a huge deal again, negate-spamming is no longer optimal because most also destroy the negated card and you need it to stick around to actually deal damage, and battle-related OTK's moving forward are gutted.

That's a lot of common complaints addressed in one simple master rule adjustment, hitting only toxic game mechanics and not decks directly. Hell, it directly helps some do-nothing decks like Gladiator Beasts and War-Rocks. More than a few cards could come off the banlist because their respective decks are no longer as oppressive, though a few monster-light ones like Sky Striker and Eldlich are likely to find themselves limited instead.
Първоначално публикувано от Silyon:
YGO isn't fixable because to a lot of people it isn't broken in the first place. Which is wild, considering what happens in a typical turn 1 these days. The highest-powered formats MTG has ever seen have nothing on what YGO was able to do three years ago. Which is fun for the right kind of person. Far from everyone though, else threads like this wouldn't crop up every other day.

Only possibly viable way I've been able to think of has nothing to do with limiting Special Summons or mass-banning decades of card releases, both of those are stupid ideas that demonstrate a lack of understanding what the issues in the game actually are. That's before getting into the practical logistics of it. They already tried restricting special summoning before with MR4, remember. The backlash was so incredible talk of "killing the game" moved from hyperbole into actual possibility.

Instead, one very simple change to attack declaration, pulled from the earliest eras of the DM anime. Monsters cannot attack an opponent directly unless there's another effect that explicitly allows them to do so. Meaning stuff like Sky Striker Hayate or that one Lyralisc could hit directly, but no swinging with a Barone or Gigantic Spright unless it's running something over. One change and suddenly the battle phase matters a huge deal again, negate-spamming is no longer optimal because most also destroy the negated card and you need it to stick around to actually deal damage, and battle-related OTK's moving forward are gutted.

That's a lot of common complaints addressed in one simple master rule adjustment, hitting only toxic game mechanics and not decks directly. Hell, it directly helps some do-nothing decks like Gladiator Beasts and War-Rocks. More than a few cards could come off the banlist because their respective decks are no longer as oppressive, though a few monster-light ones like Sky Striker and Eldlich are likely to find themselves limited instead.
So basically you want people to not summon any monsters and be immune to dmg then proceed to use burn dmg instead since thats the only way to counteract your change.
Първоначално публикувано от Shark:
So basically you want people to not summon any monsters and be immune to dmg then proceed to use burn dmg instead since thats the only way to counteract your change.

Bold assumption thinking it's a change I'd want. I just voiced the concept, because even with it's faults it's a much better idea than the typical fare of "only 5 SS a turn!" or whatever. A fresh idea to talk about at least.

Lots of effects stick tokens or monsters on your opponent's field. Lots of effects turn off or even invert effect damage into LP gain. These are existing outs to your concern without having to make an addendum, but here's a thought for one anyway: If a player controls no monsters during a standby phase, the turn player may declare direct attacks with any monsters they CURRENTLY control.
Последно редактиран от Silyon; 22 юли 2023 в 17:04
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Дата на публикуване: 5 ян. 2023 в 18:51
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