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https://steamcommunity.com/sharedfiles/filedetails/?id=2925576574
Fun fact, accordion to TCG tournament 1st and 2nd place decks (that I copy pasted links to multiple times on the forum), Ash wasn't a mandatory card since early 2021.
I can't say for previous to that, as that's kinda as far as TCGPlayer goes, but wouldn't be surprised if she wasn't mandatory even prior to that.
OCG however, and by extension MD, have her as near mandatory status because Maxx "C" is legal, and if you plan anything that special summons, Maxx "C" becomes at bare minimum an Upstart Goblin, up to "you win" if it resolves.
And of course, you can wind up flipping the board your opponent set up from going first, and only get Maxx C'd anyway.
I seriously don't get what the OCG sees in the the thing.
Seriously, if the opponent plays a one-card Isolde, hold the roach until you're sure they aren't on Six Samurai. Especially if you don't have an Ash or Imperm ready for the Battle Shogun.
This is the root cause of the issue that the excessive powercreep has lead to.
Hand traps in general are a bit of a bandaid to help counteract the monumental advantage that the player going first has.
They just have a pretty terrible side effect also possibly acting as a win-more cards, and also hitting weaker non-meta decks noticeably harder.
Granted, with the amount of power creep and consistency going on, a meta deck going first could realistically play through or around Maxx "C" without much issue.
There are of course outlier cases where player 2 might have all the perfect cards/handtraps to hinder their opponent, occurring at the same time where player 1 might not have any cards to get around/through player 2's cards. But that's like someone getting Exodia in their opening hand.
Pardon my analogy-
But if the game's current meta was a cancer, Ash and Maxx "C" would be like chemotherapy, albeit a lot less effective/consistent.
They in theory, have a chance to help against the big bad problem in general, but they also kill a lot of other things that aren't as problematic.
(although a single handtrap realistically wouldn't be a game changer if both players are using meta decks and know how to play)
Name those decks please.
Of course they can play under it, and it looks like this:
P1: "I activate card that special summons"
P2: "Maxx "C" yo ass"
P1: "Pass"
P2: "I activate card that special summons"
P1: "Maxx "C" yo ass too"
P2: "OTK yo ass"
Yep Maxx "C" is frankly one of the most unfair, overpowered cards ever. It's why the moment I see someone defend the OCG I roll my eyes. Like yeah OKAY bud, enjoy your tier 0 formats and homogenized deck building.
Too bad it hurt rogue decks too hard.
Name the decks that build that wall of negates please, especially the ones that are meta.