Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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Hexi Jan 4, 2023 @ 4:46pm
New pot of greed?!?!?!?!
https://www.masterduelmeta.com/articles/news/january-1-2023/cyberstorm-access


Time-Rending Morganite
Normal Spell Card
(1) During this Duel, apply each of the following effects.
You cannot activate the effects of monsters in the hand.
You draw 2 cards when you conduct your normal draw.
You can Normal Summon/Set up to twice per turn.
(2) You can banish this card from your GY and discard 1 “Time-Rending Morganite”; during this turn, when you Normal Summon a monster, your opponent cannot activate the effects of monsters.
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Showing 1-15 of 44 comments
This isn't even close to Pot of Greed it's just an extremely gimmicky card
doofus0510 Jan 4, 2023 @ 4:55pm 
thats okay for otk.
Cinnamoon_dragon Jan 4, 2023 @ 5:21pm 
I think the developers have figured out how to make everyone play Maxx C less without banning it.
Last edited by Cinnamoon_dragon; Jan 4, 2023 @ 5:23pm
CDI Mario Jan 4, 2023 @ 5:32pm 
Originally posted by doofus0510:
thats okay for otk.
No, Its not seeing as using it stops you from using 90% of hand traps and you get nothing from it the turn you activated it
Astrallight Jan 4, 2023 @ 5:34pm 
Konami never learns how powerfull card draw effects are in thier own game lol. Being able to draw multiple cards each main phase 1 just gives you a huge card advantage over the guy who can only draw 1 each turn. Bravo Konami Bravo !
Yerc2 Jan 4, 2023 @ 6:04pm 
Seems kinda meh, outside of casual/meme decks that don't see competitive play. I'd try it in a Slifer deck though. Slyfer. Slipher. Slypher. The red Egyptian God dragon. Since the double summon and extra cards could both help if not facing a control or OTK deck.

(1) During this Duel, apply each of the following effects.
You cannot activate the effects of monsters in the hand.
You draw 2 cards when you conduct your normal draw.
You can Normal Summon/Set up to twice per turn.

Since games are pretty much decided during the first turn[or sometimes two], the extra draw during your draw phase doesn't seem like it could make or break a game. There's very seldom middle ground, usually one player just completely dominates/denies the other.


(2) You can banish this card from your GY and discard 1 “Time-Rending Morganite”; during this turn, when you Normal Summon a monster, your opponent cannot activate the effects of monsters.
The restrictions make this sound bad. Using 2 of the same card, one having to be in your GY, specifying normal summons.
Last edited by Yerc2; Jan 4, 2023 @ 6:05pm
Papa Shekels Jan 4, 2023 @ 7:22pm 
I really don't see where this card would see significant play. It's a delayed upstart goblin for one turn (which already exists: jar of greed), delayed pot of greed for two turns (which already exists: shard of greed). It would take three draw phases for this to start giving decent advantage, which already rules out most possibilities. And there are already plenty of archetypes with really good recursion that already provide more advantage than that in three turns. Sky strikers come to mind.

And turning off effects in the hand is a much bigger drawback than you might think. Obviously, it turns off hand traps. But there are also plenty of extenders that activate in the hand, like swordsoul supreme sovereign, reptilianne lamia, or vision hero faris. So this would be good for backrow decks, right? But labrynth has searchers that activate in the hand, so no can do for them. Even eldlich would want to at least use lord of the heavenly prison, which can not activate anymore.

Only thing that comes to mind is true draco and maybe monarchs. Not even FTKs would want to run it because the draw is too slow, and double summon is already there if they need two normals so badly
Merilirem Jan 4, 2023 @ 8:54pm 
Originally posted by Gameing:
Originally posted by Tunnel Sharks Rule!!!:
This isn't even close to Pot of Greed it's just an extremely gimmicky card
It allows any kind of stall deck to gain massive card advantage very quickly, not to mention the two normal summons could be pretty busted too.
Its not quick at all and requires heavy sacrifice or specific decks. Its a perfectly fine addition to the long game engine. It is not comparable to a card that literally makes any deck better by existing. You can run pot as the 41st card and your deck is still better than it was at 40. When you draw pot you just get 2 cards after all.
Originally posted by Gameing:
Originally posted by Tunnel Sharks Rule!!!:
This isn't even close to Pot of Greed it's just an extremely gimmicky card
It allows any kind of stall deck to gain massive card advantage very quickly, not to mention the two normal summons could be pretty busted too.

Nothing of what you said makes it Pot of Greed
Papa Smurf Jan 5, 2023 @ 5:42am 
On activation it's a -1, on your next turn it's a +0, on your third turn after it becomes a +1. How often do you manage to make a duel last past 3 turns?

Card will be good for inspector boarder decks and similar floodgate strategies and that's about it.

As for the two normal summons - we already have double summon and that's all it is the turn you activate it.

So yeah, it's a slightly better double summon. Big whoop. Also you can't use handtraps unless they're actual traps like Imperm. Totally worth it right?
Last edited by Papa Smurf; Jan 5, 2023 @ 5:44am
MancakeBR Jan 5, 2023 @ 5:48am 
Originally posted by Papa Smurf:
On activation it's a -1, on your next turn it's a +0, on your third turn after it becomes a +1. How often do you manage to make a duel last past 3 turns?

Card will be good for inspector boarder decks and similar floodgate strategies and that's about it.

As for the two normal summons - we already have double summon and that's all it is the turn you activate it.

So yeah, it's a slightly better double summon. Big whoop. Also you can't use handtraps unless they're actual traps like Imperm. Totally worth it right?
I'd legit play it in Crooked Cook exodia tbh

outside of that, wouldn't use it myself as I think it's trash otherwise.
Originally posted by Papa Shekels:
I really don't see where this card would see significant play.
Floo.
Originally posted by Papa Smurf:
So yeah, it's a slightly better double summon. Big whoop. Also you can't use handtraps unless they're actual traps like Imperm. Totally worth it right?

Debatable, you can't use this in any form of combo deck since you lose out on your monster effects just for the sake of 2 normal summons compared to Double Summon which restricts nothing so you were just better off using Double Summon if you really wanted that extra Normal Summon
Originally posted by Astrallight:
Konami never learns how powerfull card draw effects are in thier own game lol. Being able to draw multiple cards each main phase 1 just gives you a huge card advantage over the guy who can only draw 1 each turn. Bravo Konami Bravo !
The restriction would justify the +1 every turn. No decks currently can break this card, but in a year or 2 there'll be new archetype that abuse this card for sure.
TWA68 Jan 5, 2023 @ 6:21am 
That would slot in very nicely in a Crooked Cook/Exodia deck.

Quick question, would Mystical Refpanel work on it?
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Date Posted: Jan 4, 2023 @ 4:46pm
Posts: 44