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翻訳の問題を報告
That's how people are, either ignorance or exaggeration, it caused confusion.
Few months back, there was someone saying that he thought Apollousa is an omni negate because she can negate more than once and because that's how people referred to her.
And that's also a reason on how you get irrational hate towards combo decks, they go in a bubble where they all refer to interruptions as omni negates, so they end up hating the "combo decks that put 5+ omni negates on the field".
That's why I think people would hate stuff less if they'd use the proper terms.
Right now depending on the state of affairs...barring things like Droplet/DRNM or a few "cannot be reacted to" cards it sometimes feels like combo decks can wind up being soft-stun decks, especially if there's a mix or omni and non-omni negates (usually monster effect negation) on the board.
I still personally think we're just too close to that state (mostly due to the OCG meta/FL being mental imo) to say for sure one way or another.
IMO, stun is really just the extreme end of control, much like Drytron/Adventure Tenyi/PK Rhongo are the extreme end of combo. Both sides are all about making sure your opponent can't play either through either resource excession (you have far more negates than they have outs) or resource prevention (you make sure they can't play their outs in the first place).
I say they hold the same weight of "sucks to play against."
I played Umi Control and went 2nd...
I activated Sea Stealth II, he negated, fine, I dropped a 2nd. Activated Pot of Prosperity, added some card idk what off the top of my head. Activated Fish Sonar. Normal Summon Jellyfish, use Jellyfish to special summon Kairyu-Shin, opponent attempted to negate, but I negated their Crystal Wing with Jellyfish then proceeded to wreck their field.
I think a lot of the issue is that they hope Maxx "C" will keep it in check.
I mean, they even semi-limited Ash for a while a while back, which really shows they indeed rely too much on Maxx "C" to keep things in check, so they take too many liberties with card design.
https://ygorganization.com/plantftkdiesconstructlives/
Probably that's how we got Halq and Verte the way they are now, "don't worry guys, combo decks won't use them, Maxx "C" is at 3, we semi'd Ash, limited Crossout, everything's fine"
I am not a expert in yugioh history, but for what I have read most of the time someting went toxic seem to have been a combo deck fault, I dont mean combo always dominate (for what I have been reading control is the best strategy if you go trough the game format history) but combo have the tendency to go toxic more often so is normal that is marked at the bad apple by people, and it will always be treated as such most likely no matter how fair it can be/have been lately.
Also most players dislike waiting for combo's to happen. Generally cardgames want constant interaction and things like Mystic Mine and FTKs or 20 minute setup decks just don't have that. The best kind of Meta IMO is one that revolves around simple plays that build or rebuild over several 1-3 minute turns. The further you get from that kind of meta the more toxic things get even if the win rates stay the same.
Whether that be a board with 2-5 negates, a couple destruction effects and a banish sprinkled in, or a single card that says "If you control more monsters than me, you can't do anything."
One of my favorite archetypes in recent years was Evil Twins. They can interact without it just being negates and I enjoy that about them even if that very same thing means they are not really relevant to the meta.
Edit:
I miss when battle traps were a thing. Stuff like Rush Recklessly or mirror force. You could play around them or you could walk into it. It was more interesting in my opinion than just trying to figure out how to get around a bunch of negates.
Today I had a duel where I got lightning stormed but they didn't read Blue Eyes Jet lol.
I think what I like about backrow so much is that you can see it. It creates an interesting dynamic when you can see your opponent defenses and deal with them or not. Battle traps were this to the extreme and I still love hitting someone with an 6-8k+ Magic Cylinder.