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Laporkan kesalahan penerjemahan
The fact that people have to use a specific card speaks ill of the game balance, whether it is using Maxx "C" to be able to play second, or using any of the outs to the enabling cards.
There are plenty of cards that give people a have a card advantage that lead to them spiralling out of control unless their opponent starts with multiple handtraps. But Maxx "C" is less restrictive in that sense since it does not allow someone to set up a board that prevents play on the first turn.
Ideally, there should be more cards that try to counter first-turn board flooding which prevent your opponent from playing. If they can do that without making things harder for actual combo decks, that would be preferable. But in this control meta where the player going first has an overwhelming advantage and it's easy to get a ton of stuff out, Maxx "C" is the lesser of two evils.
The problem of locking people out from being able to play and needing to draw specific cards to have any chance of being able to play would only get worse if Maxx "C" were banned unless a ton of other cards were banned as well.
Your point is?
You not having fun defeating or even playing against certain decks is related to "decks that stop you completely from playing" how?
He kept making claims about decks that build full boards of negates, I asked him to name those decks and name those negates, he never did, so for all intents and purposes, he can't prove his claim.
As for the decks you listed, other than Drytron and Endymion/Pendulum Magicians, none of those decks put up any "full board of negates".
- Swordsoul: Chixiao + Baronne
- Eldlich: floogates
- HERO decks: OTK deck
- Drytron Herald: true, but nobody plays it anymore
- Utopia: OTK deck
- Floo: floodgates
- Six Samurai: do they even have an end board that's not a Nibiru token?
- Numeron: OTK deck
- Pendulum: Probably? After losing Halq I haven't seen anybody make big board with them that wasn't an OTK deck
- Raidraptor: can't say, never saw this one yet
- Birds: UDF is the only negate, and it's a monster negate, not even omni negate, Essemblue Robin isn't a negate, Double Dragon Lords isn't a negate, and barrier statue, while annoying, isn't a negate.
So yea, your argument holds as much water as a sieve.
Name the decks.
I'm already tired of asking the same question over and over and over and over and over and yet none of you guys seem to ever answer.
Why?
Why is it so hard for you to answer the damn question and give exact examples? If it's such a problem, it should be ♥♥♥♥♥♥♥ easy to name them.
We know Drytron Herald was an issue, true, but nobody plays it anymore. Adventure Tenyi/Combo was a thing as well, it got hit and nobody plays it anymore, the Tommahawk route seems to not be consistent enough.
What else? Come on, I'm waiting. All decks that used Halqadon to make those huge boards are gone, so what else?
What are those commonly played decks that are such an issue for stopping the opponent completely?
Look, having to play outs was always in the game, but when it comes to combo decks, you have a massive number of outs, I wrote a whole guide about them, and when more get released, I'll add them there. Meta decks respond differently to different outs, or a deck might prefer some outs over others, so while you have to run outs, there's no "set in stone" number or card. You can focus your deck on having more going 2nd cards such as Droplet, Nibiru, Dark Ruler, Evenly, Lightning Storm, Raigeki, Kaijus, Ra Sphere Mode, Lava Golem and what not, or you can focus on hand traps exclusively, or mix and match. When it comes to hand traps, certain decks such as Evil Twins, Marincess, Dragon Link, Chaos and what not, prefer stuff like Effect Veiler because they either draw during their opponent's turn, which makes it better compared to Imperm (hence ratios tend to be 3 Veiler 2 Imperm) or her being a Light attribute is a really cool feature. When IO was legal, Ghost Ogre was a really good card to play in Sky Striker because it allowed you to get to Raye via Area Zero even under IO so you could at least do something. Decks that run E-Tele also have a soft spot for Ghost Ogre due to being able to turn E-Tele into a disruption.
Notice a pattern? There's no "you must run this exact card", what hand traps you run is meta dependent, what deck you run, if you go first or want blind second, etc. In the TCG, since Maxx "C" is banned, there's even decks that don't run any single hand trap, and we've seen this trend appear in decks like Floo and Eldlich in MD as well, because they don't care about Maxx "C", odd how that's happening, no? Must be a pure coincidence that when decks don't need to bother about Maxx "C", hand traps aren't mandatory.
When it comes to Maxx "C" however, the "Maxx "C" suite" of 8-9 cards is mandatory in every deck that needs to deal with Maxx "C". The bug itself, Ash, Called By, and Crossout. Why? Because if Maxx "C" resolves, any competent deck will win unless they bricked so hard they can't do anything.
Whatever you say doesn't change the fact that in my experience player using such decks just want to play alone: whenever I was able to play they surrendered after just few seconds of me playing. So still, long combo decks or whatever people use for playing a solitaire match should be killed as well
Have I met some people doing that? Mostly in gold tbh, at the higher ranks, people play until their defeat is imminent, so I often get 5-7 turn duels.
Oh right, that reminds me, you're on of those guys that intentionally stays in gold. I wonder if there's a "shadow que" or however that'd be named, where it makes people who intentionally surrender a lot to stay in Silver/Gold play against others who do the same more often. A lot of what you're describing are players that would do that, surrender just to stay in gold and only play when they can win easily, and since that's your behavior too, you might get put against them more often than normal people, which would basically mean you're in a situation of your own doing.
Then again, that's just a speculation, but considering we have people who on the forum confirmed they play meta decks but actively surrender to stay in gold, it could be an actual possibility.
I'll tell this for the last time. I don't care about winning or losing as long as the match is actually. Utopia players (for example) are usually easy wins, but waiting 5 minutes for their combo, then having them surrendering 30 seconds later my turns begin isn't fun, that's just annoying. Same goes for six samurais.
Basing on your opinion I should rank up so I can face much more decks that are boring to face. Plus for ranking up I still should sit watching other people playing and honestly if I boot a game it's for playing not for watching someone else playing.
Plus there's no need to surrender for not ranking up while being in gold 5, so such people do want only to play alone and having their opponents just watching them doing their garbage stuff
In my experience Swordsouls players are always players that wants to play alone only, so they do not deserve any of my time, if I see them I quit, I already know that the match will be boring as f, so no need to waste time in watching them playing (winning without playing/having fun is a waste of time). Today I did a really fun match that consisted in a fun exchange of blows (do not remember what my opponent was playing but it sure wasn't in the list and he didn't take more than 2 minutes to end his turns).
And since I'm not incoherent I won't be using any of the deck listed there: if I find annoying to face them then they're annoying to play too for me.
So once again: match where I win by playing only 30 seconds after my opponents spent 5x the amount of time sucks, same goes if I lose such match, so (if you read carefully but I don't guess so) win or lose does NOT matter (caps so maybe you notice that "NOT") to me.
U do understand now? or is it still too difficult
Now I'm expecting/waiting for the "nah you just whine", "you're just impatient" (as if matches 30 minutes long where I just play 1 minutes are ok), "git good" or the "kill yourself" coming from that friend of yours if he got unbanned
I know a lot of PvP games have different types of hidden metrics, Dota has the "behavior score", LoL has something but I don't think they ever named it, etc, that tries to make toxic players play with eachother, while the rest get "healthier" games, so I wouldn't be surprised if Master Duel has something too.
Droll stops both players from adding anything from the main deck to the hand, which also stops you from doing basically anything too.
Admittedly, the symmetrical nature is probably also a factor. That's why Shifter is nowhere near as common as such a backbreaking effect otherwise would be, after all.
https://steamcommunity.com/sharedfiles/filedetails/?id=2881594936
Thats archetype specific just like Skystriker, I am talking about generic extra deck support clearly made for control players. ''Banish 3-5 traps in your graveyard special summon X from your extra deck'' Would be impossible to use for a combo player, they dont do it because they are biased. And even whats already there its mediocre, Xyz level 10 are trash in comparison to Accesscode Talker who basically ends the game if you have no floodgate. Spirit charmers link 2 super mediocre as well.
Sorry that Eldlich takes turns and you cant handle this playstyle