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https://www.youtube.com/watch?v=F4BgbKjTKPk
There's also this, that a friend of mine made:
https://docs.google.com/spreadsheets/d/1iTejpgoZpIz4tRRVTvE7mNalHzw89SigCTwfF1-0iJY/edit#gid=0
(link might look broken because Steam doesn't like google, can't blame them).
The thing with Virtual World is that they are pretty....freestyle....so to say, there aren't really many "set in stone" combos and you just improvise your way to your result, based on if you get interrupted, what hand combo you start, what your opponent has, etc.
Just try to watch a combo video while doing that combo yourself in solo mode a couple times, and then go from there.
I thought about removing Scythe and put one copy of Impermanent. What you say? I think that in the actual meta, Ogre, is a good card overall.
Not really.
Virtual World dumps it to the GY via Beatrice, and retrieves it via Baronne.
If you didn't use Baronne's negate in your turn, that pretty much guarantees that she'll be able to bring Scythe back, and once Scythe activates, you treat it like VFD, opponent tries to negate it with something Crystal Wing can't protect it from? Blow it up, Scythe still resolves.
I think I can place it on the board as a trap and then target it and destroy to special summon, I didn't figure it out yet :D