Yu-Gi-Oh! Master Duel

Yu-Gi-Oh! Master Duel

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Lazer Aug 22, 2022 @ 6:33am
The Adventure Engine has not benefited anyone other than Meta decks
The fact you cant use normal summoned monster effects with this engine is a huge red flag for pretty much any Yugioh deck except all the powerful meta combo decks who spamed monsters anyways: Tenyi synchro, Virtual World, Prank Kids, Phantom Knight, Dragon Link.

Just calling out the hypocrites who tried to sell us this engine at the beginning as some kind of universal support for every deck, to receive an omni negate and a bounce for trap floodgates. When in actually no one plays this engine other than the combo decks which were OP already. The amount of plus this engine generates is unreal and just gives these combo decks a grind game that they shouldnt have for playing a combo deck in the first place.
Originally posted by 「AMOEBA」:
The thing is also, people keep listing decks that aren't meta but also run Adventure. What does adventure do for those decks? They're still rogue by horrible margins. Adventure doesn't make bad strategies suddenly viable, they're still the same they just run adventure now.

Where as the meta decks can more often than not play through adventure, having adventure completely widens the gap between meta and rogue strategies, as it's often not the only thing that the meta deck can do.

I agree with OP, Adventure has done nothing for the meta except make meta decks stronger. Even the rogue decks that run adventure barely benefit from it and more run it out of necessity.
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JKArtorias Aug 22, 2022 @ 7:10am 
Originally posted by Lazer:
The fact you cant use normal summoned monster effects with this engine is a huge red flag for pretty much any Yugioh deck except all the powerful meta combo decks who spamed monsters anyways: Tenyi synchro, Virtual World, Prank Kids, Phantom Knight, Dragon Link.

Just calling out the hypocrites who tried to sell us this engine at the beginning as some kind of universal support for every deck, to receive an omni negate and a bounce for trap floodgates. When in actually no one plays this engine other than the combo decks which were OP already. The amount of plus this engine generates is unreal and just gives these combo decks a grind game that they shouldnt have for playing a combo deck in the first place.
Plunder and Charmer are meta decks?
Merilirem Aug 22, 2022 @ 7:36am 
No one plays it except? Almost every deck can and does play this. I play chaos and had to consider running it despite elements being wrong. It was never praised as anything but so good it can go in virtually any deck. Even decks that need the normal summon can run it as a backup.
「AMOEBA」 Aug 22, 2022 @ 7:44am 
Sadly this is just what modern yugioh is.

The ability to run adventure engine separates the meta from the rogue. Used to play Evil Twins where I make Trouble Sunny and then I have a targetted destruction and maybe I have some handtraps when I pass.
I made a Prank-Kids deck and it's night and day. I have card draw and DPE guaranteed, I can run every handtrap I need, and if I draw adventure I have that on turn 1 as well.

It is what it is.
The author of this thread has indicated that this post answers the original topic.
「AMOEBA」 Aug 22, 2022 @ 8:02am 
The thing is also, people keep listing decks that aren't meta but also run Adventure. What does adventure do for those decks? They're still rogue by horrible margins. Adventure doesn't make bad strategies suddenly viable, they're still the same they just run adventure now.

Where as the meta decks can more often than not play through adventure, having adventure completely widens the gap between meta and rogue strategies, as it's often not the only thing that the meta deck can do.

I agree with OP, Adventure has done nothing for the meta except make meta decks stronger. Even the rogue decks that run adventure barely benefit from it and more run it out of necessity.
It benefits U.A. an awful lot I could go into detail.
However...

I started another thread where I go into detail but current meta is about having just as many answers as you can to stop your opponent turn 1 from making an unfair board.

"But it makes meta decks stronger"
D/D/D, Drytron, Virtual World, PK, Eldlich nor Soulsword carry them.

Only Prank Kids and I think some variants of Tenyi in order to protect their board and Prank Kids is merely another variant of the Tri-Brigrade which consists of this one card that makes a board and 4 others that are a combination of hand traps.

Adventure is hardly unfair, the problem card in tenyi is Halq and Auroradon.
Prank Kids on their own are not a big deal either, a well timed Kaiju or Golem is all it takes.
「AMOEBA」 Aug 22, 2022 @ 9:48am 
Originally posted by Gefallener von Albaz:
Originally posted by 「THIS HELL」:
The thing is also, people keep listing decks that aren't meta but also run Adventure. What does adventure do for those decks? They're still rogue by horrible margins. Adventure doesn't make bad strategies suddenly viable, they're still the same they just run adventure now.

Where as the meta decks can more often than not play through adventure, having adventure completely widens the gap between meta and rogue strategies, as it's often not the only thing that the meta deck can do.

I agree with OP, Adventure has done nothing for the meta except make meta decks stronger. Even the rogue decks that run adventure barely benefit from it and more run it out of necessity.



This man failed to research that Adventure Plunder Patroll was one of the best decks last TCG format.
WAS but where it is now? It can't compete anymore with the big boys and prior to this i don't think anybody bothers talking about Plunder.

Even then, Plunder ain't ♥♥♥♥ in Master duel which is what we're talking about. So who cares?
Last edited by 「AMOEBA」; Aug 22, 2022 @ 9:49am
KenderMystic Aug 22, 2022 @ 6:47pm 
It helps out plenty of non-meta decks just as much as it helps out meta decks in the same way Called By/Crossout Designator help out, really. It doesn't help out your deck's core, sure, but the ability to play around hand traps and board breakers is something every deck seeks out, meta or not. The type of deck is only barely relevant - there are plenty of decks that can live without their Normal Summon effects these days.
CDI Mario Aug 22, 2022 @ 9:23pm 
It benefited me, I play Malefic Adventure.
Lazer Aug 23, 2022 @ 3:05am 
Originally posted by Gefallener von Albaz:
Plunder Patroll...
Salamangreat...
ABC...



Yeah, these sure are some meta decks.

Originally posted by JKArtorias:
Plunder and Charmer are meta decks?
Yeah but they still cant compete with the meta and these are only couple out of dozens. Salamengreat and Plunder patrol are fairly new decks, its not surprising that they are compatible. Wind Charmers are better off playing Skill drain and Dogmatika over the Adventure engine.
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Date Posted: Aug 22, 2022 @ 6:33am
Posts: 9